Wipzed

Wipzed — CS2 Stats

FI76561197986120752[U:1:25855024]Steam profile ↗✓ No bans

1,603Tracked matches70%Win rate2020Tracked since
4,915Hours in CS13Hrs last 2 wks
CSDB Rating7.9 StrongPositional Player
Premier CS Rating25,109Top 10% of 205,052 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#19582 of 252241 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,109 +3,695 11 Jul – 14 Oct · 31 days played
21,32225,121peak 25,12111 Jul14 Oct
25,390Peak Premier in tracked matches
39Days played since 2026-07-10

Premier CS Rating

  • 12 below peak (25,121)
  • +1,237 over 30 days · improving
  • +2,880 over 90 days
  • Next: Gold band at 30,000 — 4,891 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches48——
Win rate65%——
K/D1.22——
Headshot %49%——

Measured 20 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate45.0%48.2%50.9%5.9% short
Shot accuracy19.4%13.2%13.7%above
Kill/death ratio1.251.071.09above
Match win rate85.3%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGWipzedFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER25,109 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim83
Positioning75
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY56–41–3Last 10056%Win rateWWLWLWLWLW

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · +2.1pp headshot accuracy · +9ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 497ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 520ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 515ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.3
Utility4.4
Positioning7.5
Opening Duels6.9
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 82% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning7.5
Utility4.4
Mechanics7.9
Opening Duels6.9
Win Impact10.0

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time502ms−109ms
first ⅓ avg 611ms → last ⅓ avg 502ms
Headshot accuracy19.3%+0.2%
first ⅓ avg 19.1% → last ⅓ avg 19.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · ancient, 20 Aug →
56%Best headshot accuracy · 11–13 · nuke, 26 Jul →
359msFastest reaction time · 13–4 · inferno, 9 Sept →
13–1Biggest win · anubis, 12 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
10–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 67% over 21infernoWeakest map · 42% over 19
MapGradePlayedRecordWin rateAvg rating
nukeB2413–1154%0.03
cacheS2114–767%0.03
anubisS2013–765%0.01
infernoC198–1142%0.01
ancientA95–456%0.04
mirage—42–250%0.02
dust2—31–233%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (42% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

155,653Lifetime kills
1.25K/D · Top 25% of Level 9 players
6,217Matches
85.3%Match win rate · Top 1% of Level 9 players
45.0%Headshot %
19.4%Shot accuracy · Top 10% of Level 9 players
16,314MVPs
2,591Hours (in match)
6,076Bombs planted
1,526Bombs defused

Most-used weapons

AK-4758,814
AWP27,022
AUG4,020
P2504,002
Knife2,779

Lifetime map wins

11,381inferno
5,647nuke
4,268train
3,237dust2
2,454cbble
705aztec
670vertigo
400office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,039Matches
52%Win rate
1.33Avg K/D
89.9ADR
37%Headshot %

Clutches & streaks

39%1v1 clutch win
27%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno8160%1.3318.8
Nuke5761%1.2817.6
Anubis5248%1.3119.2
Ancient4248%1.3118.3
Cache3158%1.3818.0
Overpass1942%1.2918.6
Train1547%1.3820.8
Mirage1020%1.2118.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.2%Headshot accuracy
35.4%Accuracy (enemy spotted)
33.5%Spray accuracy
85.8%Counter-strafing
8.4°Preaim
504msReaction time
62.3%T opening success
53.0%CT opening success
0.51Enemies flashed / flash
5.8%Flash assists
12.04HE damage / grenade
3.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7547 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–40.0715%14 Oct →
dust216–140.0933%11 Oct →
inferno11–13-0.0522%9 Oct →
nuke13–60.0525%7 Oct →
dust210–13-0.0717%2 Oct →
cache13–100.0424%2 Oct →
nuke6–130.0313%2 Oct →
anubis13–80.0221%2 Oct →
dust22–13-0.0914%2 Oct →
ancient13–80.0420%1 Oct →
anubis13–8-0.0220%1 Oct →
cache13–50.0524%27 Sept →
inferno8–13-0.0226%25 Sept →
anubis16–130.0215%23 Sept →
mirage4–13-0.0314%23 Sept →
nuke13–8-0.0224%23 Sept →
anubis13–11-0.0420%20 Sept →
cache13–110.098%13 Sept →
inferno13–4-0.0314%9 Sept →
cache13–40.1418%9 Sept →
anubis13–20.0920%6 Sept →
nuke11–13-0.0331%4 Sept →
ancient16–190.0312%2 Sept →
cache13–30.1625%2 Sept →
cache16–140.0417%30 Aug →
inferno13–110.0718%30 Aug →
nuke13–70.026%29 Aug →
ancient13–30.0522%29 Aug →
anubis13–70.0712%29 Aug →
cache6–13-0.0526%29 Aug →
cache4–13-0.0316%23 Aug →
inferno13–100.0220%21 Aug →
nuke13–10-0.0027%20 Aug →
ancient13–50.1717%20 Aug →
ancient8–13-0.0110%20 Aug →
cache13–11-0.0418%17 Aug →
nuke13–60.0919%17 Aug →
anubis12–160.039%16 Aug →
inferno8–130.0320%16 Aug →
inferno13–3-0.0514%16 Aug →
anubis13–10.0113%12 Aug →
nuke11–13-0.0520%12 Aug →
anubis13–80.0217%9 Aug →
nuke13–40.0928%9 Aug →
inferno13–60.0931%9 Aug →
cache13–80.1511%9 Aug →
cache13–60.0118%7 Aug →
inferno15–15-0.0129%7 Aug →
ancient14–160.0229%7 Aug →
nuke7–130.0223%7 Aug →
ancient13–110.0316%6 Aug →
nuke16–12-0.0712%6 Aug →
anubis11–130.0322%5 Aug →
cache11–13-0.0220%5 Aug →
anubis10–130.0434%5 Aug →
inferno10–13-0.0716%2 Aug →
cache13–50.0718%2 Aug →
anubis8–13-0.0118%1 Aug →
nuke3–130.0224%1 Aug →
anubis14–160.0215%29 Jul →
nuke13–16-0.0238%29 Jul →
nuke13–40.1033%26 Jul →
ancient4–13-0.0014%26 Jul →
inferno13–100.0532%26 Jul →
nuke11–130.0356%26 Jul →
anubis13–110.0316%24 Jul →
inferno13–110.0322%24 Jul →
anubis13–50.0511%24 Jul →
cache16–12-0.0219%23 Jul →
nuke13–70.1418%23 Jul →
anubis9–13-0.0416%23 Jul →
inferno7–130.0221%23 Jul →
nuke13–16-0.0219%20 Jul →
nuke10–130.0221%19 Jul →
anubis13–50.007%19 Jul →
inferno6–13-0.0320%19 Jul →
cache15–150.0614%19 Jul →
cache9–130.0423%15 Jul →
nuke8–13-0.0128%15 Jul →
inferno15–15-0.069%15 Jul →
cache13–70.0119%15 Jul →
cache3–13-0.0217%12 Jul →
inferno9–130.0623%12 Jul →
nuke13–80.026%12 Jul →
cache13–50.0424%12 Jul →
inferno13–110.0623%11 Jul →
nuke10–13-0.0130%11 Jul →
anubis13–10-0.0220%11 Jul →
cache13–2-0.0123%11 Jul →
ancient13–100.0218%11 Jul →
inferno4–130.0126%11 Jul →
nuke13–40.1425%11 Jul →
mirage13–50.0521%11 Jul →
anubis13–10-0.0211%11 Jul →
inferno11–130.0613%11 Jul →
nuke13–80.0520%11 Jul →
mirage2–13-0.0219%11 Jul →
anubis5–13-0.0020%10 Jul →
nuke13–100.0232%10 Jul →
cache2–13-0.0817%10 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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