muahh

muahh — CS2 Stats

LT76561199562618673[U:1:1602352945]Steam profile ↗✓ No bans

731Tracked matches69%Win rate2025Tracked since
1,740Hours in CS44Hrs last 2 wks
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating17,074Purple band · top ~20.1% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,074 +67 27 Sept – 4 Oct · 6 days played
16,73817,368peak 17,36827 Sept4 Oct
17,423Peak Premier in tracked matches
11Days played since 2026-09-26

Premier CS Rating

  • 294 below peak (17,368)
  • Next: Pink band at 20,000 — 2,926 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate44.0%44.3%46.9%2.9% short
Shot accuracy0.0%11.9%13.0%13.0% short
Kill/death ratio0.871.031.080.21 short
Match win rate47.1%45.2%46.7%meets

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmuahhPREMIER17,074 · Purple bandcsdb.gg/stats

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Performance scores

Aim49
Positioning52
Utility24

0–100 skill scores via Leetify.

Recent form

HOT58–33–9Last 10058%Win rateWWLTWWLWWW

Last 10 vs previous 10: +10pp win rate · +0.06 avg rating · +3.5pp headshot accuracy · −44ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 25%
  • Avg reaction 505ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 530ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim4.9
Utility2.4
Positioning5.2
Opening Duels3.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning5.2
Utility2.4
Mechanics3.6
Opening Duels4.8
Win Impact10.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time566ms−22ms
first ⅓ avg 588ms → last ⅓ avg 566ms
Headshot accuracy20.2%+5.5%
first ⅓ avg 14.7% → last ⅓ avg 20.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 8–6 · cache, 26 Sept →
36%Best headshot accuracy · 13–6 · train, 5 Oct →
344msFastest reaction time · 5–9 · nuke, 27 Sept →
13–1Biggest win · train, 27 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
10–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 100% over 5mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeS3422–1265%0.01
infernoB3317–1652%0.02
trainA85–363%0.05
ancientS65–183%0.03
mirageD51–420%-0.02
anubisS55–0100%0.06
vertigo—31–233%0.03
dust2—31–233%-0.01
cache—31–233%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,549Lifetime kills
0.87K/D
1,987Matches
47.1%Match win rate · Top 50% of Purple band
44.0%Headshot %
0.0%Shot accuracy
6,391MVPs
758Hours (in match)
630Bombs planted
374Bombs defused

Most-used weapons

Lifetime map wins

4,009nuke
2,431inferno
1,722dust2
232train
178vertigo
19office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.3%Headshot accuracy
31.6%Accuracy (enemy spotted)
32.9%Spray accuracy
66.1%Counter-strafing
9.9°Preaim
585msReaction time
44.4%T opening success
54.3%CT opening success
0.31Enemies flashed / flash
2.3%Flash assists
5.53HE damage / grenade
7.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3125 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–70.2125%9 Oct →
inferno9–40.1129%9 Oct →
vertigo7–9-0.0217%9 Oct →
inferno8–80.0431%9 Oct →
nuke13–4-0.0125%9 Oct →
train13–60.0636%5 Oct →
nuke4–13-0.0919%5 Oct →
train13–70.0823%5 Oct →
inferno9–50.1318%5 Oct →
inferno9–60.0020%5 Oct →
inferno9–7-0.0119%5 Oct →
ancient13–9-0.0127%5 Oct →
ancient16–14-0.0815%4 Oct →
inferno8–8-0.0529%4 Oct →
nuke9–20.1935%4 Oct →
inferno13–40.0413%4 Oct →
inferno3–9-0.0822%4 Oct →
nuke4–9-0.0314%4 Oct →
mirage13–11-0.0413%4 Oct →
train5–130.0321%4 Oct →
dust24–20.057%4 Oct →
inferno13–110.1016%4 Oct →
nuke10–30.0219%4 Oct →
nuke13–20.1215%4 Oct →
nuke13–50.0713%3 Oct →
inferno6–130.0314%3 Oct →
mirage7–13-0.017%3 Oct →
mirage3–13-0.0120%3 Oct →
inferno9–13-0.0719%3 Oct →
vertigo8–80.1019%3 Oct →
inferno4–9-0.0417%2 Oct →
inferno4–9-0.0325%2 Oct →
nuke9–50.0224%2 Oct →
inferno9–6-0.0014%2 Oct →
inferno9–50.0916%2 Oct →
nuke1–9-0.1619%2 Oct →
inferno6–90.0028%2 Oct →
anubis13–80.1114%1 Oct →
inferno7–90.0510%1 Oct →
nuke5–90.1315%1 Oct →
nuke9–60.1116%1 Oct →
inferno7–90.1412%1 Oct →
inferno4–9-0.0211%1 Oct →
inferno9–70.0935%1 Oct →
cache9–13-0.0510%30 Sept →
anubis13–5-0.040%30 Sept →
dust29–13-0.0315%30 Sept →
inferno9–10.0915%30 Sept →
dust27–13-0.0635%29 Sept →
inferno3–9-0.1918%29 Sept →
train13–110.0121%29 Sept →
train13–40.0018%29 Sept →
mirage15–15-0.0410%29 Sept →
nuke13–110.0116%29 Sept →
nuke9–40.0918%29 Sept →
nuke9–30.0519%29 Sept →
nuke5–9-0.030%29 Sept →
nuke9–3-0.0435%29 Sept →
nuke4–9-0.0619%28 Sept →
nuke9–6-0.0510%28 Sept →
nuke9–60.0427%28 Sept →
nuke9–5-0.0613%28 Sept →
nuke7–9-0.0314%28 Sept →
nuke8–80.0911%28 Sept →
nuke9–40.2129%28 Sept →
nuke9–3-0.0727%28 Sept →
nuke9–50.0617%28 Sept →
inferno6–9-0.0614%28 Sept →
inferno13–9-0.039%28 Sept →
nuke9–40.0122%28 Sept →
nuke9–6-0.0627%28 Sept →
nuke7–9-0.065%28 Sept →
nuke9–50.0620%28 Sept →
inferno6–9-0.0520%28 Sept →
inferno9–5-0.0310%28 Sept →
inferno13–3-0.025%28 Sept →
nuke13–40.038%28 Sept →
ancient5–130.0019%27 Sept →
anubis13–30.0215%27 Sept →
ancient13–30.2214%27 Sept →
inferno8–8-0.0818%27 Sept →
nuke5–9-0.0714%27 Sept →
train13–10.066%27 Sept →
inferno9–60.0820%27 Sept →
ancient13–11-0.0015%27 Sept →
mirage13–16-0.0216%27 Sept →
cache16–13-0.0022%27 Sept →
vertigo13–50.0116%27 Sept →
inferno13–40.0812%26 Sept →
train12–120.0411%26 Sept →
cache8–60.2419%26 Sept →
nuke9–13-0.025%26 Sept →
anubis13–100.1122%26 Sept →
ancient13–40.078%26 Sept →
inferno7–13-0.0311%26 Sept →
nuke8–8-0.036%26 Sept →
inferno13–70.1116%26 Sept →
nuke13–60.0716%26 Sept →
anubis13–20.1217%26 Sept →
train12–120.0927%26 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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