TrippyTyson

TrippyTyson — CS2 Stats

DE76561199521272004[U:1:1561006276]Steam profile ↗✓ No bans

1,177Tracked matches59%Win rate2025Tracked since
733Hours in CS
CSDB Rating6.1 SolidClutch Specialist
Premier CS Rating17,626Purple band · top ~17.9% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (32 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,626 +2,626 9 Aug – 30 Aug · 20 days played
15,00018,054peak 18,0549 Aug30 Aug
18,300Peak Premier in tracked matches
22Days played since 2026-08-09

Premier CS Rating

  • 428 below peak (18,054)
  • Next: Pink band at 20,000 — 2,374 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 1 Sep 2026 and 1 Oct 2026.

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,989), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate36.1%42.7%43.8%7.6% short
Shot accuracy0.0%11.3%12.0%12.0% short
Kill/death ratio1.010.991.02meets
Match win rate45.7%43.9%44.7%above

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTrippyTysonFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,626 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning48
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY49–47–4Last 10049%Win rateLLTLWWWWWW

Last 10 vs previous 10: +10pp win rate · +0.07 avg rating · +4.4pp headshot accuracy · −30ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 16%
  • Avg reaction 505ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 14%
  • Avg reaction 538ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.5 against its own average).

Aim7.3
Utility5.5
Positioning4.8
Opening Duels1.8
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 88% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning4.8
Utility5.5
Mechanics7.5
Opening Duels1.6
Win Impact7.9

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time572ms−0ms
first ⅓ avg 572ms → last ⅓ avg 572ms
Headshot accuracy12.1%−1.3%
first ⅓ avg 13.4% → last ⅓ avg 12.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 12–12 · inferno, 30 Aug →
24%Best headshot accuracy · 13–6 · dust2, 18 Aug →
422msFastest reaction time · 13–8 · ancient, 21 Aug →
13–2Biggest win · inferno, 18 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–2In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 82% over 11mirageWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B3315–1845%0.02
ancientA159–660%0.01
infernoB147–750%0.02
anubisC114–736%-0.01
cacheS119–282%0.03
mirageD82–625%0.05
nuke—41–325%0.02
train—21–150%-0.01
poseidon—10–10%0.12
overpass—11–0100%0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (25% over 8). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

33,222Lifetime kills
1.01K/D · Top 50% of Level 4 players
1,951Matches
45.7%Match win rate · Top 50% of Level 4 players
36.1%Headshot %
0.0%Shot accuracy
4,120MVPs
733Hours (in match)
1,369Bombs planted
549Bombs defused

Most-used weapons

Lifetime map wins

6,272dust2
2,131inferno
1,669nuke
417train
19office
10vertigo
9italy
3ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

45Matches
42%Win rate
1.27Avg K/D
93.0ADR
40%Headshot %

Clutches & streaks

50%1v1 clutch win
26%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust21450%1.4318.9
Cache729%1.2719.7
Inferno743%1.2719.1
Mirage560%1.2115.6
Ancient540%1.0516.0
Overpass367%1.6024.3
Anubis20%0.629.5
Nuke20%0.9213.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
37.1%Accuracy (enemy spotted)
38.3%Spray accuracy
83.9%Counter-strafing
9.3°Preaim
570msReaction time
32.3%T opening success
40.8%CT opening success
0.55Enemies flashed / flash
2.1%Flash assists
10.27HE damage / grenade
10.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.0352% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.2585% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust23–130.0219%30 Aug →
anubis9–13-0.0513%30 Aug →
inferno12–120.1414%30 Aug →
mirage10–130.0616%29 Aug →
dust213–110.1320%29 Aug →
ancient13–70.0510%29 Aug →
mirage13–70.1214%29 Aug →
cache13–80.089%28 Aug →
inferno13–8-0.058%27 Aug →
cache13–30.0513%26 Aug →
ancient9–130.035%26 Aug →
anubis13–80.0310%26 Aug →
dust213–110.0410%26 Aug →
ancient3–13-0.065%25 Aug →
mirage2–10-0.073%25 Aug →
dust213–10-0.049%25 Aug →
ancient13–5-0.015%24 Aug →
nuke13–6-0.0114%24 Aug →
ancient7–130.0411%24 Aug →
dust25–13-0.0521%24 Aug →
anubis13–50.0712%23 Aug →
ancient9–13-0.0216%23 Aug →
dust213–90.0214%23 Aug →
ancient7–13-0.056%23 Aug →
dust216–14-0.0420%23 Aug →
dust23–130.0112%22 Aug →
ancient13–7-0.019%22 Aug →
cache16–130.0511%22 Aug →
dust210–13-0.046%22 Aug →
inferno16–120.0715%22 Aug →
dust20–13-0.0610%22 Aug →
mirage13–60.0819%21 Aug →
dust216–130.0617%21 Aug →
cache13–70.0612%21 Aug →
cache13–70.0215%21 Aug →
dust210–130.0418%21 Aug →
inferno10–13-0.0217%21 Aug →
ancient13–8-0.0310%21 Aug →
inferno5–13-0.0211%20 Aug →
cache13–110.1015%20 Aug →
mirage8–130.0318%20 Aug →
anubis13–5-0.0315%20 Aug →
poseidon8–80.1216%19 Aug →
inferno9–60.0611%19 Aug →
nuke5–130.0414%19 Aug →
cache10–130.0410%19 Aug →
mirage7–130.0424%19 Aug →
inferno13–20.0216%18 Aug →
dust213–60.0824%18 Aug →
inferno13–70.0820%18 Aug →
anubis10–130.009%18 Aug →
anubis9–130.0912%18 Aug →
dust212–120.0819%18 Aug →
ancient8–130.0112%17 Aug →
anubis4–13-0.0716%17 Aug →
dust213–90.0612%17 Aug →
ancient13–10-0.0216%17 Aug →
inferno7–130.028%17 Aug →
dust27–13-0.014%17 Aug →
anubis9–130.0116%16 Aug →
inferno13–90.039%16 Aug →
dust213–80.0713%16 Aug →
dust213–80.067%16 Aug →
mirage7–130.0311%16 Aug →
dust216–130.0210%16 Aug →
dust28–13-0.038%16 Aug →
inferno11–130.0410%16 Aug →
train6–13-0.0017%15 Aug →
nuke11–130.0214%15 Aug →
dust29–130.0011%15 Aug →
inferno10–13-0.047%15 Aug →
dust24–130.0218%15 Aug →
dust26–13-0.0114%14 Aug →
overpass13–40.0811%14 Aug →
inferno13–4-0.029%14 Aug →
dust29–130.0618%13 Aug →
cache1–13-0.0415%13 Aug →
dust29–130.0514%13 Aug →
nuke13–160.0217%12 Aug →
ancient13–110.036%12 Aug →
dust210–130.0010%12 Aug →
ancient8–00.0812%12 Aug →
dust213–80.0919%12 Aug →
cache13–60.0215%12 Aug →
anubis4–13-0.0519%11 Aug →
cache13–20.0317%11 Aug →
dust23–13-0.0412%11 Aug →
cache13–9-0.0612%11 Aug →
anubis13–7-0.0310%11 Aug →
inferno4–13-0.0613%11 Aug →
dust213–11-0.0016%11 Aug →
dust213–40.0512%10 Aug →
ancient13–100.0513%10 Aug →
dust213–50.0321%10 Aug →
dust212–12-0.0012%10 Aug →
mirage10–130.119%9 Aug →
anubis3–13-0.056%9 Aug →
dust210–13-0.0110%9 Aug →
train13–8-0.0117%9 Aug →
ancient13–20.1118%9 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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