apRox

apRox — CS2 Stats

DE76561197962864909[U:1:2599181]Steam profile ↗✓ No bans

4,591Tracked matches41%Win rate2021Tracked since
3,601Hours in CS
CSDB Rating3.1 LearningPositional Player
Premier CS Rating2,390Grey band · top ~89.9% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−497Premier CS Rating · 2,887 → 2,390

Rating over time

Premier CS Rating: 2,390 +176 8 Oct – 17 Oct · 6 days played
2,2142,887peak 2,8878 Oct17 Oct
3,006Peak Premier in tracked matches
513Highest Faceit ELO seen on CSDB
8Days played since 2026-03-29

Premier CS Rating

  • 497 below peak (2,887)
  • Next: Light Blue band at 5,000 — 2,610 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,013), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate53.4%41.3%41.8%above
Shot accuracy7.8%12.7%12.2%4.4% short
Kill/death ratio0.840.950.980.14 short
Match win rate35.4%42.6%43.3%7.9% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGapRoxFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER2,390 · Grey bandPEAK ELO513csdb.gg/stats

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Performance scores

Aim20
Positioning56
Utility52

0–100 skill scores via Leetify.

Recent form

COLD38–57–5Last 10038%Win rateLLLLWWWLLL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +5.9pp headshot accuracy · +16ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 747ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 22%
  • Avg reaction 751ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 743ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim2.0
Utility5.2
Positioning5.6
Opening Duels1.4
Clutch5.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 50% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 728ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.0
Positioning5.6
Utility5.2
Mechanics2.2
Opening Duels3.5
Win Impact2.1

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.04
first ⅓ avg -0.04 → last ⅓ avg 0.00
Reaction time729ms+31ms
first ⅓ avg 698ms → last ⅓ avg 729ms
Headshot accuracy19.4%−3.0%
first ⅓ avg 22.4% → last ⅓ avg 19.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–3 · nuke, 16 Oct →
53%Best headshot accuracy · 1–13 · vertigo, 13 Oct →
516msFastest reaction time · 13–8 · inferno, 16 Oct →
13–2Biggest win · vertigo, 15 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L4Current streak
3–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 67% over 6vertigoWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2C269–1735%-0.03
nukeC125–742%0.00
infernoD124–833%-0.02
cacheC104–640%-0.01
mirageC94–544%-0.02
vertigoD82–625%-0.04
anubisC83–538%-0.00
ancientS64–267%0.00
trainB63–350%-0.06
overpass—20–20%-0.00
italy—10–10%-0.01

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

171,577Lifetime kills
0.84K/D
10,160Matches
35.4%Match win rate
53.4%Headshot % · Top 10% of Level 2 players
7.8%Shot accuracy
14,529MVPs
3,601Hours (in match)
5,016Bombs planted
1,324Bombs defused

Most-used weapons

AK-4751,017
AWP21,601
FAMAS3,411
SSG 082,165
P2502,050

Lifetime map wins

15,457dust2
14,373inferno
8,049nuke
4,431vertigo
2,689train
442office
163italy
19lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

303Matches
46%Win rate
0.90Avg K/D
85.4ADR
46%Headshot %

Clutches & streaks

45%1v1 clutch win
19%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3546%0.8913.7
Inferno2152%0.8914.5
Anubis1958%1.0816.5
Vertigo1828%0.8414.2
Nuke1553%0.8513.6
Ancient1145%0.9115.7
Dust21040%1.0217.2
Overpass520%0.669.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
27.4%Accuracy (enemy spotted)
24.7%Spray accuracy
59.7%Counter-strafing
10.9°Preaim
728msReaction time
50.7%T opening success
37.3%CT opening success
0.43Enemies flashed / flash
1.6%Flash assists
6.04HE damage / grenade
13.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 728.1761ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4335 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.2944% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke7–13-0.0122%17 Oct →
dust26–13-0.0625%17 Oct →
cache10–130.0430%17 Oct →
dust24–13-0.0022%17 Oct →
ancient13–110.0320%17 Oct →
dust213–10-0.0522%17 Oct →
mirage13–10-0.0211%17 Oct →
nuke10–130.0518%17 Oct →
inferno2–130.0322%17 Oct →
mirage5–130.0333%17 Oct →
dust20–13-0.0320%17 Oct →
inferno3–130.0014%17 Oct →
nuke13–60.0721%16 Oct →
inferno13–160.0218%16 Oct →
cache11–13-0.0318%16 Oct →
dust213–40.0813%16 Oct →
inferno13–80.019%16 Oct →
mirage11–13-0.0220%16 Oct →
nuke13–30.1129%16 Oct →
inferno13–4-0.075%16 Oct →
italy12–12-0.0126%16 Oct →
vertigo6–13-0.0321%16 Oct →
dust24–130.0421%16 Oct →
anubis13–40.0822%16 Oct →
mirage13–4-0.039%16 Oct →
dust216–13-0.0416%16 Oct →
nuke11–13-0.0516%16 Oct →
nuke13–160.0515%16 Oct →
nuke13–11-0.0512%16 Oct →
inferno8–13-0.0418%16 Oct →
dust211–13-0.0143%16 Oct →
train13–10-0.0621%15 Oct →
ancient13–40.0410%15 Oct →
dust213–4-0.0122%15 Oct →
nuke13–90.0217%15 Oct →
vertigo13–5-0.0424%15 Oct →
inferno3–13-0.035%15 Oct →
inferno8–130.0221%15 Oct →
ancient8–13-0.088%15 Oct →
dust213–9-0.0224%15 Oct →
mirage13–50.0114%15 Oct →
cache13–70.0424%15 Oct →
ancient13–60.0229%15 Oct →
inferno9–40.0416%15 Oct →
train13–6-0.0329%15 Oct →
nuke5–13-0.0614%15 Oct →
vertigo13–2-0.068%15 Oct →
overpass5–13-0.0410%15 Oct →
dust22–13-0.097%15 Oct →
vertigo8–13-0.0822%15 Oct →
vertigo8–13-0.0717%13 Oct →
overpass7–130.0320%13 Oct →
vertigo1–130.0153%13 Oct →
dust28–13-0.0712%13 Oct →
dust212–12-0.0217%13 Oct →
dust210–13-0.0220%13 Oct →
dust210–13-0.0222%12 Oct →
dust213–3-0.1324%12 Oct →
cache13–50.0123%12 Oct →
cache13–90.0825%12 Oct →
inferno13–80.0835%12 Oct →
anubis15–150.0315%12 Oct →
cache3–13-0.0512%12 Oct →
dust27–13-0.0128%12 Oct →
dust27–0-0.070%12 Oct →
nuke13–7-0.0314%12 Oct →
dust23–13-0.0924%12 Oct →
anubis6–13-0.0125%12 Oct →
anubis13–6-0.0226%11 Oct →
train0–13-0.0622%11 Oct →
dust213–9-0.0127%11 Oct →
vertigo12–12-0.027%11 Oct →
nuke9–13-0.0322%11 Oct →
mirage6–13-0.0712%11 Oct →
mirage11–13-0.0831%11 Oct →
train2–13-0.0622%11 Oct →
inferno3–13-0.0415%11 Oct →
cache1–13-0.0641%11 Oct →
dust27–130.0527%11 Oct →
train13–11-0.0714%11 Oct →
dust213–9-0.0126%9 Oct →
dust211–13-0.0235%9 Oct →
cache13–4-0.0240%9 Oct →
anubis11–13-0.0724%9 Oct →
cache5–13-0.0510%9 Oct →
dust28–13-0.0529%9 Oct →
anubis9–13-0.0132%8 Oct →
cache9–13-0.0324%8 Oct →
anubis13–7-0.0310%8 Oct →
train12–12-0.1124%8 Oct →
vertigo10–13-0.0425%8 Oct →
mirage8–0-0.0219%8 Oct →
dust211–13-0.0314%8 Oct →
inferno3–9-0.2314%8 Oct →
nuke6–13-0.0322%8 Oct →
dust25–13-0.0217%8 Oct →
ancient13–90.0825%8 Oct →
mirage7–130.0526%8 Oct →
ancient4–13-0.0815%8 Oct →
anubis8–130.0119%8 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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