Cpt.Stiff

Cpt.Stiff — CS2 Stats

AT76561197970349791[U:1:10084063]Steam profile ↗✓ No bans

786Tracked matches36%Win rate2020Tracked since
CSDB Rating3.0 LearningPositional Player
Premier CS Rating3,895Grey band · top ~83.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,895 -509 3 Mar – 29 Sept · 21 days played
3,3134,736peak 4,7363 Mar29 Sept
4,937Peak Premier in tracked matches
30Days played since 2026-03-03

Premier CS Rating

  • 841 below peak (4,736)
  • -477 over 90 days
  • Next: Light Blue band at 5,000 — 1,105 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGCpt.StiffPREMIER3,895 · Grey bandcsdb.gg/stats

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Performance scores

Aim38
Positioning42
Utility20

0–100 skill scores via Leetify.

Recent form

COLD35–57–8Last 10035%Win rateLTLWWLLLWL

Last 10 vs previous 10: 0pp win rate · −0.04 avg rating · −0.7pp headshot accuracy · −23ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 7%
  • Avg reaction 589ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 635ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 647ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim3.8
Utility2.0
Positioning4.2
Opening Duels1.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 82% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 646ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.8
Positioning4.2
Utility2.0
Mechanics4.8
Opening Duels2.6
Win Impact0.2

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.03
Reaction time645ms−35ms
first ⅓ avg 680ms → last ⅓ avg 645ms
Headshot accuracy9.9%−1.4%
first ⅓ avg 11.2% → last ⅓ avg 9.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–4 · nuke, 8 Sept →
23%Best headshot accuracy · 4–13 · nuke, 7 Jul →
398msFastest reaction time · 13–9 · inferno, 29 Sept →
13–1Biggest win · inferno, 7 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
7–6In matches decided by ≤2 rounds
17Overtime games

Map breakdown

infernoBest map · 50% over 26overpassWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC3011–1937%-0.04
infernoB2613–1350%-0.02
anubisD227–1532%-0.02
overpassD101–910%-0.03
cache—41–325%-0.03
mirage—31–233%-0.04
ancient—31–233%-0.06
dust2—20–20%-0.08

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.7%Headshot accuracy
33.1%Accuracy (enemy spotted)
35.7%Spray accuracy
71.7%Counter-strafing
11.4°Preaim
646msReaction time
37.5%T opening success
43.2%CT opening success
0.15Enemies flashed / flash
0.0%Flash assists
13.02HE damage / grenade
0.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.7008% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1527 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.4804% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke10–13-0.046%29 Sept →
anubis15–15-0.047%29 Sept →
mirage5–13-0.077%29 Sept →
inferno13–90.056%29 Sept →
nuke13–60.026%29 Sept →
anubis4–13-0.148%22 Sept →
nuke4–13-0.0810%22 Sept →
inferno3–9-0.0620%22 Sept →
anubis13–11-0.057%15 Sept →
inferno11–13-0.0316%15 Sept →
nuke10–13-0.1011%15 Sept →
cache5–13-0.037%15 Sept →
anubis13–100.015%15 Sept →
nuke6–13-0.037%15 Sept →
inferno13–70.0213%8 Sept →
anubis9–130.0911%8 Sept →
nuke13–40.1110%8 Sept →
cache5–13-0.0711%7 Sept →
nuke8–13-0.0614%7 Sept →
anubis10–13-0.0011%7 Sept →
inferno13–9-0.0412%7 Sept →
ancient13–10-0.0715%1 Sept →
nuke9–13-0.0611%1 Sept →
anubis15–15-0.018%1 Sept →
cache13–50.0110%1 Sept →
anubis5–13-0.0810%25 Aug →
nuke10–13-0.0711%25 Aug →
inferno10–13-0.0515%25 Aug →
nuke13–10-0.0213%25 Aug →
nuke10–13-0.059%25 Aug →
inferno5–13-0.060%11 Aug →
mirage13–10-0.026%11 Aug →
anubis10–13-0.0112%11 Aug →
cache8–13-0.0210%11 Aug →
nuke4–13-0.053%11 Aug →
ancient15–15-0.028%10 Aug →
inferno16–14-0.038%9 Aug →
anubis10–13-0.037%28 Jul →
inferno15–15-0.018%28 Jul →
nuke11–13-0.028%18 Jul →
nuke4–13-0.1023%7 Jul →
inferno13–10.014%7 Jul →
anubis10–13-0.0217%7 Jul →
inferno14–16-0.0810%30 Jun →
anubis8–130.006%30 Jun →
nuke10–13-0.065%30 Jun →
anubis13–40.0611%30 Jun →
nuke16–14-0.0211%16 Jun →
overpass5–13-0.077%16 Jun →
nuke13–9-0.0114%16 Jun →
anubis3–13-0.058%16 Jun →
anubis16–140.008%9 Jun →
nuke10–130.0211%9 Jun →
nuke13–5-0.0311%9 Jun →
inferno13–90.017%2 Jun →
nuke13–100.0011%2 Jun →
nuke6–13-0.049%2 Jun →
nuke15–15-0.0213%2 Jun →
inferno16–140.007%2 Jun →
nuke1–9-0.2718%26 May →
inferno13–110.0110%26 May →
anubis3–13-0.075%26 May →
inferno13–60.017%26 May →
inferno13–3-0.049%26 May →
overpass15–15-0.0713%19 May →
inferno13–16-0.0810%5 May →
nuke15–15-0.086%5 May →
inferno11–13-0.019%5 May →
nuke8–13-0.0316%5 May →
anubis16–120.0015%28 Apr →
overpass13–9-0.029%28 Apr →
nuke13–9-0.0418%21 Apr →
inferno6–13-0.058%21 Apr →
anubis11–13-0.0311%21 Apr →
overpass15–150.0818%14 Apr →
inferno8–13-0.0518%14 Apr →
inferno13–30.059%14 Apr →
overpass10–130.017%14 Apr →
nuke13–11-0.0211%7 Apr →
overpass7–13-0.059%7 Apr →
mirage0–13-0.0413%31 Mar →
inferno6–13-0.049%31 Mar →
anubis13–50.043%31 Mar →
overpass14–16-0.039%31 Mar →
inferno6–13-0.057%31 Mar →
nuke3–13-0.0713%31 Mar →
dust26–13-0.1111%28 Mar →
ancient5–13-0.1018%28 Mar →
anubis13–6-0.055%27 Mar →
overpass7–13-0.0612%17 Mar →
inferno7–130.0416%17 Mar →
overpass10–13-0.0318%17 Mar →
nuke16–120.038%17 Mar →
anubis5–13-0.057%10 Mar →
dust23–13-0.0512%10 Mar →
inferno13–60.009%10 Mar →
overpass7–13-0.065%10 Mar →
anubis10–13-0.0314%3 Mar →
nuke13–100.0714%3 Mar →
inferno12–2-0.0110%3 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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