🐧Hölmö♡ ⭕⃤ ᠌「(°ヘ°)

🐧Hölmö♡ ⭕⃤ ᠌「(°ヘ°) — CS2 Stats

FI76561197960906584[U:1:640856]Steam profile ↗✓ No bans

3,228Tracked matches50%Win rate2020Tracked since
3,504Hours in CS
CSDB Rating6.3 SolidPositional Player
Premier CS Rating15,605Purple band · top ~26% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,605 +2,722 30 Aug – 1 Nov · 22 days played
10,00617,605peak 17,60530 Aug1 Nov
17,625Peak Premier in tracked matches
1,155Highest Faceit ELO seen on CSDB
26Days played since 2026-08-30

Premier CS Rating

  • 2,000 below peak (17,605)
  • -1,270 over 30 days · declining
  • Next: Pink band at 20,000 — 4,395 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-26
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate41.0%44.8%45.7%4.7% short
Shot accuracy17.2%12.4%12.7%above
Kill/death ratio0.971.031.050.09 short
Match win rate44.3%45.2%45.7%1.4% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG🐧Hölmö♡ ⭕⃤ ᠌「(°ヘ°)FACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,605 · Purple bandPEAK ELO1,155csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning65
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY56–42–2Last 10056%Win rateLLWLWLWLWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −2.0pp headshot accuracy · +36ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 566ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 603ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 585ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim7.2
Utility5.9
Positioning6.5
Opening Duels3.7
Clutch4.4

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 88% playstyle similarity

Most alike: utility contribution, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 65% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.5
Utility5.9
Mechanics6.1
Opening Duels5.1
Win Impact5.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time592ms−10ms
first ⅓ avg 602ms → last ⅓ avg 592ms
Headshot accuracy12.1%−3.2%
first ⅓ avg 15.3% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–1 · nuke, 14 Oct →
41%Best headshot accuracy · 9–5 · inferno, 19 Sept →
406msFastest reaction time · 7–13 · ancient, 21 Oct →
13–0Biggest win · mirage, 24 Sept →

Across the last 100 tracked matches.

Highlights

11Longest win streak
L2Current streak
11–6In matches decided by ≤2 rounds
13Overtime games

Map breakdown

cacheBest map · 75% over 8mirageWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
infernoB1910–953%-0.00
ancientB189–950%0.01
nukeS1712–571%0.02
dust2A148–657%-0.01
anubisA127–558%-0.01
mirageD103–730%-0.01
cacheS86–275%0.01
overpass—11–0100%-0.02
train—10–10%-0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (30% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

168,763Lifetime kills
0.97K/D
8,949Matches
44.3%Match win rate
41.0%Headshot %
17.2%Shot accuracy · Top 25% of Level 6 players
20,637MVPs
3,504Hours (in match)
5,965Bombs planted
1,586Bombs defused

Most-used weapons

AK-4751,561
AWP21,807
FAMAS3,627
MAC-103,032
AUG2,873

Lifetime map wins

12,898inferno
10,596dust2
7,824nuke
4,135train
3,699vertigo
2,843cbble
643office
341lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

997Matches
50%Win rate
0.95Avg K/D
78.5ADR
37%Headshot %

Clutches & streaks

42%1v1 clutch win
21%1v2 clutch win
13Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke6172%1.1916.5
Mirage4949%0.8814.0
Ancient4844%0.8915.0
Inferno4560%1.0515.7
Anubis3348%0.9615.6
Dust23228%0.8413.9
Cache1644%0.9515.3
Vertigo1540%0.8213.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
38.2%Accuracy (enemy spotted)
38.2%Spray accuracy
77.3%Counter-strafing
8.0°Preaim
588msReaction time
64.7%T opening success
35.9%CT opening success
0.54Enemies flashed / flash
4.1%Flash assists
13.53HE damage / grenade
6.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1786% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.9428% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno4–13-0.017%1 Nov →
inferno11–13-0.0220%1 Nov →
inferno13–90.0113%31 Oct →
inferno0–13-0.080%31 Oct →
nuke8–00.067%31 Oct →
mirage3–13-0.0217%30 Oct →
cache13–100.0111%30 Oct →
cache7–13-0.0116%29 Oct →
anubis13–60.0411%29 Oct →
nuke8–13-0.0411%27 Oct →
inferno11–13-0.038%25 Oct →
ancient6–13-0.0411%25 Oct →
ancient9–130.079%25 Oct →
mirage5–13-0.0613%25 Oct →
overpass13–4-0.0215%24 Oct →
train2–13-0.0425%24 Oct →
ancient7–13-0.0518%21 Oct →
inferno13–90.0214%21 Oct →
nuke22–200.0310%21 Oct →
ancient7–13-0.0611%21 Oct →
inferno13–40.0314%18 Oct →
ancient13–40.0910%18 Oct →
anubis13–60.006%18 Oct →
anubis6–13-0.046%18 Oct →
dust29–130.0110%18 Oct →
nuke13–70.0210%18 Oct →
nuke13–11-0.047%17 Oct →
dust213–60.0516%17 Oct →
dust213–7-0.0619%17 Oct →
nuke13–10.2022%14 Oct →
inferno8–130.019%14 Oct →
nuke13–70.029%14 Oct →
nuke13–160.0514%13 Oct →
nuke13–100.029%13 Oct →
dust23–130.028%12 Oct →
inferno9–130.0512%7 Oct →
dust216–14-0.0016%1 Oct →
dust211–13-0.0515%1 Oct →
mirage6–13-0.0417%1 Oct →
mirage5–13-0.0421%1 Oct →
anubis13–10-0.0013%1 Oct →
inferno13–11-0.0218%30 Sept →
dust28–13-0.0112%29 Sept →
inferno12–16-0.0217%29 Sept →
nuke4–13-0.0313%29 Sept →
nuke13–11-0.0416%28 Sept →
anubis11–13-0.077%28 Sept →
dust213–100.0323%28 Sept →
cache16–130.0217%27 Sept →
inferno13–70.0226%27 Sept →
cache13–8-0.0318%27 Sept →
dust213–6-0.047%27 Sept →
ancient10–13-0.0311%27 Sept →
dust213–90.0614%27 Sept →
anubis13–11-0.0218%26 Sept →
mirage13–100.0616%26 Sept →
dust214–16-0.0511%26 Sept →
mirage3–13-0.025%26 Sept →
ancient16–19-0.0713%26 Sept →
dust26–13-0.0816%26 Sept →
anubis4–13-0.0517%26 Sept →
cache13–100.0412%26 Sept →
inferno13–8-0.0424%26 Sept →
dust213–90.0127%25 Sept →
anubis13–30.018%25 Sept →
mirage11–130.0015%25 Sept →
ancient16–140.047%25 Sept →
nuke9–13-0.056%25 Sept →
nuke13–100.0213%25 Sept →
ancient16–12-0.0019%25 Sept →
mirage7–13-0.0224%24 Sept →
inferno13–11-0.0211%24 Sept →
mirage13–00.0214%24 Sept →
anubis5–130.0120%24 Sept →
nuke15–15-0.0115%24 Sept →
ancient7–130.0421%23 Sept →
nuke13–40.0212%23 Sept →
ancient16–130.0714%23 Sept →
ancient13–30.077%23 Sept →
inferno13–8-0.0015%23 Sept →
dust213–8-0.0618%23 Sept →
ancient16–130.0611%23 Sept →
cache13–90.0233%23 Sept →
cache13–60.0624%23 Sept →
anubis13–110.0123%23 Sept →
nuke13–30.052%23 Sept →
ancient13–30.029%23 Sept →
cache5–13-0.055%22 Sept →
mirage13–50.0311%22 Sept →
ancient7–130.0016%21 Sept →
ancient13–80.0417%21 Sept →
inferno16–130.0715%21 Sept →
ancient7–13-0.080%21 Sept →
inferno8–8-0.0114%19 Sept →
anubis7–13-0.0612%19 Sept →
inferno9–50.0541%19 Sept →
inferno5–13-0.0117%19 Sept →
nuke13–110.0515%19 Sept →
anubis13–50.0620%19 Sept →
ancient13–110.0310%19 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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