LegendHarry

LegendHarry — CS2 Stats

76561197995890211[U:1:35624483]Steam profile ↗✓ No bans

1,547Tracked matches34%Win rate2022Tracked since
CSDB Rating3.1 LearningSupport
Premier CS Rating8,108Light Blue band · top ~63.9% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 24 days played since 16 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 8,108 +391 16 Jun15 Sept · 19 days played
7,27510,702peak 10,70216 Jun15 Sept
11,085Peak Premier in tracked matches
24Days played since 2026-06-16

Premier CS Rating

  • 2,594 below peak (10,702)
  • -123 over 30 days · steady
  • +391 over 90 days
  • Next: Blue band at 10,000 1,892 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGLegendHarryPREMIER8,108 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim39
Positioning37
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY39565Last 10039%Win rateLLWLWLWWLL

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · +2.0pp headshot accuracy · −29ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 606ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 584ms

Last 20

  • 6131 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 598ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.1 against its own average).

Aim3.9
Utility4.8
Positioning3.7
Opening Duels2.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 74% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning3.7
Utility4.8
Mechanics4.2
Opening Duels1.6
Win Impact0.0

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time596ms−74ms
first ⅓ avg 670ms → last ⅓ avg 596ms
Headshot accuracy12.3%+0.4%
first ⅓ avg 11.8% → last ⅓ avg 12.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–7 · inferno, 8 Sept
29%Best headshot accuracy · 13–4 · inferno, 23 Jul
477msFastest reaction time · 13–10 · nuke, 25 Aug
13–1Biggest win · inferno, 7 Jul

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
612In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 50% over 22dust2Weakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
nukeD2891932%-0.02
infernoB22111150%-0.01
anubisC2181338%-0.02
cacheC135838%-0.03
dust2D72529%-0.04
ancient43175%0.01
mirage21150%-0.08
office1010%-0.04
train1010%-0.04
shelter1010%-0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
32.5%Accuracy (enemy spotted)
29.4%Spray accuracy
68.8%Counter-strafing
11.4°Preaim
587msReaction time
31.0%T opening success
41.7%CT opening success
0.49Enemies flashed / flash
0.0%Flash assists
7.02HE damage / grenade
5.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3579% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.491 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.0493% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke10–130.0321%15 Sept
cache5–13-0.0618%15 Sept
anubis13–100.019%15 Sept
nuke6–13-0.0216%15 Sept
inferno13–70.1015%8 Sept
anubis9–13-0.0314%8 Sept
nuke13–40.027%8 Sept
anubis16–12-0.048%8 Sept
office8–13-0.0414%8 Sept
nuke9–13-0.0212%1 Sept
anubis15–150.0013%1 Sept
inferno9–13-0.0015%31 Aug
dust210–13-0.0915%31 Aug
ancient13–60.0212%28 Aug
anubis8–13-0.0511%28 Aug
anubis9–13-0.0310%28 Aug
cache11–13-0.074%28 Aug
cache1–13-0.0217%28 Aug
cache13–30.108%28 Aug
anubis5–130.0511%25 Aug
nuke10–13-0.0212%25 Aug
inferno10–130.0014%25 Aug
nuke13–100.0314%25 Aug
nuke10–13-0.0718%25 Aug
nuke9–70.0415%25 Aug
nuke11–130.034%23 Aug
cache9–13-0.0811%23 Aug
inferno13–5-0.0312%20 Aug
anubis16–14-0.0111%20 Aug
ancient8–130.0415%20 Aug
nuke16–140.0113%20 Aug
nuke8–13-0.068%20 Aug
anubis13–80.088%18 Aug
cache13–6-0.0213%18 Aug
inferno16–13-0.019%18 Aug
cache11–13-0.0317%18 Aug
cache8–13-0.027%18 Aug
train12–12-0.047%18 Aug
inferno11–13-0.0617%17 Aug
anubis10–13-0.0818%11 Aug
cache8–13-0.0119%11 Aug
nuke7–13-0.0412%11 Aug
nuke11–13-0.0311%9 Aug
inferno16–14-0.0820%9 Aug
dust24–13-0.0926%6 Aug
nuke5–13-0.067%6 Aug
nuke9–13-0.0718%6 Aug
anubis13–90.0112%6 Aug
mirage7–13-0.0814%6 Aug
inferno9–4-0.110%6 Aug
inferno7–13-0.058%24 Jul
dust210–13-0.064%24 Jul
nuke7–130.027%24 Jul
cache13–90.025%24 Jul
anubis6–13-0.036%24 Jul
anubis7–13-0.037%24 Jul
anubis8–130.0211%24 Jul
cache11–13-0.0720%23 Jul
inferno13–40.0229%23 Jul
nuke13–9-0.024%23 Jul
nuke4–13-0.0211%23 Jul
inferno16–130.0113%23 Jul
inferno13–70.029%23 Jul
ancient13–90.0216%23 Jul
nuke7–13-0.073%21 Jul
inferno11–130.0220%21 Jul
anubis16–12-0.0414%21 Jul
inferno2–13-0.077%21 Jul
cache13–7-0.0320%20 Jul
inferno11–13-0.0214%20 Jul
dust215–15-0.0417%20 Jul
nuke11–130.026%18 Jul
anubis8–13-0.090%18 Jul
inferno11–130.008%18 Jul
nuke13–6-0.0314%18 Jul
anubis13–90.037%18 Jul
inferno13–2-0.0113%18 Jul
inferno8–13-0.0714%14 Jul
cache13–4-0.0617%14 Jul
nuke13–6-0.0213%14 Jul
dust28–13-0.0211%14 Jul
nuke13–30.064%14 Jul
inferno3–13-0.0617%14 Jul
mirage13–5-0.0710%14 Jul
nuke13–11-0.079%9 Jul
nuke3–13-0.159%9 Jul
shelter12–12-0.0919%9 Jul
nuke4–13-0.0615%7 Jul
inferno13–10.0829%7 Jul
anubis10–13-0.046%7 Jul
inferno14–160.0412%30 Jun
anubis8–13-0.056%30 Jun
nuke10–130.0411%30 Jun
anubis13–40.0411%30 Jun
dust213–110.0117%30 Jun
inferno13–10-0.038%23 Jun
nuke15–150.0117%23 Jun
ancient13–10-0.0211%23 Jun
anubis11–13-0.044%23 Jun
dust213–40.0517%16 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →