gurkinator

gurkinator — CS2 Stats

76561197972009052[U:1:11743324]Steam profile ↗✓ No bans

2,465Tracked matches50%Win rate2021Tracked since
8,426Hours in CS1Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
FaceitLevel 8 · 1,833 ELOTop 31.2% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,878), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate50.0%46.8%48.2%above
Shot accuracy13.4%13.0%13.2%meets
Kill/death ratio1.081.061.07meets
Match win rate48.1%46.3%46.9%above

Across every metric we can compare, this profile already matches the typical Level 9 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGgurkinatorFACEITLevel 8 · 1,833 ELOSTANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim84
Positioning62
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY50–50Last 10050%Win rateLLWWWWLLLW

Last 10 vs previous 10: −10pp win rate · −0.05 avg rating · −5.2pp headshot accuracy · −81ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 509ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 522ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim8.4
Utility4.5
Positioning6.2
Opening Duels5.8
Clutch4.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 94% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.5° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.2
Utility4.5
Mechanics7.5
Opening Duels5.0
Win Impact5.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time574ms−36ms
first ⅓ avg 610ms → last ⅓ avg 574ms
Headshot accuracy21.8%+4.3%
first ⅓ avg 17.6% → last ⅓ avg 21.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · vertigo, 7 Jun →
37%Best headshot accuracy · 13–7 · dust2, 8 Jun →
430msFastest reaction time · 8–13 · nuke, 4 Nov →
13–1Biggest win · vertigo, 7 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
5–12In matches decided by ≤2 rounds
14Overtime games

Map breakdown

vertigoBest map · 60% over 15nukeWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A3821–1755%0.01
anubisB158–753%0.00
vertigoA159–660%0.02
infernoB84–450%0.01
ancientC73–443%0.02
nukeD62–433%-0.04
mirage—41–325%-0.03
overpass—42–250%0.03
train—30–30%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

214,798Lifetime kills
1.08K/D · Top 50% of Level 8 players
8,382Matches
48.1%Match win rate · Top 50% of Level 8 players
50.0%Headshot % · Top 50% of Level 8 players
13.4%Shot accuracy · Top 50% of Level 8 players
25,440MVPs
4,344Hours (in match)
7,547Bombs planted
1,812Bombs defused

Most-used weapons

AK-4787,779
AWP14,317
Knife9,791
FAMAS3,650

Lifetime map wins

18,034dust2
14,069inferno
6,659vertigo
5,321nuke
3,086train
2,029cbble
52dust
37lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

497Matches
53%Win rate
1.01Avg K/D
87.8ADR
54%Headshot %

Clutches & streaks

42%1v1 clutch win
17%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient9757%1.0717.6
Anubis9151%0.9716.4
Dust26555%1.0717.6
Inferno4755%0.9014.6
Nuke3839%0.8715.9
Mirage3647%1.0116.2
Vertigo2357%1.1317.4
Overpass1753%1.1717.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.0%Headshot accuracy
39.9%Accuracy (enemy spotted)
39.1%Spray accuracy
83.5%Counter-strafing
10.5°Preaim
566msReaction time
49.8%T opening success
50.5%CT opening success
0.54Enemies flashed / flash
8.4%Flash assists
9.45HE damage / grenade
2.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8301 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.0221%4 Nov →
anubis5–13-0.0625%23 Oct →
dust213–8-0.0718%22 Oct →
nuke16–12-0.0313%21 Oct →
nuke13–10-0.0720%19 Oct →
dust216–130.0132%17 Oct →
inferno11–130.0820%14 Oct →
inferno11–13-0.0716%2 Oct →
dust29–13-0.0624%2 Oct →
anubis13–50.0420%29 Jun →
inferno13–100.0436%26 Jun →
mirage13–10-0.0120%25 Jun →
nuke11–13-0.0912%25 Jun →
dust27–13-0.0128%23 Jun →
vertigo13–90.0432%19 Jun →
dust213–70.1030%19 Jun →
dust213–50.0327%19 Jun →
vertigo8–13-0.0027%18 Jun →
ancient13–100.0827%18 Jun →
dust210–130.0524%18 Jun →
vertigo11–130.0219%17 Jun →
anubis12–160.0320%16 Jun →
overpass13–80.0321%16 Jun →
inferno7–13-0.0823%15 Jun →
mirage4–13-0.0517%15 Jun →
dust213–8-0.0321%15 Jun →
vertigo13–70.1213%15 Jun →
anubis9–13-0.0016%14 Jun →
dust210–130.0430%14 Jun →
overpass13–110.0514%14 Jun →
vertigo13–70.0317%14 Jun →
dust213–11-0.0519%14 Jun →
inferno8–13-0.0822%14 Jun →
inferno13–40.1219%13 Jun →
dust29–130.0314%13 Jun →
dust212–160.0224%13 Jun →
dust213–110.0319%11 Jun →
nuke9–13-0.0116%11 Jun →
dust213–90.0022%10 Jun →
train13–160.0226%10 Jun →
vertigo13–6-0.0123%10 Jun →
vertigo13–60.0228%9 Jun →
dust210–13-0.0035%9 Jun →
mirage4–13-0.0315%9 Jun →
dust213–70.0437%8 Jun →
vertigo6–13-0.0129%8 Jun →
dust213–80.0619%8 Jun →
dust213–100.0028%7 Jun →
vertigo13–10.1811%7 Jun →
train3–13-0.0420%7 Jun →
overpass13–160.0133%6 Jun →
anubis13–30.0725%6 Jun →
vertigo13–7-0.0212%6 Jun →
anubis13–100.0523%6 Jun →
dust28–13-0.0122%6 Jun →
vertigo11–13-0.0527%5 Jun →
anubis10–13-0.0613%5 Jun →
dust213–110.0233%5 Jun →
dust213–110.0416%4 Jun →
vertigo13–60.0120%4 Jun →
vertigo13–70.0725%2 Jun →
ancient11–130.0319%2 Jun →
anubis13–60.0315%2 Jun →
dust213–4-0.0311%2 Jun →
dust213–100.0728%31 May →
dust213–70.0019%27 May →
ancient16–120.0024%27 May →
dust213–60.1122%26 May →
dust213–160.0322%26 May →
anubis13–5-0.0118%23 May →
dust213–100.0213%23 May →
anubis17–190.0524%22 May →
dust23–13-0.0015%22 May →
ancient3–13-0.0627%22 May →
anubis13–2-0.0124%22 May →
dust25–13-0.0814%20 May →
dust211–130.0118%19 May →
ancient5–130.0526%18 May →
overpass3–130.0423%17 May →
dust211–130.0523%16 May →
ancient13–90.0416%15 May →
inferno13–2-0.0132%15 May →
anubis13–9-0.0912%14 May →
inferno13–100.0912%14 May →
anubis18–22-0.0115%13 May →
vertigo14–16-0.054%13 May →
dust25–13-0.0515%13 May →
dust29–130.0218%12 May →
ancient10–13-0.0212%12 May →
mirage7–13-0.0215%12 May →
dust211–130.0417%12 May →
train6–13-0.0421%11 May →
vertigo13–16-0.048%11 May →
dust213–9-0.0610%11 May →
anubis19–150.0527%8 May →
dust213–80.0917%8 May →
dust213–60.039%6 May →
dust28–130.0128%5 May →
anubis11–13-0.039%5 May →
nuke31–34-0.0114%4 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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