[EDB-ven] Beckmann

[EDB-ven] Beckmann — CS2 Stats

76561197977413095[U:1:17147367]Steam profile ↗VAC banned

521Tracked matches53%Win rate2022Tracked since
CSDB Rating5.2 DevelopingSupport
Premier CS Rating14,284Blue band · top ~32.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 21 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 14,284 -715 21 Mar – 19 Sept · 29 days played
11,54115,110peak 15,11021 Mar19 Sept
15,110Peak Premier in tracked matches
37Days played since 2026-03-21

Premier CS Rating

  • 826 below peak (15,110)
  • Next: Purple band at 15,000 — 716 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-02
  • Light Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG[EDB-ven] BeckmannPREMIER14,284 · Blue bandcsdb.gg/stats

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Performance scores

Aim51
Positioning57
Utility59

0–100 skill scores via Leetify.

Recent form

HOT39–60–1Last 10039%Win rateWWLWWWWWLW

Last 10 vs previous 10: +50pp win rate · +0.01 avg rating · +3.9pp headshot accuracy · −91ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 614ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 602ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 648ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim5.1
Utility5.9
Positioning5.7
Opening Duels4.1
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.7
Utility5.9
Mechanics6.1
Opening Duels4.3
Win Impact6.1

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time636ms+6ms
first ⅓ avg 630ms → last ⅓ avg 636ms
Headshot accuracy10.5%−0.0%
first ⅓ avg 10.6% → last ⅓ avg 10.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–2 · nuke, 2 May →
33%Best headshot accuracy · 13–2 · nuke, 5 Sept →
438msFastest reaction time · 6–13 · ancient, 23 May →
13–2Biggest win · cache, 13 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
4–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 80% over 5ancientWeakest map · 26% over 23
MapGradePlayedRecordWin rateAvg rating
nukeC2510–1540%0.01
infernoC2410–1442%0.01
ancientD236–1726%-0.00
anubisC135–838%0.00
overpassA74–357%-0.01
cacheS54–180%0.02
mirage—20–20%0.00
office—10–10%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (26% over 23). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

4Matches
50%Win rate
1.24Avg K/D
88.7ADR
34%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Nuke250%1.6619.5
Anubis10%0.428.0
Cache1100%1.2018.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.6%Headshot accuracy
34.5%Accuracy (enemy spotted)
39.6%Spray accuracy
77.2%Counter-strafing
11.1°Preaim
635msReaction time
41.7%T opening success
52.6%CT opening success
0.50Enemies flashed / flash
12.7%Flash assists
11.25HE damage / grenade
5.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.5817% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4992 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–70.038%19 Sept →
ancient13–10-0.029%14 Sept →
anubis2–13-0.0715%14 Sept →
inferno16–140.0415%14 Sept →
ancient13–7-0.0110%13 Sept →
cache13–20.0114%13 Sept →
cache13–50.019%13 Sept →
inferno13–60.035%7 Sept →
nuke6–13-0.018%5 Sept →
nuke13–20.0533%5 Sept →
nuke7–13-0.0612%5 Sept →
nuke10–130.017%3 Sept →
ancient3–13-0.096%3 Sept →
inferno13–80.0113%29 Aug →
ancient13–100.016%29 Aug →
anubis5–13-0.047%29 Aug →
ancient6–130.0614%29 Aug →
nuke13–40.045%8 Aug →
inferno3–13-0.0313%8 Aug →
ancient6–130.048%8 Aug →
inferno13–50.0413%8 Aug →
nuke13–10-0.0015%8 Aug →
nuke5–13-0.0515%7 Aug →
inferno13–4-0.029%7 Aug →
ancient13–160.0511%7 Aug →
cache13–90.0812%7 Aug →
nuke3–13-0.046%7 Aug →
nuke13–40.0619%7 Aug →
inferno9–13-0.064%6 Aug →
nuke8–13-0.032%6 Aug →
inferno11–13-0.035%6 Aug →
nuke13–6-0.0711%6 Aug →
ancient7–13-0.039%25 Jul →
inferno8–130.048%25 Jul →
ancient12–160.0114%25 Jul →
ancient13–110.0217%20 Jul →
nuke9–13-0.0913%20 Jul →
office8–13-0.0130%20 Jul →
ancient13–8-0.0210%20 Jul →
ancient4–130.038%19 Jul →
anubis13–100.0519%19 Jul →
anubis8–13-0.089%14 Jul →
nuke14–16-0.037%14 Jul →
nuke11–13-0.0314%30 May →
ancient7–130.0410%24 May →
inferno3–13-0.058%24 May →
overpass13–160.0212%23 May →
ancient6–130.0214%23 May →
inferno13–9-0.0115%23 May →
ancient3–130.014%23 May →
anubis9–13-0.0211%23 May →
overpass13–4-0.028%15 May →
anubis11–130.013%9 May →
ancient8–13-0.0810%9 May →
mirage5–13-0.078%5 May →
anubis5–13-0.0115%5 May →
cache12–12-0.0411%2 May →
nuke13–100.0511%2 May →
nuke13–20.187%2 May →
anubis10–130.0714%2 May →
nuke13–50.0415%25 Apr →
cache13–90.026%25 Apr →
inferno11–130.058%24 Apr →
nuke11–130.0418%24 Apr →
anubis13–6-0.004%24 Apr →
nuke13–30.039%24 Apr →
ancient7–130.0511%22 Apr →
inferno8–130.0217%21 Apr →
anubis13–50.030%21 Apr →
inferno13–16-0.0615%19 Apr →
ancient6–13-0.086%17 Apr →
inferno13–40.0312%17 Apr →
anubis12–16-0.0214%17 Apr →
inferno6–13-0.0211%17 Apr →
mirage8–130.0711%5 Apr →
nuke7–130.0414%5 Apr →
inferno7–13-0.0310%4 Apr →
nuke8–13-0.048%3 Apr →
ancient6–13-0.0616%3 Apr →
inferno13–40.0912%31 Mar →
nuke7–130.0316%31 Mar →
ancient13–90.074%31 Mar →
nuke6–13-0.0213%31 Mar →
overpass13–11-0.0210%29 Mar →
inferno10–130.0115%28 Mar →
overpass5–13-0.057%28 Mar →
inferno13–80.0510%28 Mar →
inferno9–130.0525%27 Mar →
inferno10–13-0.0116%27 Mar →
overpass13–110.0410%27 Mar →
ancient3–13-0.040%27 Mar →
nuke3–130.058%24 Mar →
overpass1–13-0.032%24 Mar →
overpass16–13-0.0011%22 Mar →
ancient6–13-0.012%22 Mar →
anubis13–90.064%21 Mar →
ancient11–130.0311%21 Mar →
inferno13–50.0612%21 Mar →
nuke13–50.1012%21 Mar →
inferno5–130.0313%21 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →