j0nna4prez

j0nna4prez — CS2 Stats

MV76561197961060819[U:1:795091]Steam profile ↗✓ No bans

369Tracked matches52%Win rate2020Tracked since
2,976Hours in CS9Hrs last 2 wks
CSDB Rating6.4 SolidClutch Specialist
Premier CS Rating19,729Top 50% of 210,584 CSDB-tracked playersPurple band · top ~9.6% of ranked players (population est.)
CSDB Leaderboard#89073 of 257635 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,729 +4,096 1 Aug – 24 Oct · 26 days played
13,51219,729peak 19,7291 Aug24 Oct
19,729Peak Premier in tracked matches
47Days played since 2025-08-01

Premier CS Rating

  • At peak — 19,729
  • +617 over 30 days · improving
  • +1,235 over 90 days
  • Next: Pink band at 20,000 — 271 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-10-03
  • Blue band first seen 2026-10-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate59.3%44.8%45.7%above
Shot accuracy13.6%12.4%12.7%above
Kill/death ratio0.861.031.050.19 short
Match win rate55.8%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGj0nna4prezFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER19,729 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning52
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY48–50–2Last 10048%Win rateTWWWLLWLLW

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +4.8pp headshot accuracy · −9ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 33%
  • Avg reaction 574ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 34%
  • Avg reaction 609ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 31%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.8 against its own average).

Aim8.5
Utility3.6
Positioning5.2
Opening Duels2.8
Clutch7.6

Sharp aimerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.2
Utility3.6
Mechanics8.0
Opening Duels4.9
Win Impact5.6

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time620ms−69ms
first ⅓ avg 689ms → last ⅓ avg 620ms
Headshot accuracy29.0%+2.3%
first ⅓ avg 26.6% → last ⅓ avg 29.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–4 · mirage, 17 Oct →
55%Best headshot accuracy · 4–13 · inferno, 17 Oct →
422msFastest reaction time · 1–13 · ancient, 8 Oct →
13–2Biggest win · overpass, 1 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
6–7In matches decided by ≤2 rounds
6Overtime games

Map breakdown

overpassBest map · 80% over 5infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
mirageA2615–1158%-0.01
nukeA2011–955%-0.01
infernoD144–1029%-0.04
dust2C125–742%-0.01
cacheB126–650%-0.04
anubisD62–433%-0.01
overpassS54–180%0.01
ancient—41–325%-0.03
train—10–10%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

33,449Lifetime kills
0.86K/D
1,724Matches
55.8%Match win rate · Top 5% of Level 6 players
59.3%Headshot % · Top 10% of Level 6 players
13.6%Shot accuracy · Top 50% of Level 6 players
4,196MVPs
716Hours (in match)
2,101Bombs planted
326Bombs defused

Most-used weapons

Lifetime map wins

3,246inferno
2,358nuke
1,501dust2
550vertigo
455cbble
433train
33ar_shoots
30dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

85Matches
59%Win rate
1.00Avg K/D
68.4ADR
57%Headshot %

Clutches & streaks

58%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke1963%1.0518.3
Mirage1567%0.9414.7
Inferno1479%1.1315.0
Anubis1136%0.9614.1
Dust2838%0.9917.9
Cache850%0.8811.0
Vertigo757%0.8911.4
Ancient250%1.0617.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.9%Headshot accuracy
35.4%Accuracy (enemy spotted)
35.9%Spray accuracy
86.0%Counter-strafing
8.4°Preaim
624msReaction time
56.4%T opening success
42.8%CT opening success
0.58Enemies flashed / flash
2.1%Flash assists
7.52HE damage / grenade
3.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.1026 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust215–150.0117%24 Oct →
cache13–90.0013%24 Oct →
mirage13–90.0133%24 Oct →
mirage13–40.1346%17 Oct →
inferno4–13-0.0955%17 Oct →
inferno7–13-0.0436%17 Oct →
nuke13–40.0431%17 Oct →
nuke11–130.0440%16 Oct →
cache7–13-0.0441%16 Oct →
nuke13–5-0.0226%15 Oct →
nuke13–11-0.0222%15 Oct →
mirage13–8-0.0224%15 Oct →
anubis10–13-0.0331%11 Oct →
nuke13–100.0326%11 Oct →
ancient1–13-0.0736%8 Oct →
nuke13–60.0552%8 Oct →
anubis14–16-0.0228%6 Oct →
cache8–2-0.0422%6 Oct →
ancient11–130.0016%28 Sept →
nuke11–13-0.0132%28 Sept →
ancient13–90.0427%26 Sept →
anubis13–9-0.0134%26 Sept →
dust213–50.0728%15 Sept →
inferno3–13-0.0823%14 Sept →
dust27–13-0.0128%14 Sept →
cache9–13-0.1030%14 Sept →
cache13–40.0125%11 Sept →
nuke8–13-0.0224%1 Sept →
mirage13–11-0.0620%1 Sept →
mirage0–13-0.0715%28 Aug →
cache9–13-0.0428%28 Aug →
cache13–10-0.0421%23 Aug →
cache9–13-0.0327%20 Aug →
mirage8–13-0.086%14 Aug →
anubis4–13-0.0424%14 Aug →
nuke13–80.0429%14 Aug →
cache7–13-0.0714%12 Aug →
ancient7–13-0.088%4 Aug →
mirage13–70.0028%4 Aug →
nuke5–13-0.0616%1 Aug →
cache13–11-0.0419%1 Aug →
inferno2–13-0.0436%1 Aug →
mirage13–60.0226%1 Aug →
dust213–7-0.0214%1 Aug →
nuke15–15-0.0324%1 Aug →
mirage13–40.0627%1 Aug →
anubis13–90.0322%29 Jul →
mirage13–90.0330%29 Jul →
inferno7–13-0.0429%29 Jul →
nuke13–80.0219%28 Jul →
nuke13–9-0.0621%26 Jul →
inferno13–9-0.0236%26 Jul →
anubis9–130.0122%23 Jul →
cache11–13-0.0328%23 Jul →
inferno6–13-0.0323%22 Jul →
dust29–13-0.0635%22 Jul →
inferno8–13-0.0620%21 Jul →
cache13–11-0.0232%21 Jul →
inferno11–13-0.0123%1 Jul →
mirage10–13-0.0524%29 Jun →
overpass0–13-0.100%29 Jun →
dust213–70.0533%29 Jun →
mirage8–13-0.0131%27 Jun →
dust26–130.0238%27 Jun →
dust23–13-0.0731%24 Jun →
dust28–13-0.0334%23 Jun →
mirage13–90.0714%18 Jun →
inferno13–11-0.0233%16 Jun →
mirage13–60.0725%16 Jun →
nuke5–13-0.0225%30 Apr →
mirage13–7-0.0224%24 Apr →
inferno13–10-0.0629%24 Apr →
nuke13–9-0.096%20 Apr →
mirage10–13-0.0521%19 Apr →
mirage13–5-0.0636%17 Apr →
mirage13–8-0.0023%8 Nov →
mirage6–13-0.0516%13 Sept →
nuke13–16-0.0533%13 Sept →
dust213–9-0.0721%18 Aug →
nuke13–16-0.0036%6 Aug →
dust29–13-0.0332%6 Aug →
mirage13–6-0.0229%6 Aug →
mirage6–13-0.0447%6 Aug →
nuke13–11-0.0816%5 Aug →
mirage13–7-0.0323%5 Aug →
overpass13–70.0227%5 Aug →
train4–13-0.0550%4 Aug →
inferno6–13-0.0812%4 Aug →
mirage8–13-0.0423%4 Aug →
mirage11–13-0.0023%3 Aug →
nuke8–130.0423%3 Aug →
inferno13–9-0.0323%3 Aug →
mirage10–130.0128%2 Aug →
overpass13–70.0316%2 Aug →
dust213–30.0728%2 Aug →
mirage6–130.0239%2 Aug →
nuke13–70.0423%1 Aug →
inferno13–16-0.0021%1 Aug →
overpass13–60.0333%1 Aug →
overpass13–20.0838%1 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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