Shin - rA   *

Shin - rA * — CS2 Stats

DE76561197965081601[U:1:4815873]Steam profile ↗✓ No bans

2,187Tracked matches61%Win rate2020Tracked since
4,265Hours in CS12Hrs last 2 wks
CSDB Rating4.4 DevelopingSupport
Premier CS Rating20,354Top 50% of 203,074 CSDB-tracked playersPink band · top ~8.1% of ranked players (population est.)
CSDB Leaderboard#75380 of 250025 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,354 +6,004 15 Jun – 5 Oct · 36 days played
13,88920,354peak 20,35415 Jun5 Oct
20,485Peak Premier in tracked matches
37Days played since 2026-06-15

Premier CS Rating

  • At peak — 20,354
  • +1,019 over 30 days · improving
  • +6,465 over 90 days
  • Next: Red band at 25,000 — 4,646 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-31
  • Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches35——
Win rate54%——
K/D0.85——
Headshot %34%——

Measured 7 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate32.6%46.9%49.2%16.7% short
Shot accuracy11.2%13.0%13.4%2.2% short
Kill/death ratio0.851.081.120.28 short
Match win rate43.7%46.7%48.5%4.8% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGShin - rA *PREMIER20,354 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim33
Positioning44
Utility57

0–100 skill scores via Leetify.

Recent form

HOT56–40–4Last 10056%Win rateWLWWWWTWTW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −0.8pp headshot accuracy · −36ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 589ms

Last 10

  • 7–1–2 · 70% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 582ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim3.3
Utility5.7
Positioning4.4
Opening Duels0.6
Clutch5.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 58% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning4.4
Utility5.7
Mechanics3.5
Opening Duels1.7
Win Impact8.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time596ms−44ms
first ⅓ avg 641ms → last ⅓ avg 596ms
Headshot accuracy12.0%−0.4%
first ⅓ avg 12.5% → last ⅓ avg 12.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–5 · ancient, 9 Jul →
23%Best headshot accuracy · 2–13 · dust2, 15 Aug →
391msFastest reaction time · 13–8 · anubis, 27 Sept →
13–0Biggest win · anubis, 9 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–3In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 75% over 8mirageWeakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A3923–1659%-0.01
infernoS1711–665%-0.02
mirageD112–918%-0.04
nukeA116–555%-0.04
anubisS86–275%-0.01
ancientS75–271%-0.00
cacheC73–443%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (18% over 11). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

87,678Lifetime kills
0.85K/D
4,980Matches
43.7%Match win rate
32.6%Headshot %
11.2%Shot accuracy
9,502MVPs
2,479Hours (in match)
7,531Bombs planted
991Bombs defused

Most-used weapons

AK-4716,997
AWP7,953
P906,044
MAC-104,173
FAMAS3,425
Negev2,571

Lifetime map wins

19,510inferno
9,121dust2
4,416nuke
4,333office
1,814vertigo
906train
67cbble
24italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,215Matches
50%Win rate
0.92Avg K/D
78.2ADR
28%Headshot %

Clutches & streaks

45%1v1 clutch win
11%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Dust21362%1.0815.2
Ancient1250%0.9114.1
Inferno1173%0.9615.1
Anubis1010%0.7812.1
Nuke729%0.9615.3
Mirage367%1.2517.0
Italy10%1.1121.0
Office1100%1.7925.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
26.9%Accuracy (enemy spotted)
31.6%Spray accuracy
65.9%Counter-strafing
10.1°Preaim
592msReaction time
33.0%T opening success
41.0%CT opening success
0.52Enemies flashed / flash
3.4%Flash assists
9.91HE damage / grenade
10.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.8051% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.9563% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–40.0112%5 Oct →
mirage2–13-0.139%4 Oct →
ancient16–12-0.039%1 Oct →
inferno13–70.0819%1 Oct →
dust213–9-0.027%1 Oct →
dust216–140.0015%27 Sept →
mirage15–15-0.086%27 Sept →
anubis13–8-0.037%27 Sept →
ancient15–15-0.0316%27 Sept →
dust213–9-0.0115%26 Sept →
dust213–16-0.0512%23 Sept →
anubis13–5-0.0215%20 Sept →
nuke13–30.079%20 Sept →
nuke10–13-0.0618%20 Sept →
mirage9–13-0.030%17 Sept →
dust213–9-0.018%17 Sept →
dust213–11-0.0314%13 Sept →
mirage10–13-0.1015%13 Sept →
cache6–13-0.059%12 Sept →
dust213–4-0.0423%12 Sept →
dust214–160.0719%12 Sept →
nuke8–13-0.113%12 Sept →
dust213–10-0.0113%12 Sept →
nuke13–11-0.0414%12 Sept →
inferno7–13-0.0710%30 Aug →
dust213–5-0.0011%30 Aug →
inferno6–13-0.0213%26 Aug →
dust213–4-0.0414%23 Aug →
inferno10–13-0.046%23 Aug →
cache13–7-0.0413%23 Aug →
inferno13–100.029%20 Aug →
dust213–50.0513%20 Aug →
dust22–13-0.1023%15 Aug →
mirage10–13-0.0512%15 Aug →
dust26–13-0.0713%15 Aug →
anubis13–6-0.042%15 Aug →
nuke13–9-0.0013%15 Aug →
ancient13–11-0.086%14 Aug →
cache7–13-0.038%14 Aug →
dust213–110.0118%14 Aug →
dust213–100.0313%14 Aug →
cache13–10-0.046%13 Aug →
dust213–3-0.0113%13 Aug →
dust29–13-0.0611%13 Aug →
anubis13–100.004%13 Aug →
ancient13–5-0.0510%13 Aug →
dust29–13-0.0220%10 Aug →
inferno13–50.0116%10 Aug →
dust213–7-0.0214%10 Aug →
inferno13–10-0.0623%9 Aug →
anubis13–00.0312%9 Aug →
dust215–15-0.0310%8 Aug →
dust28–130.0420%8 Aug →
dust213–5-0.0014%8 Aug →
nuke13–16-0.029%3 Aug →
inferno13–4-0.0513%1 Aug →
inferno13–5-0.0113%1 Aug →
inferno9–13-0.038%1 Aug →
mirage11–13-0.058%26 Jul →
anubis7–130.0216%26 Jul →
nuke13–7-0.048%24 Jul →
dust28–13-0.0613%23 Jul →
inferno13–8-0.0716%23 Jul →
nuke5–13-0.1313%22 Jul →
dust213–100.0021%22 Jul →
ancient16–14-0.0011%22 Jul →
anubis3–13-0.0813%22 Jul →
dust24–13-0.0610%21 Jul →
inferno16–130.0013%21 Jul →
cache9–13-0.058%21 Jul →
dust211–13-0.0214%19 Jul →
nuke13–6-0.0413%19 Jul →
dust216–130.0720%19 Jul →
dust27–13-0.0323%19 Jul →
dust20–13-0.010%19 Jul →
cache2–13-0.0514%17 Jul →
anubis13–10.0111%17 Jul →
mirage13–100.0018%17 Jul →
mirage4–130.0120%17 Jul →
mirage4–13-0.012%16 Jul →
dust210–40.0115%16 Jul →
dust213–70.0217%13 Jul →
cache13–30.0215%13 Jul →
dust213–100.146%13 Jul →
ancient13–50.199%9 Jul →
mirage15–15-0.0113%9 Jul →
ancient5–13-0.002%2 Jul →
dust212–16-0.0416%2 Jul →
inferno5–13-0.0710%28 Jun →
dust213–20.0421%28 Jun →
inferno13–40.0317%28 Jun →
mirage13–8-0.0213%28 Jun →
dust26–13-0.0712%28 Jun →
dust213–70.016%24 Jun →
nuke13–50.034%24 Jun →
dust210–130.029%24 Jun →
inferno7–13-0.0514%20 Jun →
dust213–9-0.0618%20 Jun →
nuke8–13-0.1014%15 Jun →
inferno13–10.0414%15 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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