bENDer

bENDer — CS2 Stats

76561197980076818[U:1:19811090]Steam profile ↗✓ No bans

749Tracked matches66%Win rate2020Tracked since
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating7,585Light Blue band · top ~66.4% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,585 +2,676 28 Apr – 8 Oct · 29 days played
2,5677,585peak 7,58528 Apr8 Oct
7,825Peak Premier in tracked matches
39Days played since 2026-04-28

Premier CS Rating

  • At peak — 7,585
  • +5,018 over 30 days · improving
  • +2,150 over 90 days
  • Next: Blue band at 10,000 — 2,415 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGbENDerPREMIER7,585 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim34
Positioning58
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY50–45–5Last 10050%Win rateWLLWWLWWLT

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · −2.5pp headshot accuracy · +49ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 614ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 641ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim3.4
Utility3.3
Positioning5.8
Opening Duels3.8

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 68% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 64% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning5.8
Utility3.3
Mechanics2.7
Opening Duels5.2
Win Impact10.0

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time621ms−51ms
first ⅓ avg 672ms → last ⅓ avg 621ms
Headshot accuracy13.4%−1.5%
first ⅓ avg 14.9% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–4 · nuke, 1 Oct →
32%Best headshot accuracy · 16–13 · inferno, 18 Aug →
438msFastest reaction time · 5–13 · anubis, 25 Aug →
13–1Biggest win · nuke, 4 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
8–4In matches decided by ≤2 rounds
17Overtime games

Map breakdown

dust2Best map · 67% over 6cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeB2913–1645%0.03
anubisB2612–1446%0.01
infernoA2314–961%0.02
dust2S64–267%0.04
cacheD61–517%0.01
ancient—32–167%-0.03
mirage—31–233%0.02
overpass—32–167%0.04
debris—11–0100%0.11

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
31.5%Accuracy (enemy spotted)
30.7%Spray accuracy
62.1%Counter-strafing
10.9°Preaim
612msReaction time
64.3%T opening success
37.5%CT opening success
0.26Enemies flashed / flash
4.5%Flash assists
8.53HE damage / grenade
4.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1643% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2566 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.5212% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis13–4-0.0416%8 Oct →
dust26–13-0.009%6 Oct →
dust27–130.0313%6 Oct →
nuke13–50.1120%6 Oct →
ancient13–9-0.0614%5 Oct →
anubis1–13-0.0116%5 Oct →
nuke13–1-0.066%4 Oct →
nuke13–40.1813%1 Oct →
nuke10–130.0110%29 Sept →
anubis15–150.059%29 Sept →
mirage5–130.0021%29 Sept →
inferno13–9-0.0413%29 Sept →
nuke13–60.0823%29 Sept →
debris9–40.1115%29 Sept →
inferno13–100.0217%24 Sept →
ancient13–4-0.025%24 Sept →
ancient2–13-0.0110%24 Sept →
dust213–70.0918%23 Sept →
nuke4–13-0.0314%22 Sept →
anubis13–40.0218%22 Sept →
anubis13–40.0420%21 Sept →
nuke13–10-0.0115%19 Sept →
dust216–140.059%17 Sept →
anubis13–110.0510%16 Sept →
anubis13–80.0113%16 Sept →
nuke10–13-0.0112%15 Sept →
cache5–13-0.029%15 Sept →
anubis13–100.0310%15 Sept →
nuke6–13-0.028%15 Sept →
mirage13–10.119%12 Sept →
dust213–40.0721%10 Sept →
inferno13–60.0610%10 Sept →
nuke13–10.0618%10 Sept →
nuke13–30.1719%10 Sept →
dust213–7-0.0018%9 Sept →
inferno13–7-0.024%8 Sept →
anubis9–130.0017%8 Sept →
anubis16–120.0511%8 Sept →
cache5–130.0012%7 Sept →
nuke8–130.0214%7 Sept →
anubis10–130.0113%7 Sept →
inferno13–9-0.019%7 Sept →
nuke16–120.0511%2 Sept →
inferno13–11-0.0014%2 Sept →
nuke9–13-0.0613%1 Sept →
anubis15–15-0.016%1 Sept →
anubis5–13-0.0417%25 Aug →
nuke10–130.0313%25 Aug →
inferno10–130.0414%25 Aug →
nuke13–100.0216%25 Aug →
anubis13–80.139%18 Aug →
cache13–60.0914%18 Aug →
inferno16–130.0632%18 Aug →
cache11–130.0214%18 Aug →
cache8–130.0415%18 Aug →
anubis10–13-0.0210%11 Aug →
cache8–13-0.044%11 Aug →
nuke7–13-0.0315%11 Aug →
anubis1–13-0.0524%4 Aug →
anubis10–13-0.0117%28 Jul →
inferno15–150.0026%28 Jul →
nuke7–13-0.019%21 Jul →
inferno11–130.0221%21 Jul →
anubis16–120.0720%21 Jul →
inferno8–13-0.0412%14 Jul →
inferno13–1-0.0216%7 Jul →
anubis10–130.0013%7 Jul →
inferno14–160.0517%30 Jun →
anubis8–130.096%30 Jun →
nuke10–13-0.0113%30 Jun →
anubis13–40.0118%30 Jun →
mirage5–13-0.0514%18 Jun →
anubis8–13-0.0324%18 Jun →
nuke16–14-0.0010%16 Jun →
overpass5–13-0.0013%16 Jun →
nuke13–90.0410%16 Jun →
anubis3–13-0.0625%16 Jun →
anubis16–140.0312%9 Jun →
nuke10–13-0.0214%9 Jun →
nuke13–50.079%9 Jun →
inferno13–90.054%2 Jun →
nuke13–100.029%2 Jun →
nuke6–130.0811%2 Jun →
nuke15–150.0528%2 Jun →
inferno16–140.0119%2 Jun →
inferno13–110.0119%26 May →
anubis3–13-0.0115%26 May →
inferno13–60.0620%26 May →
inferno13–30.1014%26 May →
inferno9–13-0.0326%26 May →
nuke9–13-0.0318%17 May →
inferno16–140.0713%12 May →
overpass13–60.0914%12 May →
inferno13–160.0516%5 May →
nuke15–150.1515%5 May →
inferno11–130.0413%5 May →
nuke8–13-0.0114%5 May →
anubis16–120.037%28 Apr →
overpass13–90.0411%28 Apr →
inferno3–13-0.0318%28 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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