TrüLe

TrüLe — CS2 Stats

DE76561199788527434[U:1:1828261706]Steam profile ↗✓ No bans

358Tracked matches57%Win rate2024Tracked since
302Hours in CS
CSDB Rating6.8 SolidPositional Player
Premier CS Rating21,342Top 50% of 201,122 CSDB-tracked playersPink band · top ~7% of ranked players (population est.)
CSDB Leaderboard#62144 of 247963 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,342 +5,399 6 Aug – 28 Sept · 18 days played
15,94321,364peak 21,3646 Aug28 Sept
21,742Peak Premier in tracked matches
29Days played since 2026-08-06

Premier CS Rating

  • 22 below peak (21,364)
  • +238 over 30 days · steady
  • Next: Red band at 25,000 — 3,658 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches138——
Win rate51%——
K/D3.49——
Headshot %81%——

Measured 30 Aug 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,875), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate68.5%44.8%45.7%above
Shot accuracy0.0%12.4%12.7%12.7% short
Kill/death ratio1.901.031.05above
Match win rate51.7%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTrüLeFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER21,342 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning63
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY58–37–5Last 10058%Win rateTWLWLWLWWL

Last 10 vs previous 10: −20pp win rate · +0.02 avg rating · +13.3pp headshot accuracy · +18ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 38%
  • Avg reaction 487ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 32%
  • Avg reaction 586ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim8.6
Utility4.5
Positioning6.3
Opening Duels3.5
Clutch4.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.3
Utility4.5
Mechanics6.6
Opening Duels4.4
Win Impact7.2

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time570ms−15ms
first ⅓ avg 586ms → last ⅓ avg 570ms
Headshot accuracy23.4%+3.7%
first ⅓ avg 19.6% → last ⅓ avg 23.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–7 · dust2, 21 Sept →
83%Best headshot accuracy · 9–0 · inferno, 2 Oct →
328msFastest reaction time · 13–5 · mirage, 20 Aug →
13–1Biggest win · nuke, 27 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
7–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 75% over 12infernoWeakest map · 47% over 30
MapGradePlayedRecordWin rateAvg rating
infernoB3014–1647%0.01
dust2A1610–663%0.03
ancientS129–375%0.06
anubisA117–464%0.04
mirageS107–370%0.06
nukeA106–460%0.03
cache—43–175%-0.01
vertigo—31–233%-0.00
train—21–150%0.08
debris—10–10%0.01
office—10–10%-0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (47% over 30). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,898Lifetime kills
1.90K/D · Top 5% of Level 6 players
840Matches
51.7%Match win rate · Top 10% of Level 6 players
68.5%Headshot % · Top 5% of Level 6 players
0.0%Shot accuracy
2,726MVPs
302Hours (in match)
725Bombs planted
514Bombs defused

Most-used weapons

Lifetime map wins

1,984inferno
1,527dust2
984nuke
127train
111vertigo
3ar_shoots
2office
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

132Matches
52%Win rate
1.33Avg K/D
89.7ADR
48%Headshot %

Clutches & streaks

41%1v1 clutch win
30%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Anubis4149%1.5016.8
Inferno3161%1.4018.0
Ancient2654%1.1917.2
Nuke1560%1.2517.1
Dust2850%1.0015.9
Mirage714%1.3720.0
Cache250%0.8319.0
Vertigo20%0.5611.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
39.5%Accuracy (enemy spotted)
42.3%Spray accuracy
79.9%Counter-strafing
8.8°Preaim
574msReaction time
46.3%T opening success
48.5%CT opening success
0.49Enemies flashed / flash
3.7%Flash assists
7.96HE damage / grenade
4.47Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4945 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 30 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno8–8-0.1721%2 Oct →
inferno9–00.0883%2 Oct →
inferno7–90.0427%2 Oct →
inferno9–3-0.0127%2 Oct →
dust29–13-0.0332%2 Oct →
inferno9–1-0.0129%2 Oct →
dust27–130.0831%1 Oct →
mirage13–20.0436%1 Oct →
inferno13–60.0113%1 Oct →
train11–130.1520%29 Sept →
cache5–13-0.048%28 Sept →
inferno13–7-0.0524%28 Sept →
dust213–10-0.0521%28 Sept →
nuke13–10.1929%27 Sept →
inferno3–9-0.1511%27 Sept →
inferno9–40.1316%27 Sept →
nuke13–60.0016%23 Sept →
vertigo13–70.0427%23 Sept →
vertigo7–13-0.0911%23 Sept →
dust216–14-0.0125%21 Sept →
nuke10–130.0424%21 Sept →
train13–80.0221%21 Sept →
nuke8–8-0.0718%21 Sept →
anubis13–5-0.0112%21 Sept →
dust213–70.2429%21 Sept →
inferno7–13-0.0224%21 Sept →
anubis3–13-0.0726%20 Sept →
dust210–13-0.0122%20 Sept →
ancient0–1-0.030%17 Sept →
anubis13–70.0224%17 Sept →
anubis13–9-0.0220%15 Sept →
ancient13–20.0630%10 Sept →
anubis10–13-0.0116%10 Sept →
debris6–90.0123%8 Sept →
inferno13–50.0315%6 Sept →
dust213–30.0420%6 Sept →
office0–4-0.070%5 Sept →
inferno7–13-0.0226%5 Sept →
anubis13–20.0614%5 Sept →
inferno6–90.0226%5 Sept →
inferno9–10.1829%5 Sept →
cache13–40.0029%5 Sept →
vertigo3–130.0528%5 Sept →
inferno13–30.0421%5 Sept →
mirage11–13-0.0718%2 Sept →
inferno5–130.0423%1 Sept →
ancient10–130.0718%27 Aug →
nuke4–13-0.0318%26 Aug →
ancient16–130.0216%26 Aug →
nuke9–130.0116%21 Aug →
mirage13–70.1324%21 Aug →
nuke13–50.0619%20 Aug →
anubis8–130.0724%20 Aug →
mirage8–130.0720%20 Aug →
dust213–10.0317%20 Aug →
cache13–70.0325%20 Aug →
mirage2–13-0.0334%20 Aug →
mirage13–50.0830%20 Aug →
ancient13–110.1326%20 Aug →
nuke13–60.0117%20 Aug →
anubis14–160.1128%20 Aug →
mirage13–110.0636%20 Aug →
inferno9–130.0122%19 Aug →
dust26–130.0127%19 Aug →
inferno7–13-0.0629%19 Aug →
inferno15–150.0429%18 Aug →
dust25–13-0.0425%18 Aug →
mirage13–50.1233%18 Aug →
dust213–40.0726%18 Aug →
ancient11–00.1536%18 Aug →
inferno13–100.0031%17 Aug →
dust213–90.0714%17 Aug →
inferno13–9-0.0522%17 Aug →
dust213–11-0.0513%17 Aug →
inferno15–15-0.0830%17 Aug →
anubis13–50.0322%16 Aug →
inferno6–13-0.0118%16 Aug →
ancient13–110.0123%16 Aug →
inferno15–150.0112%14 Aug →
anubis13–10.1321%14 Aug →
inferno13–50.0619%14 Aug →
nuke13–90.0419%14 Aug →
dust27–0-0.020%14 Aug →
cache13–6-0.0214%14 Aug →
mirage13–3-0.0021%14 Aug →
nuke13–110.0221%13 Aug →
inferno8–130.0515%13 Aug →
ancient13–70.0622%13 Aug →
ancient13–90.0518%13 Aug →
inferno6–9-0.047%13 Aug →
dust210–13-0.0624%11 Aug →
inferno3–9-0.0410%11 Aug →
ancient5–130.0316%11 Aug →
ancient16–140.0212%10 Aug →
inferno13–50.0817%10 Aug →
inferno13–80.0819%6 Aug →
anubis13–30.1316%6 Aug →
ancient13–40.1427%6 Aug →
dust213–70.2020%6 Aug →
mirage13–40.1630%6 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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