H@R!B0

H@R!B0 — CS2 Stats

GB76561197968483828[U:1:8218100]Steam profile ↗✓ No bans

1,588Tracked matches40%Win rate2020Tracked since
5,380Hours in CS5Hrs last 2 wks
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating14,721Blue band · top ~29.9% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,721 +223 1 Jun – 29 Sept · 31 days played
14,00716,603peak 16,6031 Jun29 Sept
16,760Peak Premier in tracked matches
37Days played since 2026-06-01

Premier CS Rating

  • 1,882 below peak (16,603)
  • +149 over 30 days · steady
  • -383 over 90 days
  • Next: Purple band at 15,000 — 279 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-06
  • Light Blue band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches15——
Win rate33%——
K/D0.94——
Headshot %44%——

Measured 2 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,636), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate40.0%43.8%44.8%4.8% short
Shot accuracy16.8%12.0%12.4%above
Kill/death ratio0.951.021.030.08 short
Match win rate47.1%44.7%45.2%above

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGH@R!B0FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,721 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning56
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateWWLLWLLWWL

Last 10 vs previous 10: +20pp win rate · +0.02 avg rating · +2.2pp headshot accuracy · −29ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 481ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 513ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 527ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim5.8
Utility4.6
Positioning5.6
Opening Duels4.2
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 84% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.6
Utility4.6
Mechanics4.3
Opening Duels4.3
Win Impact1.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time535ms−24ms
first ⅓ avg 559ms → last ⅓ avg 535ms
Headshot accuracy15.9%−2.0%
first ⅓ avg 17.9% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–1 · cache, 2 Aug →
36%Best headshot accuracy · 7–13 · cache, 3 Aug →
422msFastest reaction time · 16–14 · dust2, 29 Sept →
13–1Biggest win · cache, 2 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
W2Current streak
10–4In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 63% over 19nukeWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
ancientC259–1636%-0.02
anubisC207–1335%-0.00
infernoA1912–763%-0.00
nukeD124–833%-0.01
cacheC83–538%-0.01
mirageA74–357%-0.02
dust2—44–0100%-0.01
overpass—32–167%-0.01
train—10–10%0.03
office—11–0100%-0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

173,481Lifetime kills
0.95K/D
11,719Matches
47.1%Match win rate · Top 50% of Level 5 players
40.0%Headshot %
16.8%Shot accuracy · Top 25% of Level 5 players
12,903MVPs
3,053Hours (in match)
8,550Bombs planted
1,505Bombs defused

Most-used weapons

AK-4742,797
AWP30,775
P2507,670
MP77,521
P901,508
SSG 081,401

Lifetime map wins

12,853inferno
7,063dust2
4,243nuke
1,693cbble
1,568train
1,481vertigo
687lake
453safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

52Matches
54%Win rate
0.82Avg K/D
75.5ADR
36%Headshot %

Clutches & streaks

33%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis367%0.8817.0
Ancient2100%1.4820.5
Mirage10%0.9314.0
Dust21100%0.887.0
Inferno1100%1.6016.0
Nuke1100%0.425.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
34.0%Accuracy (enemy spotted)
35.2%Spray accuracy
69.3%Counter-strafing
10.9°Preaim
534msReaction time
43.9%T opening success
50.8%CT opening success
0.49Enemies flashed / flash
4.6%Flash assists
9.86HE damage / grenade
3.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4909 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust216–14-0.0211%29 Sept →
dust216–140.0525%29 Sept →
anubis7–130.0412%24 Sept →
mirage6–13-0.0220%24 Sept →
inferno13–8-0.0122%24 Sept →
cache7–13-0.028%6 Sept →
anubis13–16-0.0318%6 Sept →
ancient13–20.0615%1 Sept →
mirage13–10-0.0414%1 Sept →
anubis10–130.0211%1 Sept →
nuke6–13-0.0513%30 Aug →
anubis13–70.0412%30 Aug →
anubis12–16-0.0016%12 Aug →
ancient13–60.0714%12 Aug →
cache13–16-0.0217%9 Aug →
ancient6–13-0.0512%9 Aug →
ancient16–13-0.029%6 Aug →
inferno13–16-0.0617%6 Aug →
anubis4–130.0214%6 Aug →
nuke3–13-0.0510%3 Aug →
anubis1–13-0.0627%3 Aug →
cache7–13-0.0136%3 Aug →
ancient9–13-0.0511%2 Aug →
cache13–10.1420%2 Aug →
anubis13–10.079%2 Aug →
cache13–20.007%30 Jul →
nuke7–130.0128%30 Jul →
ancient4–13-0.0626%30 Jul →
inferno13–11-0.076%30 Jul →
ancient13–160.0013%26 Jul →
inferno13–60.0221%26 Jul →
ancient2–13-0.0716%23 Jul →
mirage13–100.0215%23 Jul →
nuke13–16-0.0415%23 Jul →
anubis8–130.038%22 Jul →
mirage13–5-0.0117%22 Jul →
ancient9–130.0116%19 Jul →
nuke13–100.0114%19 Jul →
anubis13–40.0020%19 Jul →
inferno11–13-0.0318%16 Jul →
ancient13–10-0.039%16 Jul →
cache8–13-0.0713%16 Jul →
inferno13–10-0.0117%15 Jul →
anubis10–13-0.0217%15 Jul →
inferno13–8-0.0214%13 Jul →
ancient13–110.0122%13 Jul →
cache4–13-0.0720%13 Jul →
ancient7–13-0.0615%12 Jul →
ancient6–130.0424%9 Jul →
anubis13–30.0214%9 Jul →
inferno9–130.0921%9 Jul →
cache16–14-0.0515%9 Jul →
train8–130.0313%8 Jul →
ancient13–30.0729%8 Jul →
mirage13–5-0.0415%8 Jul →
office13–11-0.0719%8 Jul →
anubis10–130.0112%6 Jul →
ancient13–8-0.0218%6 Jul →
anubis5–13-0.0421%6 Jul →
ancient13–7-0.017%5 Jul →
inferno13–70.0722%5 Jul →
anubis13–9-0.0013%5 Jul →
ancient5–13-0.0813%1 Jul →
nuke13–90.0313%1 Jul →
anubis7–13-0.0417%1 Jul →
ancient4–13-0.109%1 Jul →
overpass13–8-0.0112%28 Jun →
anubis8–13-0.0321%28 Jun →
nuke13–8-0.0117%28 Jun →
inferno13–110.0118%28 Jun →
inferno13–90.0019%24 Jun →
mirage7–13-0.048%24 Jun →
ancient9–13-0.0113%24 Jun →
nuke10–13-0.0128%22 Jun →
inferno9–13-0.0317%22 Jun →
ancient5–13-0.0117%22 Jun →
anubis7–13-0.0722%22 Jun →
nuke15–15-0.0616%21 Jun →
nuke6–13-0.0512%17 Jun →
ancient11–13-0.0415%17 Jun →
inferno7–13-0.0115%17 Jun →
mirage8–13-0.0017%15 Jun →
inferno13–90.0120%15 Jun →
ancient4–13-0.0018%15 Jun →
nuke13–60.0415%14 Jun →
dust213–80.0023%14 Jun →
inferno15–150.0323%14 Jun →
inferno16–140.0222%11 Jun →
overpass4–13-0.125%10 Jun →
ancient2–13-0.105%10 Jun →
anubis13–11-0.0115%10 Jun →
inferno13–80.0029%10 Jun →
nuke11–130.0122%8 Jun →
inferno13–90.0221%7 Jun →
ancient13–110.0516%7 Jun →
overpass13–70.1121%7 Jun →
ancient6–13-0.0317%3 Jun →
inferno11–13-0.0417%3 Jun →
anubis13–70.0018%3 Jun →
dust213–7-0.0827%1 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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