chase206

chase206 — CS2 Stats

US76561197960871809[U:1:606081]Steam profile ↗✓ No bans

1,288Tracked matches33%Win rate2020Tracked since
3,671Hours in CS32Hrs last 2 wks
CSDB Rating6.2 SolidSupport
Premier CS Rating20,775Top 50% of 205,052 CSDB-tracked playersPink band · top ~7.6% of ranked players (population est.)
CSDB Leaderboard#70256 of 252286 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,775 +133 30 Aug – 11 Oct · 8 days played
20,46821,516peak 21,51630 Aug11 Oct
21,642Peak Premier in tracked matches
1,373Highest Faceit ELO seen on CSDB
33Days played since 2024-12-24

Premier CS Rating

  • 741 below peak (21,516)
  • Next: Red band at 25,000 — 4,225 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,195), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate52.4%45.7%46.8%above
Shot accuracy18.0%12.7%13.0%above
Kill/death ratio1.041.051.06meets
Match win rate39.4%45.7%46.3%6.9% short

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGchase206FACEITLevel 7STANDINGTop 42.3% of rankedPREMIER20,775 · Pink bandPEAK ELO1,373csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim78
Positioning54
Utility74

0–100 skill scores via Leetify.

Recent form

STEADY38–53–9Last 10038%Win rateLWLLWWTWLT

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · −3.1pp headshot accuracy · −54ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 541ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 554ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.6 against its own average).

Aim7.8
Utility7.4
Positioning5.4
Opening Duels2.5
Clutch0.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 72% T opening-duel success — entries that actually open the round.

Flashes. 0.80 enemies blinded per flash — utility that consistently lands.

Areas to improve

CT openings. Opening success drops from 72% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.4
Utility7.4
Mechanics6.3
Opening Duels6.1
Win Impact0.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time565ms+16ms
first ⅓ avg 550ms → last ⅓ avg 565ms
Headshot accuracy17.4%+1.3%
first ⅓ avg 16.1% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–2 · debris, 29 Sept →
31%Best headshot accuracy · 13–7 · dust2, 4 Oct →
391msFastest reaction time · 8–13 · nuke, 4 Oct →
13–0Biggest win · inferno, 4 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
7–6In matches decided by ≤2 rounds

Map breakdown

trainBest map · 50% over 6dust2Weakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
ancientB199–1047%0.01
cacheD155–1033%-0.01
infernoB157–847%0.04
mirageC125–742%0.02
nukeC114–736%-0.00
dust2D82–625%0.01
anubisD72–529%-0.01
trainB63–350%0.01
vertigo—30–30%0.01
overpass—10–10%-0.02
debris—11–0100%0.25
boulder—10–10%-0.00
italy—10–10%0.10

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

131,693Lifetime kills
1.04K/D
3,870Matches
39.4%Match win rate
52.4%Headshot % · Top 25% of Level 7 players
18.0%Shot accuracy · Top 10% of Level 7 players
8,979MVPs
2,243Hours (in match)
2,936Bombs planted
1,103Bombs defused

Most-used weapons

AK-4749,292
AWP17,160
SSG 084,481
FAMAS3,489
Tec-92,870

Lifetime map wins

8,428inferno
6,561dust2
3,560nuke
3,452train
1,345cbble
701vertigo
154assault
128italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

59Matches
66%Win rate
1.50Avg K/D
76.6ADR
45%Headshot %

Clutches & streaks

0%1v1 clutch win
25%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno367%0.7313.7
Ancient250%1.1515.5
Vertigo10%0.7420.0
Dust210%0.7016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
39.8%Accuracy (enemy spotted)
45.5%Spray accuracy
78.5%Counter-strafing
11.3°Preaim
556msReaction time
72.5%T opening success
38.9%CT opening success
0.80Enemies flashed / flash
10.0%Flash assists
8.69HE damage / grenade
13.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.9098% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache11–130.0421%11 Oct →
ancient13–90.0721%11 Oct →
cache6–13-0.073%11 Oct →
inferno8–130.0217%11 Oct →
cache13–90.0416%11 Oct →
nuke13–20.0721%10 Oct →
inferno12–12-0.0721%10 Oct →
dust213–9-0.0216%9 Oct →
nuke9–130.0224%9 Oct →
dust212–12-0.0212%6 Oct →
nuke8–130.0223%4 Oct →
train9–13-0.0818%4 Oct →
inferno13–5-0.0029%4 Oct →
dust22–13-0.0527%4 Oct →
overpass9–13-0.0210%4 Oct →
inferno13–00.1326%4 Oct →
anubis3–13-0.0517%4 Oct →
cache7–13-0.0811%4 Oct →
dust213–70.0131%4 Oct →
ancient9–13-0.0810%4 Oct →
ancient10–13-0.039%3 Oct →
ancient3–130.0320%3 Oct →
anubis10–13-0.026%3 Oct →
inferno12–120.1713%3 Oct →
train6–20.0524%3 Oct →
ancient11–130.0414%3 Oct →
mirage9–130.0717%3 Oct →
anubis2–13-0.0515%3 Oct →
cache13–60.0820%2 Oct →
cache8–13-0.0214%2 Oct →
mirage6–13-0.0519%1 Oct →
dust212–120.0622%1 Oct →
vertigo6–130.059%1 Oct →
nuke13–11-0.0317%1 Oct →
inferno6–130.0113%1 Oct →
debris9–20.2515%29 Sept →
nuke13–9-0.0110%27 Sept →
cache0–13-0.0914%27 Sept →
train12–120.0113%26 Sept →
ancient13–10-0.0312%26 Sept →
ancient6–13-0.0214%22 Sept →
mirage13–100.1220%20 Sept →
inferno10–130.0222%20 Sept →
anubis10–13-0.0018%19 Sept →
ancient13–11-0.0315%19 Sept →
ancient13–110.0420%19 Sept →
inferno13–70.0324%19 Sept →
boulder11–13-0.0019%19 Sept →
anubis2–00.0411%19 Sept →
ancient11–13-0.0418%19 Sept →
ancient13–10-0.0616%19 Sept →
dust28–130.0315%18 Sept →
inferno6–130.0220%1 Sept →
cache7–13-0.0121%1 Sept →
mirage11–130.0314%1 Sept →
nuke7–13-0.0116%31 Aug →
ancient13–80.1317%30 Aug →
mirage7–130.0116%30 Aug →
ancient13–10-0.0014%30 Aug →
mirage7–00.1019%30 Aug →
cache7–13-0.049%29 Aug →
anubis13–110.0416%29 Aug →
nuke7–13-0.0118%29 Aug →
anubis10–13-0.0420%28 Aug →
inferno13–40.0729%28 Aug →
nuke13–50.0420%27 Aug →
train13–110.0225%27 Aug →
dust211–13-0.0024%22 Aug →
nuke7–13-0.0326%22 Aug →
ancient3–13-0.0426%22 Aug →
mirage13–100.0513%21 Aug →
vertigo12–12-0.0017%21 Aug →
vertigo1–13-0.0321%20 Aug →
ancient12–120.0519%20 Aug →
dust212–120.0622%20 Aug →
inferno13–60.0317%19 Aug →
cache9–13-0.0415%19 Aug →
nuke9–13-0.0616%18 Aug →
inferno13–40.0918%18 Aug →
inferno3–13-0.025%17 Aug →
mirage6–13-0.0810%17 Aug →
ancient2–13-0.009%17 Aug →
train5–13-0.0214%17 Aug →
mirage13–3-0.069%17 Aug →
cache13–50.0723%17 Aug →
mirage10–130.027%13 Aug →
cache6–130.0116%13 Aug →
cache13–90.0115%11 Aug →
cache13–11-0.0211%8 Aug →
ancient13–90.0515%8 Aug →
cache5–13-0.0215%8 Aug →
mirage12–120.0227%8 Aug →
ancient13–50.0819%7 Aug →
nuke9–13-0.0111%6 Aug →
ancient8–13-0.025%6 Aug →
inferno13–60.0611%6 Aug →
italy8–130.1027%6 Aug →
mirage13–50.0313%6 Aug →
train13–60.1016%5 Aug →
inferno4–13-0.0018%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.