bENDer

bENDer — CS2 Stats

76561197980076818[U:1:19811090]Steam profile ↗✓ No bans

728Tracked matches62%Win rate2020Tracked since
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating5,476Light Blue band · top ~76.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 35 days played since 17 Mar 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 5,476 -1,264 17 Mar19 Sept · 24 days played
2,5676,740peak 6,74017 Mar19 Sept
6,740Peak Premier in tracked matches
35Days played since 2026-03-17

Premier CS Rating

  • 1,264 below peak (6,740)
  • -488 over 90 days
  • Next: Blue band at 10,000 4,524 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGbENDerPREMIER5,476 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim32
Positioning65
Utility34

0–100 skill scores via Leetify.

Recent form

HOT41536Last 10041%Win rateWWWWLLWLWW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −1.9pp headshot accuracy · +29ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 594ms

Last 10

  • 73 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 626ms

Last 20

  • 137 · 65% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 611ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1 against its own average).

Aim3.2
Utility3.4
Positioning6.5
Opening Duels6.5

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 60% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 70% on T to 46% on CT — first contacts on the defending side are being lost.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning6.5
Utility3.4
Mechanics2.1
Opening Duels7.1
Win Impact9.0

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time608ms−48ms
first ⅓ avg 657ms → last ⅓ avg 608ms
Headshot accuracy13.1%−1.5%
first ⅓ avg 14.6% → last ⅓ avg 13.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–3 · nuke, 10 Sept
33%Best headshot accuracy · 10–13 · inferno, 24 Mar
438msFastest reaction time · 5–13 · anubis, 25 Aug
13–1Biggest win · mirage, 12 Sept

Across the last 100 tracked matches.

Highlights

7Longest win streak
W4Current streak
96In matches decided by ≤2 rounds
19Overtime games

Map breakdown

infernoBest map · 48% over 27cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC27111641%0.03
infernoB27131448%0.01
anubisC23101343%0.02
overpassD112918%0.02
cacheD61517%0.01
dust2330100%0.04
mirage31233%-0.01

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
32.1%Accuracy (enemy spotted)
33.0%Spray accuracy
59.4%Counter-strafing
11.4°Preaim
607msReaction time
70.3%T opening success
46.4%CT opening success
0.21Enemies flashed / flash
3.6%Flash assists
10.66HE damage / grenade
6.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.136% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2123 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke13–10-0.0115%19 Sept
dust216–140.059%17 Sept
anubis13–110.0510%16 Sept
anubis13–80.0113%16 Sept
nuke10–13-0.0112%15 Sept
cache5–13-0.029%15 Sept
anubis13–100.0310%15 Sept
nuke6–13-0.028%15 Sept
mirage13–10.119%12 Sept
dust213–40.0721%10 Sept
inferno13–60.0610%10 Sept
nuke13–10.0618%10 Sept
nuke13–30.1719%10 Sept
dust213–7-0.0018%9 Sept
inferno13–7-0.024%8 Sept
anubis9–130.0017%8 Sept
anubis16–120.0511%8 Sept
cache5–130.0012%7 Sept
nuke8–130.0214%7 Sept
anubis10–130.0113%7 Sept
inferno13–9-0.019%7 Sept
nuke16–120.0511%2 Sept
inferno13–11-0.0014%2 Sept
nuke9–13-0.0613%1 Sept
anubis15–15-0.016%1 Sept
anubis5–13-0.0417%25 Aug
nuke10–130.0313%25 Aug
inferno10–130.0414%25 Aug
nuke13–100.0216%25 Aug
anubis13–80.139%18 Aug
cache13–60.0914%18 Aug
inferno16–130.0632%18 Aug
cache11–130.0214%18 Aug
cache8–130.0415%18 Aug
anubis10–13-0.0210%11 Aug
cache8–13-0.044%11 Aug
nuke7–13-0.0315%11 Aug
anubis1–13-0.0524%4 Aug
anubis10–13-0.0117%28 Jul
inferno15–150.0026%28 Jul
nuke7–13-0.019%21 Jul
inferno11–130.0221%21 Jul
anubis16–120.0720%21 Jul
inferno8–13-0.0412%14 Jul
inferno13–1-0.0216%7 Jul
anubis10–130.0013%7 Jul
inferno14–160.0517%30 Jun
anubis8–130.096%30 Jun
nuke10–13-0.0113%30 Jun
anubis13–40.0118%30 Jun
mirage5–13-0.0514%18 Jun
anubis8–13-0.0324%18 Jun
nuke16–14-0.0010%16 Jun
overpass5–13-0.0013%16 Jun
nuke13–90.0410%16 Jun
anubis3–13-0.0625%16 Jun
anubis16–140.0312%9 Jun
nuke10–13-0.0214%9 Jun
nuke13–50.079%9 Jun
inferno13–90.054%2 Jun
nuke13–100.029%2 Jun
nuke6–130.0811%2 Jun
nuke15–150.0528%2 Jun
inferno16–140.0119%2 Jun
inferno13–110.0119%26 May
anubis3–13-0.0115%26 May
inferno13–60.0620%26 May
inferno13–30.1014%26 May
inferno9–13-0.0326%26 May
nuke9–13-0.0318%17 May
inferno16–140.0713%12 May
overpass13–60.0914%12 May
inferno13–160.0516%5 May
nuke15–150.1515%5 May
inferno11–130.0413%5 May
nuke8–13-0.0114%5 May
anubis16–120.037%28 Apr
overpass13–90.0411%28 Apr
inferno3–13-0.0318%28 Apr
overpass3–13-0.0517%28 Apr
nuke13–90.088%21 Apr
inferno6–130.0124%21 Apr
anubis11–13-0.0213%21 Apr
overpass15–15-0.0920%14 Apr
inferno8–130.0211%14 Apr
inferno13–3-0.057%14 Apr
overpass10–130.0519%14 Apr
nuke9–13-0.0113%7 Apr
nuke13–110.0816%7 Apr
overpass7–13-0.0512%7 Apr
mirage0–13-0.116%31 Mar
inferno6–13-0.0213%31 Mar
anubis13–50.089%31 Mar
overpass14–160.1113%31 Mar
inferno6–13-0.0515%31 Mar
nuke3–130.0513%31 Mar
overpass15–150.0213%24 Mar
overpass5–130.0210%24 Mar
inferno10–130.0233%24 Mar
overpass7–130.0518%17 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →