SMiLE

SMiLE — CS2 Stats

SE76561197974604626[U:1:14338898]Steam profile ↗✓ No bans

447Tracked matches55%Win rate2020Tracked since
5,476Hours in CS1Hrs last 2 wks
CSDB Rating5.6 SolidPositional Player
Premier CS Rating16,553Purple band · top ~22.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 16,553 → 16,553
+1Tracked matches · now 447
+3.4ppWin rate · 51.7% → 55.2%

Rating over time

Premier CS Rating: 16,553 -1,588 16 Aug – 19 Sept · 20 days played
15,61518,519peak 18,51916 Aug19 Sept
18,865Peak Premier in tracked matches
25Days played since 2026-08-16

Premier CS Rating

  • 1,966 below peak (18,519)
  • -213 over 30 days · steady
  • Next: Pink band at 20,000 — 3,447 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches1——
Win rate0%——
K/D0.74——
Headshot %50%——

Measured 17 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,247), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate49.4%42.7%43.7%above
Shot accuracy16.3%11.3%12.0%above
Kill/death ratio0.880.991.020.13 short
Match win rate38.8%43.9%44.7%6.0% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSMiLEFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER16,553 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning54
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY43–54–3Last 10043%Win rateLWLWWWWLLW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · −1.2pp headshot accuracy · −10ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 16%
  • Avg reaction 556ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 574ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 579ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim7.1
Utility4.5
Positioning5.4
Opening Duels2.5
Clutch1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.4
Utility4.5
Mechanics5.6
Opening Duels2.1
Win Impact6.7

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time567ms−40ms
first ⅓ avg 608ms → last ⅓ avg 567ms
Headshot accuracy18.3%−0.8%
first ⅓ avg 19.1% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 9–0 · nuke, 3 Sept →
39%Best headshot accuracy · 9–13 · ancient, 5 Sept →
422msFastest reaction time · 11–13 · inferno, 30 Aug →
13–0Biggest win · dust2, 21 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–18In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 52% over 25cacheWeakest map · 30% over 20
MapGradePlayedRecordWin rateAvg rating
ancientB2513–1252%-0.01
nukeB2311–1248%-0.00
cacheD206–1430%-0.02
infernoC135–838%-0.03
anubisB126–650%0.00
dust2C52–340%-0.02
mirage—20–20%-0.01

Across the last 100 tracked matches.

Lifetime stats

149,198Lifetime kills
0.88K/D
6,131Matches
38.8%Match win rate
49.4%Headshot % · Top 25% of Level 4 players
16.3%Shot accuracy · Top 25% of Level 4 players
12,270MVPs
3,191Hours (in match)
5,077Bombs planted
1,472Bombs defused

Most-used weapons

AK-4767,133
AWP13,008
P2504,401
FAMAS2,410
Tec-92,277

Lifetime map wins

18,308dust2
11,361inferno
2,601nuke
2,581cbble
2,114train
290vertigo
147lake
104safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

489Matches
49%Win rate
1.00Avg K/D
76.0ADR
44%Headshot %

Clutches & streaks

29%1v1 clutch win
18%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient1070%1.0417.1
Nuke850%0.9814.3
Cache425%0.8114.3
Inferno30%0.8019.0
Anubis250%1.2315.0
Dust210%0.5414.0
Mirage10%0.5910.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
36.0%Accuracy (enemy spotted)
40.4%Spray accuracy
75.2%Counter-strafing
10.1°Preaim
569msReaction time
33.2%T opening success
43.3%CT opening success
0.54Enemies flashed / flash
7.1%Flash assists
7.48HE damage / grenade
3.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5182 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.2375% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.0015%14 Oct →
ancient13–70.0013%12 Sept →
cache7–13-0.0522%12 Sept →
ancient13–11-0.0222%12 Sept →
ancient13–5-0.049%12 Sept →
ancient13–11-0.0316%11 Sept →
cache13–9-0.0420%11 Sept →
nuke6–13-0.0223%11 Sept →
ancient13–160.0114%6 Sept →
nuke13–60.0225%6 Sept →
ancient13–10-0.0114%6 Sept →
inferno14–16-0.0511%6 Sept →
nuke11–130.0117%5 Sept →
anubis13–40.0916%5 Sept →
ancient9–13-0.0439%5 Sept →
ancient13–1-0.0017%5 Sept →
nuke5–13-0.0814%5 Sept →
anubis15–15-0.0116%5 Sept →
dust24–13-0.0726%5 Sept →
inferno13–11-0.0517%4 Sept →
nuke11–13-0.0419%4 Sept →
nuke13–11-0.0124%4 Sept →
ancient11–130.0111%3 Sept →
cache13–8-0.0121%3 Sept →
anubis13–4-0.0113%3 Sept →
nuke13–8-0.0526%3 Sept →
inferno5–9-0.0323%3 Sept →
nuke9–00.3025%3 Sept →
cache13–100.0314%2 Sept →
inferno16–140.0211%2 Sept →
nuke7–13-0.0518%2 Sept →
anubis6–13-0.059%1 Sept →
nuke11–13-0.0225%1 Sept →
inferno14–16-0.0314%1 Sept →
cache7–13-0.0219%1 Sept →
anubis13–8-0.0419%1 Sept →
cache2–13-0.0939%1 Sept →
ancient0–13-0.060%1 Sept →
cache13–9-0.0319%1 Sept →
anubis13–110.0218%1 Sept →
ancient5–13-0.0315%31 Aug →
nuke13–11-0.0517%31 Aug →
inferno13–20.1222%31 Aug →
ancient13–8-0.0328%31 Aug →
cache13–40.0626%30 Aug →
anubis11–13-0.0111%30 Aug →
ancient13–40.0221%30 Aug →
nuke9–13-0.079%30 Aug →
ancient7–13-0.049%30 Aug →
inferno11–13-0.0218%30 Aug →
nuke13–50.0235%29 Aug →
ancient12–16-0.078%29 Aug →
nuke11–13-0.0121%29 Aug →
nuke10–13-0.0512%28 Aug →
ancient16–12-0.0614%28 Aug →
mirage15–15-0.028%28 Aug →
dust211–13-0.0316%27 Aug →
anubis11–13-0.0310%26 Aug →
cache10–13-0.0221%26 Aug →
nuke13–80.0423%26 Aug →
cache11–130.0619%25 Aug →
anubis7–13-0.0214%25 Aug →
mirage8–13-0.0122%24 Aug →
cache13–9-0.0326%24 Aug →
cache9–13-0.0314%24 Aug →
ancient13–110.0319%24 Aug →
inferno13–11-0.0210%23 Aug →
cache6–13-0.0518%23 Aug →
ancient13–30.0921%23 Aug →
inferno13–10-0.0121%23 Aug →
cache11–130.0115%22 Aug →
inferno11–13-0.0413%22 Aug →
cache15–15-0.0328%22 Aug →
ancient13–30.1415%22 Aug →
ancient5–130.0018%21 Aug →
nuke13–80.0426%21 Aug →
anubis13–20.1424%21 Aug →
cache11–13-0.0220%21 Aug →
dust29–13-0.0226%21 Aug →
dust213–100.0018%21 Aug →
dust213–0-0.0128%21 Aug →
cache9–13-0.0121%20 Aug →
nuke6–13-0.0329%20 Aug →
nuke7–13-0.057%20 Aug →
nuke13–60.0610%20 Aug →
ancient8–13-0.0615%19 Aug →
cache11–13-0.0118%19 Aug →
ancient4–13-0.066%19 Aug →
nuke13–9-0.0216%19 Aug →
ancient13–110.0019%19 Aug →
inferno11–13-0.0613%18 Aug →
anubis4–13-0.0318%18 Aug →
ancient13–16-0.0425%18 Aug →
inferno11–13-0.0422%18 Aug →
cache7–13-0.0318%17 Aug →
ancient9–13-0.0429%17 Aug →
anubis13–9-0.0315%17 Aug →
nuke13–100.0320%17 Aug →
cache3–13-0.087%16 Aug →
inferno4–13-0.1233%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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