licky

licky — CS2 Stats

76561199638066921[U:1:1677801193]Steam profile ↗✓ No bans

68Tracked matches50%Win rate2026Tracked since
48Hours in CS1Hrs last 2 wks
CSDB Rating6.5 SolidAll-Rounder
CSDB Leaderboard#96109 of 247967 tracked
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 18,846 +98 4 Jun – 1 Jul · 4 days played
18,60819,220peak 19,2204 Jun1 Jul
19,220Peak Premier in tracked matches
28Days played since 2026-03-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim92
Positioning58
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY45–21–2Last 6866%Win rateLLLLLWWWLW

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −1.2pp headshot accuracy · −41ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 30%
  • Avg reaction 515ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 28%
  • Avg reaction 569ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 28%
  • Avg reaction 590ms

Newest first, from the last 68 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim9.2
Utility4.8
Positioning5.8
Opening Duels4.4

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: utility contribution, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 57% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning5.8
Utility4.8
Mechanics6.6
Opening Duels4.0
Win Impact5.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07−0.03
first ⅓ avg 0.10 → last ⅓ avg 0.07
Reaction time595ms+23ms
first ⅓ avg 572ms → last ⅓ avg 595ms
Headshot accuracy28.2%+4.1%
first ⅓ avg 24.1% → last ⅓ avg 28.2%

Rolling 5-match average across the last 68 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–5 · dust2, 2 May →
60%Best headshot accuracy · 0–13 · mirage, 31 Jul →
422msFastest reaction time · 13–4 · ancient, 4 Jun →
13–0Biggest win · dust2, 15 Aug →

Across the last 68 tracked matches.

Highlights

8Longest win streak
L5Current streak
2–4In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 75% over 8nukeWeakest map · 60% over 10
MapGradePlayedRecordWin rateAvg rating
dust2S139–469%0.07
mirageA117–464%0.05
nukeA106–460%0.08
cacheS86–275%0.04
anubisS64–267%0.10
overpassS64–267%0.07
ancient—42–250%0.08
inferno—31–233%0.03
vertigo—33–0100%0.09
train—22–0100%0.10
office—21–150%0.02

Across the last 68 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (60% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

2,472Lifetime kills
1.06K/D · Top 50% of tracked players
110Matches
42.7%Match win rate
62.8%Headshot % · Top 5% of tracked players
0.0%Shot accuracy
252MVPs
29Hours (in match)
31Bombs planted
23Bombs defused

Most-used weapons

Lifetime map wins

147dust2
117nuke
40vertigo
26train
21inferno
14office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.5%Headshot accuracy
39.3%Accuracy (enemy spotted)
47.4%Spray accuracy
79.5%Counter-strafing
8.7°Preaim
551msReaction time
34.6%T opening success
57.0%CT opening success
0.49Enemies flashed / flash
5.3%Flash assists
4.41HE damage / grenade
11.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4917 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.6131% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
dust28–13-0.0125%24 Sept →
anubis10–130.1230%16 Sept →
nuke10–130.0833%10 Sept →
dust210–130.0725%2 Sept →
anubis11–130.0337%19 Aug →
nuke13–50.0518%19 Aug →
dust213–00.1030%15 Aug →
train13–50.0229%13 Aug →
nuke5–60.0229%9 Aug →
mirage13–30.0819%9 Aug →
mirage0–13-0.1060%31 Jul →
nuke13–10.2025%31 Jul →
inferno4–130.0330%31 Jul →
nuke8–130.0126%31 Jul →
nuke13–10.1617%31 Jul →
anubis13–70.0315%22 Jul →
anubis13–110.1527%22 Jul →
overpass13–40.1139%16 Jul →
office13–10.0617%16 Jul →
dust213–10.1231%9 Jul →
cache8–00.0426%9 Jul →
mirage13–10.0633%9 Jul →
office1–7-0.0127%9 Jul →
nuke6–130.0423%8 Jul →
mirage13–40.0639%1 Jul →
ancient0–13-0.040%1 Jul →
overpass11–130.0729%29 Jun →
nuke13–30.0411%29 Jun →
ancient9–120.1226%29 Jun →
dust21–7-0.130%29 Jun →
mirage13–4-0.0519%24 Jun →
vertigo13–2-0.0021%24 Jun →
cache13–10.0427%24 Jun →
cache13–20.0833%24 Jun →
mirage13–30.0627%13 Jun →
dust22–13-0.0350%13 Jun →
mirage8–10.1628%13 Jun →
ancient13–40.1314%4 Jun →
mirage13–30.0612%4 Jun →
dust213–100.1024%4 Jun →
mirage5–130.0818%4 Jun →
dust211–30.0640%4 Jun →
dust213–50.0745%8 May →
inferno2–13-0.0714%8 May →
cache12–120.0740%8 May →
dust213–80.1328%8 May →
cache13–8-0.029%2 May →
mirage11–130.0621%2 May →
ancient13–40.0931%2 May →
dust213–50.2527%2 May →
inferno13–60.1324%2 May →
dust213–70.1228%2 May →
cache13–30.1120%29 Apr →
cache13–40.1239%29 Apr →
cache3–13-0.0925%29 Apr →
nuke13–60.1938%21 Apr →
dust213–100.1023%20 Apr →
train13–30.1817%14 Apr →
vertigo13–60.0419%8 Apr →
anubis13–60.0717%1 Apr →
anubis7–10.2219%1 Apr →
mirage9–130.0213%26 Mar →
vertigo13–10.2329%26 Mar →
nuke13–110.0217%26 Mar →
overpass13–50.0429%14 Mar →
overpass12–120.1026%14 Mar →
overpass13–50.0621%14 Mar →
overpass13–20.0738%14 Mar →

Match data via Leetify.

Recent teammates

Milestones

Aim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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