sTm-ᵏᵒᶤ

sTm-ᵏᵒᶤ — CS2 Stats

76561199757899170[U:1:1797633442]Steam profile ↗✓ No bans

1,291Tracked matches47%Win rate2025Tracked since
2,337Hours in CS1Hrs last 2 wks
CSDB Rating5.2 DevelopingSupport
FaceitLevel 7 · 1,365 ELOTop 42.3% of ranked FACEIT players
Ladder ranks via Leetify
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CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 2 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,820 +101 2 Jun4 Jul · 24 days played
13,89917,581peak 17,5812 Jun4 Jul
17,583Peak Premier in tracked matches
1,365Highest Faceit ELO seen on CSDB
33Days played since 2026-06-02

Faceit ELO

  • At peak — 1,365
  • Next: Level 8 at 1,531 166 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches2
Win rate0%
K/D1.09
Headshot %80%

Measured 10 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=11,912), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate66.4%45.8%46.8%above
Shot accuracy0.1%12.7%13.0%12.9% short
Kill/death ratio1.191.051.06above
Match win rate44.1%45.7%46.3%2.3% short

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsTm-ᵏᵒᶤFACEITLevel 7 · 1,365 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,365csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning42
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY49492Last 10049%Win rateWLWWWWLLLL

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · −2.2pp headshot accuracy · +21ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 29%
  • Avg reaction 674ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 33%
  • Avg reaction 626ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 34%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.4 against its own average).

Aim8.4
Utility5.1
Positioning4.2
Opening Duels1.8
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 96% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 659ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning4.2
Utility5.1
Mechanics7.5
Opening Duels1.5
Win Impact3.9

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time647ms−39ms
first ⅓ avg 686ms → last ⅓ avg 647ms
Headshot accuracy34.3%+2.9%
first ⅓ avg 31.4% → last ⅓ avg 34.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–9 · ancient, 24 Jun
73%Best headshot accuracy · 13–3 · dust2, 6 Jul
422msFastest reaction time · 9–13 · inferno, 4 Jul
13–1Biggest win · mirage, 19 Jun

Across the last 100 tracked matches.

Highlights

7Longest win streak
96In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 60% over 5mirageWeakest map · 45% over 22
MapGradePlayedRecordWin rateAvg rating
dust2A42241857%-0.02
mirageB22101245%-0.00
ancientA127558%0.00
overpassA53260%0.00
inferno41325%-0.06
nuke41325%-0.02
anubis41325%-0.05
cache32167%0.03
vertigo2020%-0.03
train1010%0.01
stronghold1010%-0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (45% over 22). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

66,213Lifetime kills
1.19K/D · Top 25% of Level 7 players
2,765Matches
44.1%Match win rate
66.4%Headshot % · Top 5% of Level 7 players
0.1%Shot accuracy
9,148MVPs
1,472Hours (in match)
2,708Bombs planted
716Bombs defused

Most-used weapons

AK-4734,845
AWP3,577
Knife1,153
MP91,126
P250627

Lifetime map wins

5,134dust2
2,125nuke
2,108inferno
630vertigo
535train
47office
13italy
6ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

394Matches
52%Win rate
1.08Avg K/D
78.5ADR
55%Headshot %

Clutches & streaks

38%1v1 clutch win
21%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage15353%1.0715.2
Dust27156%1.0916.0
Ancient5946%1.0516.3
Inferno3749%1.0216.2
Anubis3348%1.1317.0
Nuke2864%1.1615.0
Overpass850%1.0617.9
Train450%1.4015.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

33.2%Headshot accuracy
34.0%Accuracy (enemy spotted)
35.0%Spray accuracy
83.9%Counter-strafing
8.6°Preaim
659msReaction time
27.0%T opening success
42.0%CT opening success
0.44Enemies flashed / flash
5.1%Flash assists
9.89HE damage / grenade
13.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4395 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.047% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–80.0321%29 Jul
train8–130.0150%28 Jul
ancient13–6-0.0219%28 Jul
ancient13–11-0.0616%17 Jul
mirage13–70.0337%17 Jul
dust213–7-0.0625%17 Jul
ancient2–13-0.0740%14 Jul
mirage9–130.0452%8 Jul
cache6–130.0323%8 Jul
vertigo6–130.0150%7 Jul
inferno8–13-0.0226%7 Jul
overpass13–90.0126%7 Jul
dust213–3-0.0273%6 Jul
inferno9–13-0.0833%4 Jul
ancient13–90.0143%4 Jul
dust23–130.0028%4 Jul
inferno4–9-0.1513%3 Jul
dust210–13-0.0433%1 Jul
dust212–50.0137%1 Jul
mirage16–130.1041%30 Jun
ancient13–50.0129%30 Jun
ancient11–13-0.0037%30 Jun
dust214–16-0.0330%29 Jun
dust213–11-0.0422%29 Jun
mirage6–13-0.0146%28 Jun
dust28–13-0.0319%27 Jun
mirage5–13-0.0821%27 Jun
dust26–130.0042%27 Jun
dust213–5-0.0230%27 Jun
dust27–13-0.0331%27 Jun
mirage13–6-0.0423%27 Jun
nuke13–7-0.0258%26 Jun
dust213–11-0.0456%26 Jun
dust213–11-0.0141%26 Jun
mirage9–13-0.0230%25 Jun
dust24–13-0.1114%24 Jun
mirage11–13-0.0224%24 Jun
ancient13–90.1419%24 Jun
mirage13–80.0726%24 Jun
anubis5–13-0.0435%24 Jun
mirage4–13-0.024%22 Jun
dust213–20.0824%22 Jun
overpass6–13-0.0933%22 Jun
ancient13–9-0.0119%22 Jun
dust216–14-0.0026%22 Jun
dust25–130.0052%22 Jun
mirage9–13-0.0332%21 Jun
dust28–13-0.1011%21 Jun
mirage13–11-0.0719%21 Jun
dust213–11-0.0328%20 Jun
mirage9–13-0.0226%20 Jun
anubis16–14-0.0225%20 Jun
dust24–130.0441%20 Jun
ancient12–160.0024%20 Jun
dust213–6-0.0333%20 Jun
mirage10–13-0.1032%20 Jun
dust216–13-0.0636%19 Jun
mirage13–10.0321%19 Jun
dust213–5-0.0015%19 Jun
dust213–6-0.0136%19 Jun
dust28–13-0.1041%19 Jun
mirage13–60.0429%19 Jun
mirage13–100.0125%18 Jun
stronghold10–13-0.0533%17 Jun
ancient10–4-0.0231%17 Jun
dust213–8-0.0538%17 Jun
dust213–10-0.0450%17 Jun
mirage11–13-0.0624%16 Jun
ancient15–150.0231%16 Jun
overpass13–60.0721%16 Jun
mirage16–120.0927%16 Jun
dust26–13-0.1220%16 Jun
ancient6–13-0.0121%14 Jun
inferno13–80.0244%14 Jun
dust213–70.0327%14 Jun
dust210–20.0928%14 Jun
dust213–100.0324%14 Jun
mirage13–110.0330%14 Jun
dust213–6-0.0421%13 Jun
dust213–80.1025%13 Jun
nuke11–13-0.0429%13 Jun
dust215–150.0935%13 Jun
overpass13–40.0323%12 Jun
dust213–1-0.0150%12 Jun
cache13–20.0244%12 Jun
dust24–13-0.0442%12 Jun
nuke14–160.0125%12 Jun
dust28–13-0.0733%12 Jun
overpass7–13-0.0234%10 Jun
dust216–130.0432%9 Jun
dust210–13-0.0128%9 Jun
mirage9–13-0.0643%7 Jun
anubis0–13-0.119%5 Jun
mirage8–13-0.0125%3 Jun
dust213–9-0.0639%3 Jun
dust24–130.0144%3 Jun
dust23–130.0135%3 Jun
vertigo2–13-0.0664%3 Jun
anubis5–13-0.0432%3 Jun
nuke9–13-0.0428%2 Jun

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →