Smackdaddy

Smackdaddy — CS2 Stats

DK76561197961917062[U:1:1651334]Steam profile ↗✓ No bans

2,098Tracked matches52%Win rate2021Tracked since
4,312Hours in CS12Hrs last 2 wks
CSDB Rating4.8 DevelopingSupport
Premier CS Rating7,746Light Blue band · top ~65.7% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,746 +1,946 23 Aug – 25 Oct · 41 days played
5,0268,860peak 8,86023 Aug25 Oct
8,866Peak Premier in tracked matches
39Days played since 2026-08-23

Premier CS Rating

  • 1,114 below peak (8,860)
  • +620 over 30 days · improving
  • Next: Blue band at 10,000 — 2,254 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches7685−9
Win rate57%47%+10pp
K/D1.021.00+0.02
Headshot %44%45%−1pp

Measured 25 Sep 2026 → 26 Oct 2026; previous 31 Aug 2026 → 25 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,128), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate32.8%41.3%41.8%9.1% short
Shot accuracy9.6%12.7%12.2%2.6% short
Kill/death ratio1.020.950.98above
Match win rate40.9%42.6%43.3%2.3% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSmackdaddyFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER7,746 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning56
Utility68

0–100 skill scores via Leetify.

Recent form

STEADY48–50–2Last 10048%Win rateWLLLLWLWWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +0.2pp headshot accuracy · −4ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 625ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 604ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.8 against its own average).

Aim4.8
Utility6.8
Positioning5.6
Opening Duels3.5
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 69% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 59% on T to 42% on CT — first contacts on the defending side are being lost.

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning5.6
Utility6.8
Mechanics4.4
Opening Duels5.2
Win Impact5.6

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time613ms+45ms
first ⅓ avg 568ms → last ⅓ avg 613ms
Headshot accuracy13.9%+0.8%
first ⅓ avg 13.1% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–3 · anubis, 31 Aug →
40%Best headshot accuracy · 2–13 · mirage, 26 Sept →
406msFastest reaction time · 7–13 · anubis, 21 Sept →
13–3Biggest win · mirage, 25 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–9In matches decided by ≤2 rounds
15Overtime games

Map breakdown

infernoBest map · 63% over 24mirageWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoA2415–963%0.01
nukeB2312–1152%-0.00
anubisA169–756%0.02
ancientD155–1033%-0.00
cacheB84–450%0.01
mirageD71–614%-0.01
dust2D72–529%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (14% over 7). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

109,614Lifetime kills
1.02K/D · Top 50% of Level 2 players
6,579Matches
40.9%Match win rate
32.8%Headshot %
9.6%Shot accuracy
16,500MVPs
2,701Hours (in match)
8,477Bombs planted
1,318Bombs defused

Most-used weapons

AK-4720,999
AWP8,911
SG 5535,012
MAC-104,456
AUG3,572
P903,371
MP93,229

Lifetime map wins

12,496nuke
11,207inferno
3,407dust2
2,383vertigo
1,917cbble
1,823train
108lake
79ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

104Matches
51%Win rate
1.13Avg K/D
70.9ADR
31%Headshot %

Clutches & streaks

0%1v1 clutch win
50%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Anubis1100%1.0814.0
Dust210%0.9415.0
Inferno1100%0.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.4%Headshot accuracy
32.4%Accuracy (enemy spotted)
37.8%Spray accuracy
69.8%Counter-strafing
10.5°Preaim
616msReaction time
59.1%T opening success
42.5%CT opening success
0.63Enemies flashed / flash
4.1%Flash assists
7.84HE damage / grenade
15.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.4439% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–30.097%25 Oct →
mirage8–13-0.0216%25 Oct →
mirage6–13-0.0621%22 Oct →
inferno5–13-0.0313%22 Oct →
anubis4–130.028%21 Oct →
inferno13–70.0212%21 Oct →
dust211–130.0113%21 Oct →
dust213–50.1315%20 Oct →
inferno13–100.0719%20 Oct →
nuke5–13-0.0711%19 Oct →
anubis13–10-0.028%19 Oct →
inferno13–60.0317%17 Oct →
ancient13–60.0013%15 Oct →
mirage8–13-0.007%15 Oct →
cache13–10-0.019%10 Oct →
inferno5–13-0.075%7 Oct →
nuke3–13-0.0316%7 Oct →
nuke13–60.0228%5 Oct →
cache8–130.0313%5 Oct →
nuke13–80.0617%5 Oct →
nuke11–13-0.0713%5 Oct →
nuke7–13-0.0519%29 Sept →
nuke16–130.0410%28 Sept →
nuke13–60.0813%28 Sept →
mirage12–16-0.0111%28 Sept →
inferno13–9-0.057%27 Sept →
inferno13–60.0418%27 Sept →
dust215–15-0.017%26 Sept →
anubis13–80.0612%26 Sept →
mirage2–13-0.0340%26 Sept →
dust24–13-0.0114%26 Sept →
mirage5–13-0.0115%23 Sept →
inferno5–13-0.0615%23 Sept →
dust213–90.0919%23 Sept →
anubis7–130.0113%21 Sept →
cache16–140.036%20 Sept →
nuke16–120.0111%20 Sept →
ancient6–130.0723%17 Sept →
inferno10–130.0014%17 Sept →
anubis16–14-0.0913%16 Sept →
nuke16–13-0.0228%16 Sept →
ancient7–13-0.076%15 Sept →
ancient13–9-0.029%15 Sept →
nuke11–13-0.0516%15 Sept →
ancient4–13-0.068%14 Sept →
cache11–130.0216%14 Sept →
cache8–13-0.0220%14 Sept →
ancient8–130.1216%9 Sept →
cache2–130.0311%9 Sept →
inferno13–70.0716%8 Sept →
nuke10–130.0219%8 Sept →
anubis13–30.0110%8 Sept →
ancient13–100.0519%7 Sept →
anubis10–130.018%7 Sept →
inferno9–13-0.0614%7 Sept →
nuke11–130.0619%6 Sept →
anubis8–130.0013%6 Sept →
anubis13–8-0.013%5 Sept →
inferno13–40.0622%4 Sept →
nuke16–130.0318%4 Sept →
nuke13–110.0117%4 Sept →
nuke13–100.0115%3 Sept →
anubis16–120.0414%3 Sept →
inferno13–11-0.0111%3 Sept →
nuke6–13-0.098%2 Sept →
inferno13–4-0.0016%2 Sept →
inferno12–16-0.0420%1 Sept →
ancient13–110.006%1 Sept →
nuke13–40.0123%1 Sept →
anubis10–130.0018%31 Aug →
anubis16–120.0911%31 Aug →
anubis13–30.1810%31 Aug →
cache16–120.0116%30 Aug →
ancient13–8-0.027%30 Aug →
nuke9–13-0.0418%30 Aug →
inferno4–13-0.0726%30 Aug →
ancient10–130.025%29 Aug →
inferno16–13-0.0415%29 Aug →
ancient15–15-0.015%28 Aug →
inferno13–80.0213%28 Aug →
inferno11–13-0.019%28 Aug →
anubis1–13-0.120%27 Aug →
inferno13–80.0511%27 Aug →
nuke13–80.0015%27 Aug →
ancient4–13-0.0511%27 Aug →
ancient1–70.0416%27 Aug →
inferno13–100.1715%27 Aug →
ancient10–13-0.0817%26 Aug →
nuke13–90.049%26 Aug →
inferno13–110.0513%26 Aug →
anubis9–130.015%26 Aug →
nuke11–13-0.0611%25 Aug →
inferno7–13-0.0313%25 Aug →
ancient14–16-0.0310%25 Aug →
inferno13–110.0815%24 Aug →
cache13–70.0215%24 Aug →
nuke10–130.0018%24 Aug →
dust211–130.0024%24 Aug →
dust24–13-0.0112%24 Aug →
anubis13–90.0624%23 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.