mhmo

mhmo — CS2 Stats

FI76561198286426931[U:1:326161203]Steam profile ↗✓ No bans

1,651Tracked matches29%Win rate2020Tracked since
CSDB Rating3.2 LearningSupport
Premier CS Rating15,795Purple band · top ~25.2% of ranked players (population est.)
FaceitLevel 4 · 906 ELOTop 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,795 -2,649 16 Aug – 30 Oct · 21 days played
15,14518,444peak 18,44416 Aug30 Oct
18,444Peak Premier in tracked matches
906Highest Faceit ELO seen on CSDB
30Days played since 2026-08-16

Faceit ELO

  • At peak — 906
  • Next: Level 5 at 1,051 — 145 to go
  • Reached: Level 4 · Level 3 · Level 2

Premier CS Rating

  • 2,649 below peak (18,444)
  • +650 over 30 days · improving
  • Next: Pink band at 20,000 — 4,205 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGmhmoFACEITLevel 4 · 906 ELOSTANDINGTop 81.0% of rankedPREMIER15,795 · Purple bandPEAK ELO906csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim41
Positioning22
Utility56

0–100 skill scores via Leetify.

Recent form

COLD37–56–7Last 10037%Win rateLWLLWLLLTW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −2.8pp headshot accuracy · +31ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 11%
  • Avg reaction 616ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 12%
  • Avg reaction 648ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.4 against its own average).

Aim4.1
Utility5.6
Positioning2.2
Opening Duels0.0
Clutch1.2

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 74% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.1
Positioning2.2
Utility5.6
Mechanics4.3
Opening Duels0.0
Win Impact0.0

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.00
first ⅓ avg -0.06 → last ⅓ avg -0.06
Reaction time640ms+73ms
first ⅓ avg 567ms → last ⅓ avg 640ms
Headshot accuracy11.4%−5.6%
first ⅓ avg 16.9% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–3 · ancient, 26 Aug →
67%Best headshot accuracy · 5–13 · nuke, 23 Aug →
406msFastest reaction time · 2–13 · mirage, 27 Aug →
13–2Biggest win · nuke, 17 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 57% over 21infernoWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
cacheA2112–957%-0.06
nukeD186–1233%-0.06
ancientC177–1041%-0.04
mirageD102–820%-0.06
anubisD92–722%-0.07
vertigoB84–450%-0.05
infernoD70–70%-0.07
dust2D72–529%-0.05
office—21–150%-0.07
overpass—11–0100%-0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

915Matches
54%Win rate
0.59Avg K/D
47.9ADR
33%Headshot %

Clutches & streaks

26%1v1 clutch win
13%1v2 clutch win
15Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Dust211660%0.649.6
Nuke10151%0.558.5
Anubis8858%0.629.3
Ancient6743%0.527.9
Train2748%0.568.4
Mirage1625%0.629.7
Vertigo1136%0.356.2
Cache944%0.406.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.9%Headshot accuracy
33.5%Accuracy (enemy spotted)
38.3%Spray accuracy
69.6%Counter-strafing
12.0°Preaim
637msReaction time
16.4%T opening success
20.8%CT opening success
0.77Enemies flashed / flash
6.3%Flash assists
6.78HE damage / grenade
5.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9137% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.3744% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0622%1 Nov →
cache13–8-0.125%1 Nov →
mirage2–13-0.090%30 Oct →
mirage9–13-0.0511%29 Oct →
vertigo13–11-0.0319%28 Oct →
vertigo9–13-0.0321%28 Oct →
cache1–13-0.140%26 Oct →
ancient1–13-0.0716%25 Oct →
cache12–120.0217%25 Oct →
cache13–10-0.105%21 Oct →
inferno9–13-0.067%21 Oct →
dust213–11-0.069%14 Oct →
cache13–10-0.0117%14 Oct →
nuke13–30.027%14 Oct →
nuke8–13-0.0732%7 Oct →
mirage7–13-0.0619%7 Oct →
vertigo14–16-0.0511%30 Sept →
nuke9–13-0.0710%28 Sept →
mirage7–13-0.0817%24 Sept →
dust23–13-0.1115%23 Sept →
nuke8–13-0.140%23 Sept →
mirage16–12-0.0414%23 Sept →
dust24–13-0.075%23 Sept →
cache9–13-0.036%23 Sept →
mirage9–13-0.0212%23 Sept →
cache3–13-0.058%23 Sept →
ancient13–90.039%23 Sept →
mirage4–13-0.065%23 Sept →
anubis8–13-0.0718%23 Sept →
nuke15–15-0.0212%21 Sept →
inferno3–13-0.079%21 Sept →
ancient15–15-0.0412%21 Sept →
anubis8–13-0.066%10 Sept →
cache6–13-0.154%10 Sept →
vertigo7–13-0.088%10 Sept →
nuke13–80.0512%10 Sept →
anubis11–13-0.048%6 Sept →
inferno12–12-0.0211%6 Sept →
ancient13–9-0.030%6 Sept →
cache3–13-0.0418%6 Sept →
anubis13–5-0.0810%5 Sept →
vertigo13–80.034%5 Sept →
cache13–11-0.059%4 Sept →
cache13–9-0.029%4 Sept →
inferno4–13-0.1114%3 Sept →
office12–12-0.0711%3 Sept →
vertigo13–6-0.057%3 Sept →
dust212–12-0.038%3 Sept →
vertigo8–13-0.1113%31 Aug →
overpass13–8-0.0915%31 Aug →
nuke4–13-0.077%31 Aug →
nuke10–13-0.048%31 Aug →
cache13–8-0.0418%31 Aug →
office13–10-0.0613%27 Aug →
mirage2–13-0.1213%27 Aug →
cache13–11-0.0512%27 Aug →
nuke13–9-0.0614%27 Aug →
ancient3–13-0.0812%27 Aug →
vertigo13–10-0.064%27 Aug →
ancient13–30.0931%26 Aug →
nuke6–13-0.1211%25 Aug →
inferno4–13-0.097%24 Aug →
ancient13–9-0.095%24 Aug →
anubis11–13-0.073%24 Aug →
ancient8–13-0.0414%24 Aug →
nuke13–8-0.125%24 Aug →
ancient9–13-0.055%24 Aug →
nuke3–13-0.1315%23 Aug →
ancient13–9-0.0914%23 Aug →
mirage13–11-0.0212%23 Aug →
nuke5–13-0.1067%23 Aug →
nuke9–13-0.055%23 Aug →
anubis9–13-0.1110%23 Aug →
nuke9–13-0.0710%23 Aug →
dust213–16-0.0810%20 Aug →
ancient9–13-0.0712%20 Aug →
cache13–10-0.0220%20 Aug →
cache13–11-0.049%20 Aug →
inferno8–13-0.0717%20 Aug →
nuke13–5-0.0610%20 Aug →
cache13–9-0.0612%19 Aug →
inferno8–8-0.0636%19 Aug →
ancient13–16-0.0417%19 Aug →
cache13–8-0.0124%19 Aug →
anubis7–13-0.0423%19 Aug →
dust213–70.0014%19 Aug →
ancient1–13-0.0913%18 Aug →
ancient13–9-0.009%18 Aug →
cache13–7-0.0613%18 Aug →
anubis13–3-0.0517%18 Aug →
nuke14–16-0.098%18 Aug →
mirage4–13-0.0714%18 Aug →
anubis4–13-0.0623%18 Aug →
ancient13–10-0.0218%18 Aug →
cache3–13-0.0723%17 Aug →
nuke13–20.0020%17 Aug →
dust27–13-0.0116%17 Aug →
ancient3–13-0.0521%17 Aug →
cache8–13-0.085%17 Aug →
ancient8–13-0.0825%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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