Røss

Røss — CS2 Stats

NO76561197994197454[U:1:33931726]Steam profile ↗✓ No bans

840Tracked matches63%Win rate2025Tracked since
1,788Hours in CS29Hrs last 2 wks
CSDB Rating6.7 SolidPositional Player
Premier CS Rating19,649Purple band · top ~9.9% of ranked players (population est.)
WingmanLegendary Eagle Master
Ladder ranks via Leetify

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CSDB.GGRøssPREMIER19,649 · Purple bandcsdb.gg/stats

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Performance scores

Aim79
Positioning64
Utility49

0–100 skill scores via Leetify.

Recent form

HOT53–43–4Last 10053%Win rateWWWLLWWWWL

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · +2.2pp headshot accuracy · −33ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 497ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 15%
  • Avg reaction 537ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim7.9
Utility4.9
Positioning6.4
Opening Duels4.4
Clutch3.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 563ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.4
Utility4.9
Mechanics5.7
Opening Duels5.4
Win Impact9.4

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.00
first ⅓ avg 0.05 → last ⅓ avg 0.04
Reaction time564ms+4ms
first ⅓ avg 560ms → last ⅓ avg 564ms
Headshot accuracy13.8%−0.4%
first ⅓ avg 14.2% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–1 · nuke, 3 Nov →
42%Best headshot accuracy · 6–2 · rush_001, 12 Oct →
406msFastest reaction time · 3–9 · inferno, 3 Nov →
13–0Biggest win · mirage, 15 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
10–9In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 88% over 8ancientWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoC208–1240%-0.00
nukeB136–746%0.04
ancientD103–730%0.05
cacheA95–456%0.06
dust2S96–367%0.08
anubisA95–456%0.03
rush_001A95–456%0.02
mirageS87–188%0.09
trainS65–183%0.05
overpass—42–250%0.04
poseidon—10–10%0.08
eldorado—10–10%0.01
vertigo—11–0100%0.18

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

76,864Lifetime kills
1.97K/D
3,102Matches
36.1%Match win rate
42.9%Headshot %
12.4%Shot accuracy
7,029MVPs
1,161Hours (in match)
1,430Bombs planted
1,067Bombs defused

Most-used weapons

AK-4717,686
AWP13,037
SG 5532,205
XM10142,114
MP72,032

Lifetime map wins

3,144inferno
2,242nuke
1,832dust2
710train
362vertigo
179cbble
88italy
45ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

93Matches
51%Win rate
1.59Avg K/D
95.0ADR
35%Headshot %

Clutches & streaks

38%1v1 clutch win
25%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient2143%1.4519.4
Inferno1747%1.6620.7
Anubis1753%1.6522.2
Cache1155%1.9922.3
Nuke1173%1.8721.4
Mirage922%1.0013.6
Dust2367%1.5524.3
Train2100%1.3216.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
42.2%Accuracy (enemy spotted)
42.7%Spray accuracy
75.5%Counter-strafing
9.9°Preaim
563msReaction time
47.3%T opening success
55.7%CT opening success
0.41Enemies flashed / flash
4.0%Flash assists
7.37HE damage / grenade
8.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.8429% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4076 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
train13–9-0.0017%12 Nov →
ancient13–80.0918%12 Nov →
inferno16–14-0.0212%11 Nov →
cache4–13-0.0513%11 Nov →
ancient9–13-0.039%11 Nov →
mirage13–110.0420%11 Nov →
mirage13–100.1217%8 Nov →
dust213–90.1019%4 Nov →
dust213–70.0711%4 Nov →
dust28–130.0416%4 Nov →
ancient9–13-0.0112%3 Nov →
nuke13–80.0815%3 Nov →
train13–20.0611%3 Nov →
inferno3–9-0.059%3 Nov →
poseidon8–80.0817%3 Nov →
nuke9–10.2814%3 Nov →
anubis3–13-0.0212%3 Nov →
dust213–90.1117%3 Nov →
inferno13–40.0513%3 Nov →
ancient11–130.0911%3 Nov →
inferno4–130.1021%3 Nov →
cache13–10.177%2 Nov →
nuke13–3-0.0321%2 Nov →
dust24–130.0810%2 Nov →
inferno13–4-0.0211%2 Nov →
nuke7–90.0812%2 Nov →
inferno7–9-0.1112%2 Nov →
inferno1–9-0.177%2 Nov →
nuke13–10.1114%1 Nov →
cache13–70.1122%1 Nov →
inferno7–13-0.0114%1 Nov →
ancient13–50.0311%1 Nov →
nuke8–13-0.0010%28 Oct →
anubis9–130.0514%28 Oct →
mirage13–50.2122%28 Oct →
inferno9–40.1727%28 Oct →
inferno9–70.034%28 Oct →
mirage13–60.0722%27 Oct →
overpass8–80.1416%27 Oct →
inferno7–90.0319%27 Oct →
inferno10–13-0.0215%26 Oct →
nuke13–70.0310%26 Oct →
eldorado5–90.0116%26 Oct →
inferno13–11-0.0411%22 Oct →
cache13–11-0.025%22 Oct →
rush_0017–8-0.0426%22 Oct →
rush_0011–5-0.188%22 Oct →
rush_0016–8-0.088%22 Oct →
rush_0015–10.2013%22 Oct →
nuke9–30.098%22 Oct →
cache13–60.1619%21 Oct →
nuke6–130.0114%19 Oct →
anubis13–9-0.0113%19 Oct →
rush_0018–70.1413%15 Oct →
rush_0018–60.0915%13 Oct →
inferno8–13-0.0218%12 Oct →
train13–100.0715%12 Oct →
rush_0016–20.2042%12 Oct →
inferno13–11-0.0212%11 Oct →
rush_0011–5-0.2429%11 Oct →
rush_0018–70.0718%11 Oct →
cache13–60.078%8 Oct →
train10–13-0.0218%8 Oct →
train13–40.1421%8 Oct →
overpass13–110.0312%7 Oct →
anubis13–70.0518%7 Oct →
ancient2–13-0.049%7 Oct →
dust213–100.0811%6 Oct →
vertigo9–60.1810%5 Oct →
inferno4–9-0.040%4 Oct →
inferno6–90.088%4 Oct →
nuke7–90.0128%4 Oct →
ancient8–130.0415%30 Sept →
ancient13–10.1715%30 Sept →
cache8–130.0512%30 Sept →
inferno5–130.0214%30 Sept →
mirage13–100.1418%28 Sept →
anubis13–90.0912%28 Sept →
dust213–80.1315%28 Sept →
ancient15–150.0812%24 Sept →
dust210–130.0819%24 Sept →
cache11–130.0620%24 Sept →
nuke11–130.0121%24 Sept →
mirage13–70.0616%24 Sept →
dust213–20.0527%24 Sept →
nuke8–130.0311%23 Sept →
anubis13–40.129%23 Sept →
overpass13–9-0.0114%17 Sept →
cache10–130.0111%17 Sept →
anubis4–13-0.0810%16 Sept →
overpass10–130.0117%15 Sept →
train13–60.089%15 Sept →
mirage13–00.0729%15 Sept →
nuke4–9-0.148%15 Sept →
ancient4–130.0315%14 Sept →
anubis9–130.0414%14 Sept →
inferno4–9-0.0312%14 Sept →
anubis13–90.0213%8 Sept →
inferno13–30.0611%8 Sept →
mirage12–120.0215%8 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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