JUICY JARED

JUICY JARED — CS2 Stats

US76561197960427432[U:1:161704]Steam profile ↗✓ No bans

1,231Tracked matches44%Win rate2020Tracked since
2,672Hours in CS
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating16,894Purple band · top ~20.9% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (27 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 16,894 +3,636 13 Aug – 19 Sept · 11 days played
13,25816,894peak 16,89413 Aug19 Sept
17,246Peak Premier in tracked matches
24Days played since 2026-08-13

Premier CS Rating

  • At peak — 16,894
  • +2,311 over 30 days · improving
  • Next: Pink band at 20,000 — 3,106 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-13
  • Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches35——
Win rate37%——
K/D1.01——
Headshot %44%——

Measured 13 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,250), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate36.9%41.8%42.7%5.8% short
Shot accuracy18.6%12.2%11.3%above
Kill/death ratio1.130.980.99above
Match win rate45.3%43.3%43.9%above

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJUICY JAREDFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER16,894 · Purple bandcsdb.gg/stats

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Performance scores

Aim68
Positioning60
Utility38

0–100 skill scores via Leetify.

Recent form

COLD53–39–8Last 10053%Win rateLLWTWLLLLL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +0.8pp headshot accuracy · −29ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 20%
  • Avg reaction 580ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 582ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 596ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim6.8
Utility3.8
Positioning6.0
Opening Duels2.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 55% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 588ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.0
Utility3.8
Mechanics5.3
Opening Duels4.2
Win Impact3.1

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time596ms+6ms
first ⅓ avg 590ms → last ⅓ avg 596ms
Headshot accuracy19.8%−0.4%
first ⅓ avg 20.2% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–7 · inferno, 26 Aug →
50%Best headshot accuracy · 2–0 · anubis, 19 Sept →
406msFastest reaction time · 1–13 · inferno, 31 Aug →
13–3Biggest win · mirage, 17 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
10–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 69% over 13trainWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
anubisA169–756%0.02
infernoA148–657%0.02
ancientS139–469%0.03
mirageS139–469%0.07
cacheB115–645%0.00
trainD103–730%0.02
nukeC83–538%0.03
dust2S64–267%-0.01
vertigo—42–250%0.03
italy—21–150%0.03
overpass—10–10%-0.08
fachwerk—10–10%-0.03
boulder—10–10%0.07

Across the last 100 tracked matches.

Lifetime stats

129,096Lifetime kills
1.13K/D · Top 25% of Level 3 players
5,946Matches
45.3%Match win rate · Top 50% of Level 3 players
36.9%Headshot %
18.6%Shot accuracy · Top 10% of Level 3 players
15,810MVPs
2,672Hours (in match)
11,312Bombs planted
2,412Bombs defused

Most-used weapons

AK-4736,199
AWP11,802
P2508,859
P903,458
FAMAS2,919
Tec-92,300

Lifetime map wins

9,168nuke
8,394inferno
5,381train
3,674dust2
3,662cbble
2,340vertigo
955office
621aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

41Matches
44%Win rate
1.05Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
37.3%Accuracy (enemy spotted)
38.8%Spray accuracy
74.1%Counter-strafing
10.8°Preaim
588msReaction time
55.4%T opening success
37.9%CT opening success
0.36Enemies flashed / flash
2.3%Flash assists
9.16HE damage / grenade
4.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3568 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.8844% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis2–13-0.0417%12 Oct →
train9–130.0318%12 Oct →
inferno13–100.0122%12 Oct →
inferno12–12-0.0114%3 Oct →
train6–20.0631%3 Oct →
ancient11–130.0520%3 Oct →
mirage9–13-0.0415%3 Oct →
anubis2–130.0313%3 Oct →
cache8–13-0.0118%2 Oct →
vertigo6–13-0.035%1 Oct →
nuke13–110.0815%1 Oct →
inferno6–13-0.0914%1 Oct →
overpass3–13-0.0829%26 Sept →
italy13–90.0318%26 Sept →
fachwerk10–13-0.0314%26 Sept →
nuke6–130.0229%26 Sept →
inferno13–40.038%26 Sept →
train12–12-0.0513%26 Sept →
ancient13–100.0516%26 Sept →
anubis10–13-0.0211%19 Sept →
ancient13–110.0722%19 Sept →
ancient13–110.0124%19 Sept →
inferno13–70.0426%19 Sept →
boulder11–130.0722%19 Sept →
anubis2–00.1150%19 Sept →
ancient11–130.0117%19 Sept →
ancient13–100.1331%19 Sept →
nuke13–100.0725%2 Sept →
anubis12–160.0322%2 Sept →
inferno12–120.0218%2 Sept →
nuke4–90.0215%2 Sept →
nuke7–130.0515%31 Aug →
inferno1–130.0128%31 Aug →
ancient13–10-0.0020%31 Aug →
cache13–11-0.0222%31 Aug →
ancient13–8-0.0112%30 Aug →
mirage7–130.0724%30 Aug →
ancient13–100.0528%30 Aug →
mirage7–00.1320%30 Aug →
inferno16–130.0326%30 Aug →
anubis13–7-0.0221%30 Aug →
cache13–60.0934%30 Aug →
mirage13–80.0519%29 Aug →
dust27–1-0.0625%29 Aug →
cache7–13-0.0431%29 Aug →
anubis10–13-0.069%28 Aug →
anubis13–8-0.0111%28 Aug →
inferno13–4-0.0027%28 Aug →
mirage10–130.0316%28 Aug →
ancient8–130.0316%28 Aug →
cache9–130.0327%26 Aug →
inferno13–70.2123%26 Aug →
ancient16–130.0317%26 Aug →
train13–40.0112%24 Aug →
cache10–13-0.0316%24 Aug →
anubis13–7-0.0815%23 Aug →
italy7–130.0420%23 Aug →
cache4–13-0.0924%23 Aug →
train12–12-0.0028%23 Aug →
vertigo13–70.0613%23 Aug →
ancient13–7-0.0235%23 Aug →
train8–130.0421%23 Aug →
inferno13–100.0225%23 Aug →
nuke13–110.0220%23 Aug →
dust213–7-0.0021%23 Aug →
inferno12–12-0.0037%22 Aug →
mirage10–130.0116%22 Aug →
dust211–13-0.0317%22 Aug →
nuke7–13-0.0529%22 Aug →
ancient3–130.0211%22 Aug →
mirage13–100.0216%21 Aug →
vertigo12–12-0.0215%21 Aug →
dust212–120.0430%20 Aug →
train13–70.1329%20 Aug →
inferno13–60.0421%19 Aug →
cache9–130.0118%19 Aug →
anubis13–110.0117%19 Aug →
train12–120.0121%19 Aug →
mirage13–40.1022%19 Aug →
mirage13–90.1424%18 Aug →
anubis3–13-0.0810%18 Aug →
train5–13-0.0424%17 Aug →
mirage13–30.1826%17 Aug →
cache13–50.0314%17 Aug →
anubis13–30.1218%17 Aug →
vertigo13–50.0913%17 Aug →
anubis13–70.1220%16 Aug →
train7–130.0418%15 Aug →
mirage13–60.0924%15 Aug →
dust216–120.0321%15 Aug →
anubis7–130.0222%15 Aug →
mirage13–110.0320%15 Aug →
inferno5–13-0.0428%14 Aug →
cache13–70.0533%14 Aug →
anubis13–70.0525%14 Aug →
mirage13–110.0520%14 Aug →
cache13–11-0.018%13 Aug →
nuke7–130.0310%13 Aug →
dust213–9-0.0315%13 Aug →
anubis13–50.0729%13 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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