redneck

redneck — CS2 Stats

IL76561199870223151[U:1:1909957423]Steam profile ↗✓ No bans

287Tracked matches30%Win rate2025Tracked since
220Hours in CS
CSDB Rating3.0 LearningPositional Player
WingmanSilver III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (37 days ago). Ranks are recorded once per day this page is viewed.

+10Tracked matches · now 287
+4.6ppWin rate · 25.0% → 29.6%

Rating over time

Premier CS Rating: 4,699 +1,570 7 Jun – 15 Jun · 3 days played
3,1294,699peak 4,6997 Jun15 Jun
4,699Peak Premier in tracked matches
32Days played since 2026-06-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim43
Positioning44
Utility2

0–100 skill scores via Leetify.

Recent form

COLD43–50–7Last 10043%Win rateLWWLLTWLLT

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · −2.3pp headshot accuracy · +23ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 697ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 600ms

Last 20

  • 4–13–3 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim4.3
Utility0.2
Positioning4.4
Opening Duels2.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning4.4
Utility0.2
Mechanics4.1
Opening Duels1.9
Win Impact0.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.04
first ⅓ avg 0.00 → last ⅓ avg -0.04
Reaction time617ms−57ms
first ⅓ avg 674ms → last ⅓ avg 617ms
Headshot accuracy11.4%−3.4%
first ⅓ avg 14.8% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–9 · dust2, 28 Jun →
100%Best headshot accuracy · 13–0 · dust2, 28 Jun →
391msFastest reaction time · 3–13 · inferno, 31 Aug →
13–0Biggest win · cache, 6 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
3–10In matches decided by ≤2 rounds
1Overtime games

Map breakdown

cacheBest map · 67% over 9mirageWeakest map · 24% over 21
MapGradePlayedRecordWin rateAvg rating
dust2C2810–1836%0.00
mirageD215–1624%-0.01
infernoC188–1044%-0.03
cacheS96–367%-0.02
nukeA95–456%0.00
ancientS64–267%0.02
anubis—31–233%-0.04
vertigo—21–150%-0.01
overpass—22–0100%-0.01
italy—11–0100%-0.03
office—10–10%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (24% over 21). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

10,732Lifetime kills
0.95K/D
790Matches
47.0%Match win rate · Top 50% of tracked players
41.9%Headshot %
0.0%Shot accuracy
2,024MVPs
220Hours (in match)
441Bombs planted
90Bombs defused

Most-used weapons

Lifetime map wins

1,637inferno
1,507nuke
1,028dust2
188vertigo
20train
13italy
11office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
35.9%Accuracy (enemy spotted)
40.4%Spray accuracy
68.6%Counter-strafing
13.2°Preaim
628msReaction time
33.6%T opening success
41.6%CT opening success
0.04Enemies flashed / flash
0.0%Flash assists
0.00HE damage / grenade
0.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.2105° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.092% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0381 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0432%30 Sept →
cache13–10-0.0310%29 Sept →
anubis13–8-0.0512%23 Sept →
inferno10–13-0.078%23 Sept →
nuke4–13-0.059%23 Sept →
inferno12–12-0.0411%23 Sept →
nuke13–2-0.0313%23 Sept →
dust20–3-0.020%21 Sept →
mirage1–13-0.0311%21 Sept →
dust212–12-0.0210%11 Sept →
dust22–13-0.1020%2 Sept →
inferno0–13-0.109%2 Sept →
dust21–13-0.0813%2 Sept →
dust212–12-0.0814%2 Sept →
cache0–13-0.120%2 Sept →
ancient13–10-0.0118%31 Aug →
anubis9–13-0.0213%31 Aug →
inferno3–13-0.1129%31 Aug →
ancient4–13-0.0610%27 Aug →
dust28–13-0.0312%27 Aug →
mirage8–130.0013%27 Aug →
nuke7–13-0.080%27 Aug →
mirage11–130.0810%21 Aug →
mirage2–13-0.038%21 Aug →
dust213–5-0.0114%14 Aug →
nuke13–100.009%14 Aug →
cache13–7-0.0613%27 Jul →
cache13–8-0.0115%27 Jul →
dust211–130.026%26 Jul →
dust22–13-0.035%26 Jul →
mirage5–13-0.059%13 Jul →
inferno12–12-0.028%9 Jul →
nuke13–70.0313%9 Jul →
mirage6–130.0415%9 Jul →
inferno5–13-0.065%8 Jul →
nuke10–10.000%7 Jul →
vertigo3–13-0.008%7 Jul →
dust213–80.0516%7 Jul →
dust211–130.0615%7 Jul →
mirage1–13-0.084%6 Jul →
dust213–50.1019%6 Jul →
cache13–00.000%6 Jul →
mirage13–11-0.019%6 Jul →
inferno13–11-0.0511%6 Jul →
overpass13–40.0318%6 Jul →
cache10–130.0413%5 Jul →
cache13–00.0157%5 Jul →
cache2–130.0010%5 Jul →
inferno13–10-0.0610%29 Jun →
mirage3–40.1027%29 Jun →
dust23–13-0.0414%29 Jun →
nuke13–00.000%29 Jun →
dust213–6-0.0115%29 Jun →
dust25–130.0214%29 Jun →
dust212–12-0.0521%28 Jun →
dust213–70.0113%28 Jun →
inferno13–00.000%28 Jun →
dust213–00.1014%28 Jun →
dust213–00.00100%28 Jun →
mirage2–13-0.0513%28 Jun →
dust23–13-0.0523%28 Jun →
mirage9–130.0313%28 Jun →
dust213–90.1116%28 Jun →
nuke13–90.0715%26 Jun →
inferno9–13-0.0213%26 Jun →
inferno1–13-0.0613%25 Jun →
dust29–13-0.0314%23 Jun →
mirage11–13-0.0311%23 Jun →
dust213–90.0414%23 Jun →
dust213–10.108%23 Jun →
inferno13–10.0421%22 Jun →
mirage10–13-0.0718%22 Jun →
dust212–120.0529%22 Jun →
dust22–130.0220%20 Jun →
mirage9–13-0.0214%20 Jun →
mirage11–13-0.0226%15 Jun →
ancient12–30.0314%15 Jun →
inferno13–10.0519%15 Jun →
ancient13–00.1122%15 Jun →
dust211–13-0.0722%14 Jun →
italy13–8-0.0318%13 Jun →
overpass9–3-0.069%13 Jun →
office11–13-0.0112%11 Jun →
nuke2–130.089%11 Jun →
mirage13–3-0.0114%9 Jun →
mirage13–5-0.0511%9 Jun →
vertigo13–9-0.0210%8 Jun →
inferno13–80.0215%8 Jun →
anubis1–13-0.066%8 Jun →
cache7–10.0118%8 Jun →
mirage13–70.0416%8 Jun →
ancient13–40.0512%8 Jun →
dust211–13-0.0511%8 Jun →
ancient8–130.0014%8 Jun →
inferno15–15-0.0316%7 Jun →
mirage13–30.0113%7 Jun →
mirage11–130.0116%7 Jun →
inferno13–40.0521%7 Jun →
inferno5–3-0.076%7 Jun →
inferno4–13-0.092%7 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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