Hydrogen

Hydrogen — CS2 Stats

76561199881961436[U:1:1921695708]Steam profile ↗✓ No bans

247Tracked matches70%Win rate2025Tracked since
122Hours in CS
CSDB Rating6.4 SolidPositional Player
Premier CS Rating23,394Pink band · top ~4.8% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

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CSDB.GGHydrogenFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER23,394 · Pink bandcsdb.gg/stats

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Performance scores

Aim84
Positioning61
Utility45

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.4
Utility4.5
Positioning6.1
Opening Duels3.6
Clutch2.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 59% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.1
Utility4.5
Mechanics2.5
Opening Duels4.4
Win Impact10.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

5,843Lifetime kills
0.95K/D
350Matches
55.1%Match win rate
41.6%Headshot %
0.0%Shot accuracy
760MVPs
122Hours (in match)
464Bombs planted
83Bombs defused

Most-used weapons

Lifetime map wins

429dust2
272inferno
268nuke
138vertigo
96office
77train
1ar_shoots
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

108Matches
50%Win rate
0.89Avg K/D
68.8ADR
36%Headshot %

Clutches & streaks

33%1v1 clutch win
10%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3447%0.8613.8
Cache1759%0.7612.2
Anubis1656%0.8113.0
Dust21346%1.0812.8
Nuke1250%0.8411.2
Ancient1136%0.8913.6
Inferno367%0.9013.3
Vertigo250%2.2320.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
38.5%Accuracy (enemy spotted)
39.3%Spray accuracy
61.2%Counter-strafing
6.4°Preaim
430msReaction time
36.4%T opening success
58.8%CT opening success
0.50Enemies flashed / flash
5.0%Flash assists
12.04HE damage / grenade
5.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4987 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.4121% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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