Pro Team

Party Astronauts

Full settings breakdown for 1 Party Astronauts player — crosshair codes, sensitivity, resolution, and gear.

1Players
640Avg eDPI
640640eDPI Range
1920x1080Top Res
16:9Top Aspect
Razer DeathAdder V4 Pro GreenTop Mouse

Party Astronauts CS2 Settings

Full settings breakdown for 1 Party Astronauts player — crosshair codes, sensitivity, resolution, and gear. Compare configs side by side and copy settings instantly.

1Players
640Avg eDPI
1920x1080Top Resolution
Razer DeathAdder V4 Pro GreenTop Mouse
640640eDPI Range
16:9Top Aspect Ratio

Player Settings

d4rty

🇺🇸 d4rty

RiflerUnited States
800DPI
0.8Sens
640eDPI
1920x108016:9 Native
640 eDPI — Medium sens
d4rty Settings & Crosshair →

Party Astronauts Settings Comparison

Side-by-side comparison of all Party Astronauts players' sensitivity, resolution, crosshair, and gear.

PlayerRoleDPISenseDPIResolutionAspectDisplayRefreshMouseMousepadKeyboardHeadsetMonitor
🇺🇸 d4rtyRifler8000.86401920x108016:9Native240HzRazer DeathAdder V4 Pro GreenHyperX Fury S ProRazer Huntsman V3 Pro TKL 8KHz GreenRazer BlackShark V3 Pro GreenZOWIE XL2540
Team Avg8000.806401920x108016:9Razer DeathAdder V4 Pro Green

Party Astronauts Playstyle Profile

How the roster plays, computed from the settings above and compared against the pro-player average.

640Avg eDPI-24% vs pro avg 846
640640eDPI Range
Low-sensSens Profile
0%Stretched Res100% native
1920x1080Top Resolution1 of 1 players
StandardizedMouse Setupson Razer DeathAdder V4 Pro Green

Party Astronauts is a low-sens team: the roster averages 640 eDPI, 24% below the pro average of 846, with individual setups ranging from 640 to 640. The roster avoids stretched resolutions entirely, and 1920x1080 is the most common resolution. On gear, the team is largely standardized: 1 of 1 players use the Razer DeathAdder V4 Pro Green.

Party Astronauts Crosshair Codes

Copy any Party Astronauts player's crosshair code and paste it in CS2 settings.

Live Performance Stats

Real-time player performance data from professional matches, powered by PandaScore.

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Recent Matches

Recent match results, powered by PandaScore.

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Competitive Performance

Match record, map pool, and round statistics from professional play, powered by PandaScore.

58.9%Win Rate225157 record
382Maps Playedtracked matches
52.6%CT Win Ratedefensive rounds
51.6%T Win Rateattacking rounds

Map Pool

MapPlayedWin RateCT%T%Pick RateBan Rate
InfernoInferno8754 (141)61.7%52%54.6%10%14%
NukeNuke8258 (140)58.6%56.6%49.9%9%23%
MirageMirage7446 (120)61.7%55.9%52.4%9%36%
AncientAncient5056 (106)47.2%48.6%49%3%30%
OverpassOverpass4933 (82)59.8%57.8%49.3%3%9%
AnubisAnubis3219 (51)62.7%44.7%57.6%7%24%
Dust2Dust22523 (48)52.1%47.9%53.1%2%40%

Party Astronauts have played 382 tracked matches with a 58.9% win rate. Their strongest map is Anubis (62.7%) and weakest is Ancient (47.2%).

Frequently Asked Questions

What sensitivity do Party Astronauts players use?
Party Astronauts players use an average eDPI of 640, which is below the global pro average of 846. The team's eDPI ranges from 640 to 640. Most players on the roster use 800 DPI as their hardware setting.
What resolution does Party Astronauts use in CS2?
The most common resolution on Party Astronauts is 1920x1080 (16:9). 1 use native resolution.
What mouse does Party Astronauts use?
The most popular mouse on Party Astronauts is the Razer DeathAdder V4 Pro Green. Each player has their own preferred peripherals, and you can find their exact gear listed on this page with links to purchase.
What is Party Astronauts's best map in CS2?
Across 382 tracked matches, Party Astronauts's strongest map is Anubis with a 62.7% win rate (32–19 over 51 played). Their weakest is Ancient at 47.2%. Overall they hold a 58.9% match win rate.
Should I copy Party Astronauts's settings?
Party Astronauts's settings are a great reference point, especially for understanding what works at the highest level of CS2. However, the best approach is to use their settings as a starting point and adjust based on your own comfort, desk space, and playstyle. Focus on staying within the team's eDPI range (640–640) and give any changes at least 2 weeks of practice.

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