Sloba ♔♔♔

Sloba ♔♔♔ — CS2 Stats

KY76561197974583181[U:1:14317453]Steam profile ↗✓ No bans

2,416Tracked matches56%Win rate2020Tracked since
3,648Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating22,751Pink band · top ~5.5% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGSloba ♔♔♔PREMIER22,751 · Pink bandcsdb.gg/stats

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Performance scores

Aim89
Positioning56
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY57–36–7Last 10057%Win rateWWTWLLLWWW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · +3.7pp headshot accuracy · −29ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 17%
  • Avg reaction 461ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 16%
  • Avg reaction 473ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 487ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.9
Utility3.9
Positioning5.6
Opening Duels3.1
Clutch4.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 85% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.6
Utility3.9
Mechanics6.0
Opening Duels2.9
Win Impact6.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.00
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time488ms−22ms
first ⅓ avg 511ms → last ⅓ avg 488ms
Headshot accuracy14.9%+1.0%
first ⅓ avg 13.9% → last ⅓ avg 14.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–2 · poseidon, 22 Oct →
26%Best headshot accuracy · 5–13 · cache, 21 Oct →
359msFastest reaction time · 13–7 · nuke, 18 Oct →
13–0Biggest win · mirage, 23 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
10–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 86% over 7ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeS1712–571%0.05
infernoA149–564%0.03
overpassD124–833%0.03
cacheB115–645%0.06
dust2A95–456%0.02
mirageS96–367%0.03
anubisS76–186%0.04
trainS64–267%0.05
ancientD51–420%0.01
vertigo—30–30%0.04
fachwerk—32–167%0.07
poseidon—11–0100%0.22
eldorado—11–0100%0.21
rush_001—11–0100%0.09
shelter—10–10%0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

235,123Lifetime kills
1.21K/D
12,875Matches
36.6%Match win rate
30.6%Headshot %
18.2%Shot accuracy
17,025MVPs
3,648Hours (in match)
14,546Bombs planted
2,266Bombs defused

Most-used weapons

AK-4762,097
AWP27,610
MP99,182
MAC-106,570
UMP-454,228

Lifetime map wins

14,914dust2
13,096inferno
7,749nuke
2,108train
1,730vertigo
465safehouse
460ar_shoots
428lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

598Matches
51%Win rate
1.26Avg K/D
81.1ADR
33%Headshot %

Clutches & streaks

40%1v1 clutch win
27%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis7455%1.3617.2
Mirage5657%1.2717.7
Inferno4353%1.3317.6
Nuke4262%1.3917.5
Ancient3234%1.1415.6
Overpass2741%1.2618.6
Dust21953%1.3117.6
Vertigo1656%1.0014.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
45.6%Accuracy (enemy spotted)
47.3%Spray accuracy
77.1%Counter-strafing
9.5°Preaim
494msReaction time
39.3%T opening success
43.9%CT opening success
0.26Enemies flashed / flash
2.3%Flash assists
8.99HE damage / grenade
5.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.514% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2586 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.3136% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–70.047%15 Nov →
overpass13–100.0722%14 Nov →
vertigo12–120.1719%14 Nov →
train13–60.0521%14 Nov →
cache9–130.1116%14 Nov →
dust210–130.029%14 Nov →
nuke4–130.0616%14 Nov →
overpass13–6-0.0015%14 Nov →
anubis13–30.0615%14 Nov →
dust213–70.0315%14 Nov →
inferno8–130.0410%13 Nov →
ancient10–130.026%13 Nov →
overpass12–120.0715%11 Nov →
inferno16–140.0314%11 Nov →
nuke13–60.1113%11 Nov →
nuke15–15-0.0312%11 Nov →
inferno6–13-0.0215%10 Nov →
anubis13–80.066%9 Nov →
nuke13–110.0419%9 Nov →
overpass2–13-0.009%30 Oct →
vertigo3–9-0.0916%27 Oct →
overpass8–130.0723%27 Oct →
nuke14–16-0.0113%24 Oct →
nuke13–110.0215%24 Oct →
inferno13–50.0718%23 Oct →
nuke8–130.0718%23 Oct →
mirage13–00.0412%23 Oct →
dust213–60.0117%22 Oct →
overpass11–130.0211%22 Oct →
inferno13–110.099%22 Oct →
poseidon9–20.2221%22 Oct →
cache5–130.0426%21 Oct →
train13–110.1017%21 Oct →
cache13–60.105%21 Oct →
cache13–70.0910%19 Oct →
mirage13–7-0.058%19 Oct →
nuke13–70.0820%18 Oct →
inferno13–90.039%18 Oct →
cache15–150.0210%18 Oct →
mirage12–160.0311%18 Oct →
dust213–110.047%18 Oct →
mirage4–13-0.0811%16 Oct →
inferno16–140.028%16 Oct →
train13–100.0612%14 Oct →
eldorado9–50.2123%14 Oct →
overpass12–120.0117%14 Oct →
overpass4–13-0.0318%14 Oct →
overpass8–80.027%12 Oct →
inferno8–130.0517%12 Oct →
train13–100.0512%12 Oct →
rush_0016–20.0925%12 Oct →
inferno13–11-0.0011%11 Oct →
dust213–10.0917%11 Oct →
nuke13–100.0313%11 Oct →
cache10–13-0.0213%11 Oct →
anubis3–130.0219%11 Oct →
cache11–130.1513%11 Oct →
train1–13-0.0211%10 Oct →
dust23–13-0.0215%10 Oct →
fachwerk13–80.0211%10 Oct →
overpass13–100.088%10 Oct →
cache10–130.0413%10 Oct →
shelter10–130.0412%9 Oct →
fachwerk13–40.0715%8 Oct →
overpass6–90.0310%8 Oct →
inferno5–90.0311%8 Oct →
fachwerk10–130.1316%8 Oct →
overpass13–30.0513%8 Oct →
cache13–60.0215%8 Oct →
train10–130.0419%8 Oct →
cache13–110.0412%4 Oct →
dust214–160.0213%3 Oct →
nuke13–70.0712%3 Oct →
nuke13–60.1020%3 Oct →
inferno13–10-0.0112%3 Oct →
inferno14–160.0418%3 Oct →
anubis13–00.0510%3 Oct →
vertigo12–120.0414%2 Oct →
cache13–50.1315%28 Sept →
mirage13–100.0414%28 Sept →
anubis13–90.067%28 Sept →
ancient8–13-0.0313%28 Sept →
mirage13–20.0716%28 Sept →
inferno13–60.019%24 Sept →
mirage13–90.0314%23 Sept →
nuke13–60.0213%23 Sept →
anubis13–8-0.0114%23 Sept →
ancient7–130.038%23 Sept →
mirage8–130.0216%23 Sept →
nuke13–100.059%23 Sept →
dust23–13-0.0017%23 Sept →
dust213–90.0313%23 Sept →
ancient9–13-0.0017%23 Sept →
anubis13–90.0214%21 Sept →
nuke13–90.0121%21 Sept →
nuke13–70.1416%21 Sept →
inferno13–110.0112%21 Sept →
nuke13–30.1512%20 Sept →
mirage13–90.1513%20 Sept →
nuke8–13-0.0021%20 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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