Pjolsen

Pjolsen — CS2 Stats

DK76561197961353535[U:1:1087807]Steam profile ↗✓ No bans

1,475Tracked matches53%Win rate2020Tracked since
4,038Hours in CS4Hrs last 2 wks
CSDB Rating2.5 LearningSupport
FaceitLevel 2 · 781 ELOTop 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (59 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 781 → 781
+17Tracked matches · now 1,475
+10.0ppWin rate · 43.3% → 53.3%

Rating over time

Premier CS Rating: 11,026 -3,463 24 Sept – 23 Dec · 10 days played
10,74814,489peak 14,48924 Sept23 Dec
14,730Peak Premier in tracked matches
781Highest Faceit ELO seen on CSDB
45Days played since 2025-09-24

Faceit ELO

  • At peak — 781
  • Next: Level 4 at 901 — 120 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-08-29
  • Level 2 first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,128), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate35.4%41.3%41.8%6.4% short
Shot accuracy16.6%12.7%12.2%above
Kill/death ratio0.770.950.980.21 short
Match win rate41.4%42.6%43.3%1.9% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPjolsenFACEITLevel 2 · 781 ELOSTANDINGTop 97.9% of rankedPEAK ELO781csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim16
Positioning32
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY44–55–1Last 10044%Win rateWWWLLWLLWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · +1.1pp headshot accuracy · −22ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 677ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 640ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 651ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).

Aim1.6
Utility4.3
Positioning3.2
Opening Duels0.0
Clutch2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 684ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.6
Positioning3.2
Utility4.3
Mechanics3.0
Opening Duels0.0
Win Impact6.1

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time670ms+7ms
first ⅓ avg 663ms → last ⅓ avg 670ms
Headshot accuracy14.2%+1.6%
first ⅓ avg 12.6% → last ⅓ avg 14.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–4 · overpass, 24 Sept →
25%Best headshot accuracy · 9–13 · inferno, 22 Jan →
438msFastest reaction time · 13–6 · inferno, 21 Jul →
13–0Biggest win · dust2, 11 May →

Across the last 100 tracked matches.

Highlights

3Longest win streak
W3Current streak
7–12In matches decided by ≤2 rounds
18Overtime games

Map breakdown

overpassBest map · 57% over 7infernoWeakest map · 39% over 31
MapGradePlayedRecordWin rateAvg rating
infernoC3112–1939%-0.05
ancientB2311–1248%-0.04
nukeB2211–1150%-0.05
overpassA74–357%-0.01
dust2—42–250%-0.05
cache—42–250%-0.02
train—41–325%-0.03
anubis—31–233%-0.06
mirage—20–20%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (39% over 31). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

90,031Lifetime kills
0.77K/D
5,741Matches
41.4%Match win rate
35.4%Headshot %
16.6%Shot accuracy · Top 25% of Level 2 players
8,814MVPs
2,586Hours (in match)
6,833Bombs planted
1,133Bombs defused

Most-used weapons

AK-4719,923
AWP9,759
AUG4,592
SG 5533,788
MAC-103,109
P902,970
Tec-92,178

Lifetime map wins

11,339inferno
4,469nuke
3,830dust2
3,040vertigo
2,784train
842cbble
763office
379assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,976Matches
49%Win rate
0.82Avg K/D
58.3ADR
34%Headshot %

Clutches & streaks

30%1v1 clutch win
7%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Inferno6151%0.6511.1
Ancient5454%0.7011.7
Nuke4749%0.6710.7
Anubis2446%0.659.3
Mirage2442%0.538.9
Overpass1979%0.8812.6
Dust21127%0.6610.7
Cache1040%0.6310.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
26.3%Accuracy (enemy spotted)
26.9%Spray accuracy
63.3%Counter-strafing
13.1°Preaim
684msReaction time
25.3%T opening success
27.7%CT opening success
0.50Enemies flashed / flash
5.7%Flash assists
9.74HE damage / grenade
3.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.0836° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.857% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4952 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 31 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–8-0.0314%16 Oct →
inferno13–4-0.0712%16 Oct →
ancient13–60.0319%16 Oct →
nuke8–13-0.098%16 Oct →
ancient8–13-0.0119%11 Oct →
nuke13–4-0.0420%17 Aug →
ancient16–19-0.0211%2 Aug →
ancient15–19-0.0217%2 Aug →
inferno13–9-0.0422%2 Aug →
anubis13–11-0.097%22 Jul →
mirage2–13-0.0917%22 Jul →
inferno13–11-0.0124%22 Jul →
nuke16–14-0.045%22 Jul →
inferno13–6-0.0416%21 Jul →
dust210–13-0.0516%21 Jul →
ancient10–13-0.076%21 Jul →
cache8–13-0.0614%21 Jul →
inferno8–13-0.0523%17 Jul →
ancient13–8-0.027%17 Jul →
cache13–110.059%17 Jul →
inferno8–13-0.0710%26 May →
ancient6–13-0.0717%26 May →
inferno12–16-0.109%14 May →
nuke13–10-0.0819%14 May →
inferno7–13-0.0316%14 May →
dust213–0-0.0714%11 May →
ancient13–11-0.0616%11 May →
overpass16–14-0.017%11 May →
nuke11–13-0.0421%9 May →
cache13–8-0.0312%3 May →
inferno10–13-0.0910%3 May →
cache14–16-0.0315%3 May →
inferno11–13-0.0519%1 May →
overpass6–13-0.065%1 May →
ancient8–13-0.0514%1 May →
inferno8–13-0.0621%26 Apr →
ancient19–16-0.009%26 Apr →
inferno13–7-0.0516%25 Apr →
inferno14–16-0.0513%23 Apr →
inferno13–50.0110%12 Apr →
ancient13–7-0.017%9 Apr →
nuke5–13-0.0315%5 Apr →
overpass10–130.0210%5 Apr →
ancient13–7-0.0624%5 Apr →
anubis6–12-0.038%1 Apr →
nuke13–9-0.089%1 Apr →
ancient8–13-0.059%30 Mar →
dust213–6-0.036%23 Mar →
nuke11–13-0.0813%15 Mar →
ancient13–10-0.0513%15 Mar →
overpass13–100.0422%7 Mar →
ancient1–13-0.080%7 Mar →
nuke16–12-0.0611%7 Mar →
inferno8–13-0.0915%7 Mar →
nuke11–13-0.0210%1 Mar →
inferno15–19-0.067%1 Mar →
anubis9–13-0.0511%25 Feb →
inferno13–9-0.0410%15 Feb →
inferno2–2-0.088%15 Feb →
inferno13–8-0.0312%15 Feb →
inferno11–13-0.0410%11 Feb →
ancient13–5-0.0214%11 Feb →
nuke8–13-0.0911%11 Feb →
nuke13–2-0.0212%8 Feb →
dust210–13-0.0610%8 Feb →
inferno5–13-0.049%4 Feb →
nuke4–13-0.0512%4 Feb →
inferno13–4-0.0414%4 Feb →
nuke11–13-0.0622%22 Jan →
inferno9–13-0.0825%22 Jan →
inferno8–13-0.029%29 Dec →
ancient4–13-0.0510%29 Dec →
ancient12–16-0.0710%23 Dec →
nuke13–8-0.109%23 Dec →
nuke10–13-0.0117%18 Dec →
overpass13–6-0.0613%18 Dec →
train13–16-0.0318%18 Dec →
nuke8–13-0.025%12 Dec →
train14–16-0.028%12 Dec →
inferno16–12-0.037%12 Dec →
inferno13–16-0.0413%9 Dec →
inferno13–9-0.0812%8 Dec →
ancient13–3-0.0310%8 Dec →
overpass2–13-0.0917%5 Dec →
inferno8–13-0.069%4 Dec →
train11–13-0.0313%4 Dec →
nuke11–13-0.0414%30 Nov →
inferno13–10-0.0710%24 Nov →
ancient4–13-0.0413%24 Nov →
nuke13–9-0.0412%5 Nov →
inferno11–13-0.0315%5 Nov →
nuke16–14-0.0512%5 Nov →
ancient13–100.0111%22 Oct →
nuke13–6-0.0211%22 Oct →
inferno5–13-0.036%22 Oct →
mirage7–13-0.0623%26 Sept →
train16–13-0.0211%26 Sept →
overpass13–40.1224%24 Sept →
nuke16–13-0.0510%24 Sept →
ancient9–13-0.065%24 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.