Glücksvogerl

Glücksvogerl — CS2 Stats

AT76561197984516982[U:1:24251254]Steam profile ↗✓ No bans

357Tracked matches53%Win rate2021Tracked since
CSDB Rating4.4 DevelopingHybrid Rifler
Premier CS Rating9,109Light Blue band · top ~59.2% of ranked players (population est.)
CSDB Leaderboard#23602 of 31912 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGGlücksvogerlPREMIER9,109 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning58
Utility18

0–100 skill scores via Leetify.

Recent form

STEADY43543Last 10043%Win rateWLLWLLWWWW

Last 10 vs previous 10: +10pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.4
Aggression8.4
Utility1.8
Positioning5.8
Opening Duels3.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 82% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 55% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.8
Utility1.8
Mechanics3.8
Opening Duels3.8
Win Impact6.1

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time542ms−73ms
first ⅓ avg 615ms → last ⅓ avg 542ms
Headshot accuracy20.2%+1.3%
first ⅓ avg 18.9% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — anubis 13–6
130Biggest win — dust2
5Longest win streak
68In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 52% over 23anubisWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
infernoB23121152%-0.01
nukeC2191243%-0.00
anubisD1551033%-0.01
dust2C146843%-0.01
ancientB126650%-0.01
cacheD93633%-0.03
overpass42250%-0.04
poseidon1010%0.04
mirage1010%-0.07

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
33.4%Accuracy (enemy spotted)
27.6%Spray accuracy
67.2%Counter-strafing
7.7°Preaim
559msReaction time
35.5%T opening success
54.7%CT opening success
0.30Enemies flashed / flash
0.0%Flash assists
7.20HE damage / grenade
0.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2974 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.5373% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategyAnubis grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–60.0614%28 Aug
anubis8–13-0.016%28 Aug
anubis9–130.0016%28 Aug
inferno13–8-0.059%25 Aug
anubis5–13-0.0510%25 Aug
nuke10–130.0439%25 Aug
anubis13–110.0028%24 Aug
nuke13–5-0.0122%24 Aug
inferno13–7-0.0515%24 Aug
dust213–00.0538%18 Aug
ancient13–00.0025%18 Aug
ancient14–16-0.0222%18 Aug
dust21–80.000%17 Aug
nuke9–13-0.0416%17 Aug
ancient13–10-0.0219%17 Aug
dust210–40.0638%17 Aug
dust216–13-0.0135%16 Aug
nuke16–120.0524%16 Aug
cache6–13-0.0330%16 Aug
anubis12–160.0326%16 Aug
dust23–13-0.0825%15 Aug
inferno8–13-0.015%15 Aug
dust213–50.0312%15 Aug
cache13–60.0226%15 Aug
cache13–5-0.0212%15 Aug
inferno13–90.0314%12 Aug
nuke13–6-0.0221%11 Aug
anubis10–13-0.0613%11 Aug
anubis10–13-0.0521%11 Aug
cache8–13-0.0430%11 Aug
ancient10–13-0.0526%10 Aug
inferno7–13-0.0831%10 Aug
ancient5–13-0.050%10 Aug
inferno13–110.0526%10 Aug
nuke10–130.0116%10 Aug
poseidon5–90.0429%6 Aug
inferno7–9-0.1225%6 Aug
dust27–13-0.0437%5 Aug
nuke6–13-0.0315%5 Aug
inferno13–10-0.0028%3 Aug
ancient15–15-0.0228%28 Jul
inferno13–40.0921%28 Jul
nuke13–8-0.0117%28 Jul
inferno13–10-0.0012%26 Jul
nuke4–130.0220%26 Jul
ancient9–13-0.0221%26 Jul
nuke13–60.0316%25 Jul
cache11–13-0.0814%25 Jul
cache11–130.0110%23 Jul
inferno13–40.0420%23 Jul
nuke13–9-0.0017%23 Jul
nuke4–13-0.0229%23 Jul
nuke9–13-0.0523%22 Jul
ancient13–50.0519%22 Jul
cache5–13-0.0911%21 Jul
nuke7–130.0032%21 Jul
inferno11–130.0116%21 Jul
anubis16–12-0.0819%21 Jul
inferno13–16-0.0432%30 Jun
anubis11–130.0123%30 Jun
anubis4–13-0.0118%24 Jun
ancient13–60.0519%24 Jun
inferno3–13-0.0310%23 Jun
inferno13–100.0516%23 Jun
dust213–160.0519%23 Jun
inferno10–13-0.0119%23 Jun
nuke6–130.035%23 Jun
inferno10–13-0.0817%2 Jun
nuke13–90.0123%2 Jun
cache4–13-0.049%27 May
dust29–13-0.0426%27 May
inferno15–15-0.0218%27 May
overpass0–13-0.1220%20 May
anubis5–130.0122%20 May
nuke10–13-0.038%19 May
ancient1–13-0.0327%15 May
dust212–12-0.0524%1 May
cache13–8-0.0018%1 May
overpass11–130.0123%1 May
nuke8–13-0.0223%27 Apr
anubis13–8-0.0430%27 Apr
inferno16–14-0.0422%26 Apr
nuke8–13-0.0310%21 Apr
mirage9–13-0.0710%21 Apr
anubis9–13-0.0619%21 Apr
dust213–3-0.0314%21 Apr
inferno8–13-0.0620%21 Apr
overpass13–8-0.0115%21 Apr
inferno9–13-0.0112%20 Apr
nuke16–14-0.027%20 Apr
dust211–13-0.0115%20 Apr
nuke13–60.0410%14 Apr
anubis13–10-0.0113%14 Apr
inferno13–10.0621%14 Apr
ancient13–11-0.0611%14 Apr
dust21–13-0.0336%12 Apr
dust213–11-0.0936%12 Apr
overpass13–8-0.0326%28 Mar
inferno13–40.0822%27 Mar
anubis13–60.1017%27 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →