OwLy

OwLy — CS2 Stats

LB76561197960338731[U:1:73003]Steam profile ↗✓ No bans

1,308Tracked matches45%Win rate2023Tracked since
2,208Hours in CS10Hrs last 2 wks
CSDB Rating3.2 LearningSupport
Premier CS Rating7,844Light Blue band · top ~65.2% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,844 +769 27 Aug – 11 Nov · 20 days played
6,4958,531peak 8,53127 Aug11 Nov
Faceit ELO: 1,068 +0 20 Sept – 4 Oct · 3 observations
1,0681,068peak 1,06820 Sept4 Oct
8,651Peak Premier in tracked matches
1,068Highest Faceit ELO seen on CSDB
37Days played since 2026-07-21

Faceit ELO

  • At peak — 1,068
  • Next: Level 6 at 1,201 — 133 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-20
  • Level 4 first seen 2026-09-20

Premier CS Rating

  • 687 below peak (8,531)
  • +769 over 90 days
  • Next: Blue band at 10,000 — 2,156 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate42.0%39.9%42.0%meets
Shot accuracy7.5%7.0%9.6%2.1% short
Kill/death ratio0.890.920.980.09 short
Match win rate40.8%42.3%43.8%3.0% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOwLyPREMIER7,844 · Light Blue bandPEAK ELO1,068csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim32
Positioning44
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY36–58–6Last 10036%Win rateWWLWLWWLWL

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +2.6pp headshot accuracy · −28ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 608ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 599ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.3 against its own average).

Aim3.2
Utility5.3
Positioning4.4
Opening Duels0.0
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 46% on T to 23% on CT — first contacts on the defending side are being lost.

Reaction time. 618ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.2
Positioning4.4
Utility5.3
Mechanics2.3
Opening Duels2.0
Win Impact3.3

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time615ms−37ms
first ⅓ avg 652ms → last ⅓ avg 615ms
Headshot accuracy18.3%+0.6%
first ⅓ avg 17.7% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 10–9 · mirage, 26 Jul →
41%Best headshot accuracy · 13–6 · anubis, 1 Sept →
406msFastest reaction time · 13–5 · nuke, 9 Nov →
13–3Biggest win · cache, 21 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
W2Current streak
5–10In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 53% over 17mirageWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC197–1237%-0.03
cacheB179–853%-0.03
ancientD133–1023%-0.04
mirageD102–820%-0.01
infernoB105–550%-0.02
dust2C94–544%-0.02
anubisD93–633%-0.03
vertigoC52–340%-0.03
overpass—40–40%-0.04
shelter—10–10%-0.06
office—11–0100%0.01
boulder—10–10%0.03
fachwerk—10–10%-0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 10). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

53,132Lifetime kills
0.89K/D
3,481Matches
40.8%Match win rate
42.0%Headshot % · Top 50% of Light Blue band
7.5%Shot accuracy · Top 50% of Light Blue band
6,138MVPs
1,224Hours (in match)
4,846Bombs planted
648Bombs defused

Most-used weapons

AK-4710,879
MAC-104,683
MP93,531
AWP3,016
P2501,361
UMP-451,247
P901,140

Lifetime map wins

3,544inferno
3,153dust2
2,378nuke
2,332vertigo
447train
387office
172cbble
110italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

228Matches
50%Win rate
0.93Avg K/D
73.1ADR
41%Headshot %

Clutches & streaks

31%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage4441%0.8511.5
Dust23444%0.9816.1
Inferno3348%0.9814.0
Nuke3259%0.9314.1
Anubis3256%1.0014.1
Ancient2945%0.8813.9
Vertigo978%0.9714.7
Overpass838%0.7010.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
31.1%Accuracy (enemy spotted)
32.4%Spray accuracy
60.2%Counter-strafing
13.7°Preaim
618msReaction time
45.8%T opening success
23.3%CT opening success
0.43Enemies flashed / flash
6.0%Flash assists
10.52HE damage / grenade
10.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.671° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4275 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke16–12-0.0526%11 Nov →
nuke13–5-0.0118%9 Nov →
cache11–13-0.0817%8 Nov →
ancient13–9-0.0513%8 Nov →
mirage3–13-0.0413%6 Nov →
cache13–8-0.0321%6 Nov →
dust213–8-0.0421%3 Nov →
vertigo11–13-0.0720%3 Nov →
dust213–5-0.0018%3 Nov →
shelter4–13-0.0623%2 Nov →
dust213–90.0519%2 Nov →
vertigo12–12-0.0121%2 Nov →
nuke7–13-0.0421%2 Nov →
cache13–9-0.0419%30 Oct →
mirage7–13-0.089%25 Oct →
nuke13–4-0.0213%25 Oct →
cache13–110.0215%24 Oct →
cache13–9-0.0220%24 Oct →
dust22–13-0.0118%21 Oct →
cache13–5-0.0610%20 Oct →
anubis11–13-0.0217%20 Oct →
inferno6–13-0.0720%10 Oct →
overpass9–13-0.0521%3 Oct →
vertigo3–13-0.0536%3 Oct →
anubis14–16-0.0318%2 Oct →
dust25–13-0.0320%28 Sept →
inferno13–11-0.0414%28 Sept →
cache10–130.0121%27 Sept →
nuke10–13-0.0322%20 Sept →
cache5–13-0.1019%20 Sept →
mirage13–50.029%20 Sept →
overpass8–13-0.077%20 Sept →
office13–100.0125%20 Sept →
nuke12–12-0.0315%20 Sept →
overpass11–13-0.0511%15 Sept →
nuke10–13-0.0614%15 Sept →
inferno9–130.0119%14 Sept →
ancient13–10-0.0415%10 Sept →
dust28–13-0.0821%10 Sept →
dust210–13-0.0615%9 Sept →
cache15–15-0.0114%9 Sept →
ancient4–130.0417%9 Sept →
mirage11–13-0.0512%8 Sept →
ancient7–13-0.0211%2 Sept →
ancient5–13-0.0714%1 Sept →
anubis13–6-0.0641%1 Sept →
mirage13–50.008%1 Sept →
ancient5–13-0.1115%30 Aug →
ancient2–13-0.083%30 Aug →
anubis10–40.0810%30 Aug →
inferno13–9-0.0515%30 Aug →
dust26–13-0.0218%29 Aug →
ancient6–13-0.0318%29 Aug →
cache13–8-0.0428%27 Aug →
nuke13–70.0123%27 Aug →
anubis11–13-0.0224%27 Aug →
dust213–6-0.0119%27 Aug →
ancient6–13-0.0613%25 Aug →
nuke13–70.0915%25 Aug →
cache13–50.0910%25 Aug →
ancient13–70.0214%25 Aug →
nuke5–9-0.0616%25 Aug →
mirage10–13-0.0326%22 Aug →
ancient7–130.0022%22 Aug →
cache13–11-0.0233%22 Aug →
nuke8–13-0.0819%19 Aug →
inferno11–13-0.009%19 Aug →
ancient8–13-0.0425%18 Aug →
nuke6–13-0.039%18 Aug →
nuke5–13-0.0425%18 Aug →
inferno7–90.0618%17 Aug →
nuke15–15-0.0118%28 Jul →
anubis7–13-0.0919%28 Jul →
cache9–13-0.0831%28 Jul →
anubis13–16-0.019%28 Jul →
inferno13–7-0.0226%28 Jul →
inferno3–13-0.0138%26 Jul →
nuke4–13-0.1211%26 Jul →
mirage10–90.1010%26 Jul →
nuke13–50.0316%26 Jul →
ancient10–13-0.0316%26 Jul →
vertigo13–11-0.0220%26 Jul →
boulder5–130.0319%23 Jul →
cache9–130.0123%23 Jul →
cache5–13-0.0522%23 Jul →
cache5–13-0.0124%23 Jul →
nuke2–13-0.1017%23 Jul →
anubis2–13-0.0810%23 Jul →
inferno13–11-0.014%22 Jul →
mirage8–13-0.0516%22 Jul →
anubis13–10-0.0511%22 Jul →
nuke13–7-0.078%22 Jul →
mirage9–13-0.0115%22 Jul →
vertigo13–5-0.0016%22 Jul →
mirage12–12-0.0118%22 Jul →
overpass12–12-0.0115%21 Jul →
inferno13–10-0.0422%21 Jul →
fachwerk4–13-0.0821%21 Jul →
nuke6–13-0.0214%21 Jul →
cache13–3-0.0621%21 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.