K1LL5W1TCH

K1LL5W1TCH — CS2 Stats

AT76561197980050086[U:1:19784358]Steam profile ↗✓ No bans

211Tracked matches40%Win rate2020Tracked since
CSDB Rating3.1 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 211 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,580 +2,387 8 Jun – 14 Jan · 16 days played
2,5305,580peak 5,5808 Jun14 Jan
5,580Peak Premier in tracked matches
60Days played since 2023-12-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim16
Positioning51
Utility39

0–100 skill scores via Leetify.

Recent form

COLD37–59–4Last 10037%Win rateLWLLWLLWLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +0.3pp headshot accuracy · −58ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 9%
  • Avg reaction 578ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 594ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 623ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim1.6
Utility3.9
Positioning5.1
Opening Duels3.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 54% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.6
Positioning5.1
Utility3.9
Mechanics3.7
Opening Duels2.6
Win Impact1.7

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time640ms+18ms
first ⅓ avg 622ms → last ⅓ avg 640ms
Headshot accuracy10.6%+4.0%
first ⅓ avg 6.6% → last ⅓ avg 10.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–1 · nuke, 19 Dec →
39%Best headshot accuracy · 0–13 · mirage, 31 Mar →
406msFastest reaction time · 6–13 · nuke, 16 Mar →
13–1Biggest win · inferno, 7 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
4–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 62% over 13trainWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
nukeB3215–1747%-0.01
ancientD164–1225%-0.03
infernoA138–562%-0.01
anubisD134–931%-0.04
vertigoD124–833%-0.04
trainD60–60%-0.03
overpass—42–250%-0.02
mirage—30–30%-0.04
dust2—10–10%-0.03

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.3%Headshot accuracy
27.9%Accuracy (enemy spotted)
28.5%Spray accuracy
66.8%Counter-strafing
14.6°Preaim
641msReaction time
37.8%T opening success
43.3%CT opening success
0.35Enemies flashed / flash
2.3%Flash assists
11.76HE damage / grenade
3.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.6265° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.3064% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3547 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.019%25 Aug →
nuke13–100.019%25 Aug →
nuke10–130.017%25 Aug →
nuke4–13-0.0318%7 Jul →
inferno13–10.015%7 Jul →
anubis8–13-0.065%30 Jun →
nuke10–13-0.037%30 Jun →
anubis13–40.026%30 Jun →
nuke9–13-0.058%17 May →
mirage0–13-0.0439%31 Mar →
inferno6–13-0.0513%31 Mar →
anubis13–50.0415%31 Mar →
nuke13–40.089%16 Dec →
inferno13–40.0614%16 Dec →
train5–13-0.027%16 Dec →
train8–13-0.0512%2 Dec →
ancient8–130.019%15 Nov →
nuke14–16-0.0110%15 Nov →
overpass13–9-0.019%15 Nov →
overpass13–10-0.0111%14 Nov →
overpass5–13-0.0112%14 Nov →
inferno13–10-0.0610%14 Nov →
nuke13–100.0112%14 Nov →
train1–13-0.0921%14 Nov →
nuke13–5-0.004%11 Nov →
inferno7–13-0.037%28 Oct →
inferno7–13-0.046%21 Oct →
train9–130.019%21 Oct →
inferno13–80.008%18 Jul →
train6–13-0.0313%10 Jun →
nuke11–13-0.058%10 Jun →
anubis13–11-0.037%6 May →
ancient3–13-0.0111%29 Apr →
nuke13–6-0.034%22 Apr →
inferno13–40.0310%1 Apr →
mirage3–13-0.0310%11 Mar →
anubis5–13-0.037%9 Mar →
vertigo3–13-0.068%28 Jan →
nuke12–120.045%28 Jan →
nuke13–3-0.0013%14 Jan →
anubis9–13-0.0619%26 Nov →
ancient2–13-0.115%19 Nov →
train6–13-0.007%14 Nov →
ancient9–130.026%12 Nov →
ancient13–5-0.0216%9 Nov →
ancient16–120.029%7 Nov →
anubis8–13-0.0010%31 Oct →
inferno13–7-0.0212%31 Oct →
anubis13–20.003%31 Oct →
nuke13–5-0.024%26 Oct →
ancient11–13-0.0210%26 Oct →
nuke13–3-0.052%19 Oct →
vertigo12–16-0.0310%19 Oct →
anubis1–13-0.0911%13 Oct →
ancient13–10-0.006%1 Oct →
nuke13–70.057%1 Oct →
nuke15–15-0.019%24 Sept →
mirage3–13-0.0414%24 Sept →
vertigo13–110.018%17 Sept →
vertigo13–7-0.065%10 Sept →
anubis9–13-0.079%5 Sept →
anubis13–16-0.0416%20 Aug →
nuke13–40.004%28 Jun →
ancient9–13-0.067%28 Jun →
ancient11–130.0110%20 Jun →
vertigo11–13-0.0113%20 Jun →
vertigo13–70.0012%20 Jun →
vertigo3–13-0.045%8 Jun →
vertigo13–160.007%8 Jun →
ancient9–130.009%8 Jun →
ancient16–14-0.035%8 Jun →
inferno13–50.035%4 Jun →
ancient3–13-0.082%4 Jun →
nuke6–130.016%30 May →
anubis6–13-0.058%17 May →
dust27–13-0.036%17 May →
vertigo13–16-0.049%30 Apr →
nuke8–13-0.078%30 Apr →
inferno6–13-0.0010%23 Apr →
nuke0–13-0.083%20 Apr →
vertigo2–13-0.108%20 Apr →
anubis6–13-0.087%5 Apr →
nuke2–13-0.015%2 Apr →
nuke6–130.024%16 Mar →
nuke2–0-0.050%16 Mar →
overpass10–13-0.073%6 Feb →
vertigo3–13-0.1315%30 Jan →
nuke13–10-0.086%30 Jan →
nuke4–13-0.014%23 Jan →
inferno13–5-0.006%16 Jan →
nuke13–90.006%26 Dec →
nuke12–120.046%26 Dec →
ancient0–13-0.117%26 Dec →
nuke13–10-0.018%21 Dec →
ancient4–13-0.062%21 Dec →
nuke13–10.0810%19 Dec →
ancient11–130.0111%19 Dec →
nuke9–13-0.055%17 Dec →
vertigo13–7-0.047%12 Dec →
nuke12–120.0216%5 Dec →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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