Im Such a Troon....

Im Such a Troon.... — CS2 Stats

US76561199749039685[U:1:1788773957]Steam profile ↗✓ No bans

566Tracked matches36%Win rate2025Tracked since
535Hours in CS17Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
WingmanGold Nova III
Ladder ranks via Leetify

Performance scores

Aim63
Positioning59
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY47–43–10Last 10047%Win rateTLTWLLWWWW

Last 10 vs previous 10: −10pp win rate · −0.04 avg rating · −7.8pp headshot accuracy · +73ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 716ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 657ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 27%
  • Avg reaction 620ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.3
Utility3.7
Positioning5.9
Opening Duels3.7
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 62% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 671ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.9
Utility3.7
Mechanics7.1
Opening Duels5.6
Win Impact0.2

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05+0.01
first ⅓ avg 0.04 → last ⅓ avg 0.05
Reaction time644ms+28ms
first ⅓ avg 616ms → last ⅓ avg 644ms
Headshot accuracy28.5%−6.1%
first ⅓ avg 34.6% → last ⅓ avg 28.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–3 · vertigo, 1 Oct →
53%Best headshot accuracy · 8–2 · inferno, 28 Aug →
414msFastest reaction time · 0–8 · nuke, 26 Aug →
13–0Biggest win · overpass, 1 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
7–9In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 71% over 7dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
nukeC2410–1442%0.02
infernoB168–850%0.04
vertigoA149–564%0.09
dust2D124–833%0.04
mirageS75–271%0.05
trainC73–443%0.05
cacheD62–433%0.02
ancientA53–260%0.03
anubis—30–30%-0.02
poseidon—31–233%0.06
overpass—22–0100%0.02
office—10–10%-0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,772Lifetime kills
1.28K/D · Top 10% of tracked players
821Matches
43.2%Match win rate
62.7%Headshot % · Top 5% of tracked players
0.1%Shot accuracy
2,147MVPs
278Hours (in match)
432Bombs planted
207Bombs defused

Most-used weapons

Lifetime map wins

1,621nuke
1,112inferno
636dust2
525vertigo
444train
32office
8ar_shoots
6ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

19Matches
42%Win rate
1.18Avg K/D
88.3ADR
63%Headshot %

Clutches & streaks

38%1v1 clutch win
28%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2617%1.0918.8
Mirage650%1.1519.5
Cache367%0.9515.0
Anubis250%1.9528.0
Nuke10%1.2018.0
Inferno1100%1.1218.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.1%Headshot accuracy
33.7%Accuracy (enemy spotted)
34.6%Spray accuracy
82.2%Counter-strafing
13.4°Preaim
671msReaction time
62.2%T opening success
42.5%CT opening success
0.41Enemies flashed / flash
5.2%Flash assists
4.36HE damage / grenade
10.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.3847° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4088 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0124%16 Oct →
anubis9–13-0.0024%16 Oct →
anubis12–12-0.0313%15 Oct →
overpass13–10-0.0224%15 Oct →
cache8–130.0622%15 Oct →
train11–13-0.0320%14 Oct →
vertigo13–110.1324%14 Oct →
inferno13–90.0534%9 Oct →
vertigo13–10.1214%9 Oct →
mirage13–110.1029%9 Oct →
train3–13-0.0534%9 Oct →
train10–130.0729%9 Oct →
inferno3–10-0.0315%1 Oct →
inferno9–70.0826%1 Oct →
vertigo9–30.2730%1 Oct →
nuke8–80.1131%1 Oct →
nuke9–40.1743%1 Oct →
vertigo13–70.0639%29 Sept →
vertigo13–70.0435%24 Sept →
nuke13–70.0124%20 Sept →
nuke1–13-0.1021%18 Sept →
nuke4–13-0.0326%18 Sept →
inferno7–9-0.0839%17 Sept →
nuke8–8-0.0018%17 Sept →
vertigo8–80.1524%17 Sept →
inferno9–40.1718%17 Sept →
nuke9–50.1130%17 Sept →
inferno9–30.1346%17 Sept →
inferno9–20.2032%17 Sept →
dust22–13-0.0250%11 Sept →
nuke2–11-0.0540%11 Sept →
nuke1–130.0443%11 Sept →
dust25–13-0.0420%4 Sept →
vertigo4–13-0.0133%4 Sept →
nuke5–13-0.0529%4 Sept →
nuke11–13-0.0143%4 Sept →
vertigo4–130.0126%4 Sept →
anubis6–13-0.0434%4 Sept →
nuke13–1-0.0432%4 Sept →
poseidon5–90.1140%2 Sept →
mirage13–110.0124%2 Sept →
inferno1–7-0.0029%1 Sept →
poseidon9–70.0332%1 Sept →
inferno9–40.0938%1 Sept →
nuke9–10.1738%1 Sept →
train9–130.0439%1 Sept →
cache1–130.0246%1 Sept →
vertigo12–12-0.0224%1 Sept →
mirage12–120.1227%1 Sept →
overpass13–00.0530%1 Sept →
dust27–130.0027%1 Sept →
ancient13–30.0337%31 Aug →
train13–30.0937%31 Aug →
office11–13-0.0424%31 Aug →
dust212–120.0420%31 Aug →
vertigo2–130.0729%31 Aug →
nuke13–100.1034%31 Aug →
dust211–130.1030%31 Aug →
ancient4–13-0.0224%30 Aug →
inferno10–13-0.0327%30 Aug →
dust213–20.0227%30 Aug →
nuke1–7-0.067%30 Aug →
dust211–130.0224%30 Aug →
ancient4–130.0331%29 Aug →
nuke13–30.1141%29 Aug →
inferno12–120.0738%29 Aug →
train13–40.1328%29 Aug →
dust211–13-0.0142%29 Aug →
inferno4–90.0031%29 Aug →
vertigo9–40.1224%29 Aug →
poseidon6–90.0324%29 Aug →
nuke8–8-0.0332%29 Aug →
inferno1–9-0.1425%29 Aug →
nuke9–130.0541%28 Aug →
mirage13–50.0529%28 Aug →
nuke11–110.0524%28 Aug →
mirage13–90.0223%28 Aug →
mirage8–10.0626%28 Aug →
nuke13–10.1025%28 Aug →
inferno13–60.0531%28 Aug →
inferno8–20.0453%28 Aug →
cache13–30.0136%27 Aug →
cache13–10.0146%26 Aug →
cache11–130.1049%26 Aug →
cache6–13-0.0638%26 Aug →
nuke9–13-0.0238%26 Aug →
nuke0–8-0.1350%26 Aug →
nuke13–6-0.0133%26 Aug →
vertigo13–60.0942%25 Aug →
train13–110.1034%25 Aug →
vertigo13–20.0927%25 Aug →
ancient13–100.0537%24 Aug →
inferno1–130.0344%24 Aug →
dust211–130.0631%22 Aug →
ancient13–80.0738%22 Aug →
nuke10–130.0935%22 Aug →
dust213–60.1433%22 Aug →
vertigo13–80.0631%20 Aug →
dust213–20.0443%20 Aug →
dust213–100.1926%19 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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