hellsing-

hellsing- — CS2 Stats

DE76561198028825871[U:1:68560143]Steam profile ↗✓ No bans

903Tracked matches57%Win rate2020Tracked since
1,668Hours in CS
CSDB Rating5.7 SolidClutch Specialist
Premier CS Rating22,177Top 50% of 203,074 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#51738 of 250034 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,177 +4,967 27 Mar – 26 Sept · 32 days played
16,95522,177peak 22,17727 Mar26 Sept
22,177Peak Premier in tracked matches
43Days played since 2026-03-27

Premier CS Rating

  • At peak — 22,177
  • +1,585 over 30 days · improving
  • +4,440 over 90 days
  • Next: Red band at 25,000 — 2,823 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches8——
Win rate75%——
K/D0.90——
Headshot %58%——

Measured 10 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate51.6%46.9%49.2%above
Shot accuracy18.8%13.0%13.4%above
Kill/death ratio0.951.081.120.17 short
Match win rate46.2%46.7%48.5%2.3% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGhellsing-PREMIER22,177 · Pink bandcsdb.gg/stats

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Performance scores

Aim74
Positioning40
Utility44

0–100 skill scores via Leetify.

Recent form

HOT53–41–6Last 10053%Win rateWWLWWWLWLW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −1.3pp headshot accuracy · −41ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 574ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 573ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.4 against its own average).

Aim7.4
Utility4.4
Positioning4.0
Opening Duels0.0
Clutch10.0

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 93% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 39% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.0
Utility4.4
Mechanics7.2
Opening Duels1.2
Win Impact7.2

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time605ms−40ms
first ⅓ avg 646ms → last ⅓ avg 605ms
Headshot accuracy21.0%−0.2%
first ⅓ avg 21.3% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · anubis, 12 Jun →
100%Best headshot accuracy · 5–3 · vertigo, 8 Jul →
445msFastest reaction time · 5–3 · vertigo, 8 Jul →
13–2Biggest win · dust2, 24 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
10–5In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 80% over 5infernoWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A3321–1264%-0.01
nukeC167–944%-0.00
cacheB158–753%-0.01
infernoC114–736%-0.01
mirageA95–456%-0.01
anubisS54–180%0.03
ancientC52–340%0.02
overpass—21–150%0.01
warden—10–10%0.00
vertigo—11–0100%0.00
stronghold—10–10%-0.03
office—10–10%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

66,715Lifetime kills
0.95K/D
3,027Matches
46.2%Match win rate
51.6%Headshot % · Top 50% of Pink band
18.8%Shot accuracy · Top 10% of Pink band
5,602MVPs
1,668Hours (in match)
1,935Bombs planted
571Bombs defused

Most-used weapons

AK-4718,938
AWP2,899
P2502,704
MP72,511
FAMAS1,549

Lifetime map wins

5,193inferno
4,796dust2
2,466nuke
1,181train
653vertigo
384cbble
172office
98safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

545Matches
50%Win rate
1.01Avg K/D
82.2ADR
42%Headshot %

Clutches & streaks

75%1v1 clutch win
44%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Dust21060%1.1815.7
Mirage475%1.1815.8
Anubis367%1.0516.7
Inferno20%0.7616.5
Overpass1100%1.2129.0
Ancient10%0.7414.0
Nuke1100%1.0814.0
Cache1100%0.9415.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
34.4%Accuracy (enemy spotted)
35.5%Spray accuracy
82.2%Counter-strafing
9.1°Preaim
611msReaction time
22.2%T opening success
39.4%CT opening success
0.62Enemies flashed / flash
6.5%Flash assists
8.98HE damage / grenade
3.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.8226 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.1776% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–5-0.0326%26 Sept →
mirage13–11-0.0121%26 Sept →
cache3–13-0.0320%26 Sept →
inferno13–9-0.0418%26 Sept →
anubis13–50.0117%20 Sept →
nuke13–3-0.0318%20 Sept →
nuke10–13-0.0134%20 Sept →
dust213–110.0133%13 Sept →
inferno8–130.0322%2 Sept →
nuke13–10-0.0211%2 Sept →
nuke10–13-0.0212%2 Sept →
inferno7–130.0229%30 Aug →
dust211–13-0.0130%30 Aug →
cache5–13-0.0328%30 Aug →
dust213–20.0537%24 Aug →
dust213–3-0.0031%17 Aug →
anubis13–100.0113%15 Aug →
ancient13–110.0220%14 Aug →
cache7–13-0.0615%14 Aug →
dust213–11-0.0518%14 Aug →
dust213–10-0.0117%14 Aug →
cache13–80.0027%14 Aug →
dust213–30.0710%9 Aug →
dust213–9-0.0613%6 Aug →
mirage13–30.1018%6 Aug →
dust210–130.0219%5 Aug →
nuke9–13-0.0416%5 Aug →
dust211–130.0019%5 Aug →
inferno8–13-0.0623%1 Aug →
nuke7–13-0.0221%1 Aug →
nuke13–4-0.0315%31 Jul →
cache13–40.0330%31 Jul →
dust213–10-0.0515%31 Jul →
dust213–90.1025%26 Jul →
cache13–70.0123%26 Jul →
dust24–13-0.0224%21 Jul →
inferno16–130.0220%21 Jul →
cache9–13-0.0329%21 Jul →
dust213–7-0.0221%13 Jul →
cache13–30.0337%13 Jul →
mirage13–6-0.028%11 Jul →
ancient2–13-0.0127%11 Jul →
warden7–130.0018%8 Jul →
vertigo5–30.00100%8 Jul →
stronghold7–13-0.0332%8 Jul →
office6–13-0.0139%8 Jul →
cache6–00.0712%8 Jul →
ancient11–130.0321%5 Jul →
nuke13–70.0526%5 Jul →
anubis13–60.0226%30 Jun →
dust212–16-0.0619%29 Jun →
mirage8–13-0.0711%29 Jun →
nuke15–15-0.0018%29 Jun →
inferno15–15-0.0214%12 Jun →
anubis13–60.1320%12 Jun →
dust216–14-0.0214%6 Jun →
nuke13–8-0.0031%6 Jun →
inferno13–8-0.0319%6 Jun →
dust213–110.0112%4 Jun →
dust213–10-0.0422%4 Jun →
nuke10–130.0117%4 Jun →
anubis11–130.0019%4 Jun →
dust213–30.0224%19 May →
dust27–130.0032%19 May →
cache9–13-0.0123%11 May →
dust210–13-0.0027%11 May →
mirage15–15-0.0417%11 May →
dust213–60.0528%4 May →
cache13–90.0116%30 Apr →
cache13–3-0.0217%30 Apr →
cache10–13-0.0517%30 Apr →
cache1–13-0.0635%29 Apr →
ancient13–60.0624%29 Apr →
cache13–6-0.0512%29 Apr →
dust213–11-0.0510%26 Apr →
mirage4–13-0.0541%25 Apr →
inferno15–15-0.0117%21 Apr →
nuke10–130.0131%21 Apr →
nuke13–110.0121%20 Apr →
nuke7–130.0821%17 Apr →
dust23–13-0.0713%17 Apr →
mirage5–130.0228%15 Apr →
inferno13–100.0319%13 Apr →
dust213–11-0.0525%12 Apr →
mirage13–10-0.0010%12 Apr →
ancient14–160.0121%11 Apr →
dust213–6-0.0623%11 Apr →
overpass13–20.0718%11 Apr →
inferno10–13-0.0329%11 Apr →
dust29–130.0130%11 Apr →
dust28–130.0328%9 Apr →
nuke10–13-0.0016%9 Apr →
overpass15–15-0.0413%2 Apr →
dust210–13-0.0425%2 Apr →
dust213–20.0027%2 Apr →
inferno15–15-0.0215%1 Apr →
dust213–100.0130%1 Apr →
dust213–7-0.0316%1 Apr →
mirage13–60.009%27 Mar →
dust22–13-0.0917%27 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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