Luti❤

Luti❤ — CS2 Stats

FI76561197961421150[U:1:1155422]Steam profile ↗✓ No bans

3,614Tracked matches53%Win rate2020Tracked since
2,122Hours in CS
CSDB Rating4.1 DevelopingSupport
Premier CS Rating15,918Purple band · top ~24.7% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,918 -74 13 Aug – 15 Sept · 20 days played
15,68217,534peak 17,53413 Aug15 Sept
Faceit ELO: 1,033 +0 30 Aug – 2 Sept · 2 observations
1,0331,033peak 1,03330 Aug2 Sept
17,694Peak Premier in tracked matches
1,033Highest Faceit ELO seen on CSDB
20Days played since 2026-08-13

Premier CS Rating

  • 1,616 below peak (17,534)
  • -1,616 over 30 days · declining
  • Next: Pink band at 20,000 — 4,082 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches17——
Win rate53%——
K/D0.62——
Headshot %45%——

Measured 10 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate41.7%44.3%46.9%5.2% short
Shot accuracy12.9%11.9%13.0%meets
Kill/death ratio0.951.031.080.13 short
Match win rate49.5%45.2%46.7%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLuti❤PREMIER15,918 · Purple bandPEAK ELO1,033csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim37
Positioning44
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY50–48–2Last 10050%Win rateLLLWLTWWWW

Last 10 vs previous 10: −10pp win rate · −0.10 avg rating · −2.9pp headshot accuracy · −58ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 631ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 578ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 607ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2 against its own average).

Aim3.7
Utility5.4
Positioning4.4
Opening Duels1.6
Clutch2.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 70% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning4.4
Utility5.4
Mechanics3.2
Opening Duels2.4
Win Impact6.1

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.04
first ⅓ avg -0.05 → last ⅓ avg -0.00
Reaction time601ms−21ms
first ⅓ avg 622ms → last ⅓ avg 601ms
Headshot accuracy15.3%−1.8%
first ⅓ avg 17.1% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.35Best match rating · 9–2 · inferno, 9 Sept →
50%Best headshot accuracy · 10–13 · inferno, 1 Sept →
328msFastest reaction time · 13–8 · nuke, 1 Sept →
13–0Biggest win · nuke, 31 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
7–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 62% over 13mirageWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeA2112–957%-0.02
ancientC166–1038%-0.05
infernoB158–753%0.00
cacheA138–562%-0.03
mirageD102–820%-0.04
dust2A95–456%-0.06
anubisD51–420%-0.05
vertigo—41–325%-0.11
office—33–0100%-0.01
overpass—22–0100%0.02
debris—11–0100%-0.14
train—11–0100%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

108,880Lifetime kills
0.95K/D
6,054Matches
49.5%Match win rate · Top 25% of Purple band
41.7%Headshot %
12.9%Shot accuracy · Top 50% of Purple band
17,534MVPs
2,122Hours (in match)
7,024Bombs planted
1,039Bombs defused

Most-used weapons

AK-4725,175
AWP12,396
P903,942
MAC-103,641
Knife3,490
MP93,407

Lifetime map wins

9,313nuke
8,453inferno
6,723vertigo
3,885dust2
2,473train
663lake
627office
224cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

794Matches
52%Win rate
0.97Avg K/D
83.4ADR
41%Headshot %

Clutches & streaks

31%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke7967%1.1716.3
Ancient6849%1.0216.0
Vertigo5956%1.0115.6
Mirage5056%1.1614.0
Inferno4749%0.8714.6
Anubis3642%1.0614.3
Dust21942%0.8915.8
Cache1856%1.0115.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
29.9%Accuracy (enemy spotted)
34.1%Spray accuracy
64.6%Counter-strafing
11.5°Preaim
603msReaction time
34.1%T opening success
45.5%CT opening success
0.48Enemies flashed / flash
9.1%Flash assists
6.16HE damage / grenade
11.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4763 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.096% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis6–13-0.0513%19 Sept →
anubis3–13-0.0225%19 Sept →
dust214–16-0.079%15 Sept →
dust213–10-0.068%15 Sept →
ancient7–13-0.047%14 Sept →
inferno8–8-0.0528%13 Sept →
debris9–7-0.140%13 Sept →
vertigo9–4-0.0522%13 Sept →
nuke9–6-0.1131%13 Sept →
overpass9–20.108%13 Sept →
inferno9–10.0618%13 Sept →
nuke13–100.0618%13 Sept →
inferno9–20.3528%9 Sept →
nuke4–30.0229%9 Sept →
nuke8–130.0111%9 Sept →
nuke11–130.0513%9 Sept →
ancient7–13-0.0717%6 Sept →
dust28–13-0.0513%3 Sept →
inferno16–14-0.0017%3 Sept →
nuke13–50.0818%3 Sept →
cache13–70.0422%3 Sept →
cache9–130.0114%3 Sept →
ancient0–13-0.0111%3 Sept →
inferno10–13-0.0213%3 Sept →
ancient13–70.0111%3 Sept →
nuke13–100.0313%3 Sept →
ancient12–30.0516%3 Sept →
dust213–6-0.0313%3 Sept →
ancient6–13-0.0710%3 Sept →
dust213–11-0.0413%3 Sept →
mirage13–10.049%3 Sept →
ancient13–8-0.0618%3 Sept →
mirage6–13-0.068%2 Sept →
office13–20.0241%2 Sept →
office6–20.0118%2 Sept →
inferno2–13-0.0411%1 Sept →
nuke13–60.0531%1 Sept →
nuke13–1-0.0138%1 Sept →
inferno10–13-0.0450%1 Sept →
dust26–13-0.0915%1 Sept →
mirage1–13-0.030%1 Sept →
nuke13–8-0.0426%1 Sept →
inferno3–13-0.085%1 Sept →
mirage3–13-0.0820%31 Aug →
ancient13–3-0.077%31 Aug →
inferno13–10.0020%31 Aug →
nuke13–0-0.0550%31 Aug →
ancient9–13-0.0526%31 Aug →
anubis1–13-0.0722%31 Aug →
inferno16–140.009%31 Aug →
nuke7–13-0.0720%31 Aug →
cache6–13-0.0921%31 Aug →
nuke5–13-0.0920%31 Aug →
mirage13–3-0.0622%31 Aug →
vertigo5–13-0.0815%31 Aug →
ancient11–13-0.0518%31 Aug →
mirage1–130.0227%31 Aug →
office13–10-0.0418%27 Aug →
mirage2–13-0.1239%27 Aug →
cache10–13-0.038%27 Aug →
cache13–11-0.0513%27 Aug →
nuke6–13-0.0629%25 Aug →
cache13–10-0.0314%24 Aug →
cache13–9-0.0715%24 Aug →
overpass10–0-0.060%24 Aug →
inferno2–13-0.0918%24 Aug →
cache8–13-0.0317%21 Aug →
inferno8–13-0.0225%21 Aug →
vertigo4–9-0.1515%21 Aug →
dust213–8-0.0522%21 Aug →
cache13–10-0.0313%20 Aug →
nuke6–130.0223%20 Aug →
nuke3–13-0.0514%20 Aug →
mirage10–13-0.0612%20 Aug →
nuke13–6-0.0915%20 Aug →
nuke13–16-0.0618%19 Aug →
cache13–9-0.0013%19 Aug →
anubis7–13-0.0524%19 Aug →
ancient1–13-0.1026%18 Aug →
ancient13–9-0.0315%18 Aug →
cache13–7-0.0310%18 Aug →
anubis13–3-0.0420%18 Aug →
nuke14–16-0.0616%18 Aug →
inferno13–11-0.0319%17 Aug →
vertigo3–9-0.168%17 Aug →
dust27–13-0.0812%17 Aug →
ancient3–13-0.1211%17 Aug →
mirage7–13-0.0310%17 Aug →
mirage15–15-0.0119%17 Aug →
ancient8–13-0.1132%17 Aug →
ancient13–100.0216%16 Aug →
inferno13–9-0.047%16 Aug →
dust213–5-0.1135%16 Aug →
inferno13–20.0221%16 Aug →
ancient8–13-0.0411%16 Aug →
nuke13–4-0.0338%16 Aug →
nuke13–6-0.039%13 Aug →
cache13–4-0.039%13 Aug →
train13–1-0.0113%13 Aug →
cache5–130.0017%13 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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