Horunge

Horunge — CS2 Stats

EH76561199491617808[U:1:1531352080]Steam profile ↗✓ No bans

474Tracked matches41%Win rate2023Tracked since
207Hours in CS
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating9,472Light Blue band · top ~57.4% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 474 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 9,472 +3,700 23 Aug – 10 Nov · 14 days played
4,6609,999peak 9,99923 Aug10 Nov
10,000Peak Premier in tracked matches
49Days played since 2024-08-23

Premier CS Rating

  • 527 below peak (9,999)
  • Next: Blue band at 10,000 — 528 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate53.5%39.9%42.0%above
Shot accuracy3.7%7.0%9.6%5.9% short
Kill/death ratio1.060.920.98above
Match win rate47.0%42.3%43.8%above

This profile matches the typical Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHorungePREMIER9,472 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim81
Positioning52
Utility38

0–100 skill scores via Leetify.

Recent form

HOT43–52–5Last 10043%Win rateLWLWWWWLWW

Last 10 vs previous 10: +50pp win rate · −0.02 avg rating · −4.8pp headshot accuracy · +11ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 688ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 715ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 710ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim8.1
Utility3.8
Positioning5.2
Opening Duels4.0

Excellent counter-strafingStrong CT-side openerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 725ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.2
Utility3.8
Mechanics9.3
Opening Duels3.5
Win Impact2.1

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg -0.00
Reaction time723ms+53ms
first ⅓ avg 670ms → last ⅓ avg 723ms
Headshot accuracy22.7%+8.9%
first ⅓ avg 13.8% → last ⅓ avg 22.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–6 · inferno, 2 Mar →
46%Best headshot accuracy · 5–9 · vertigo, 23 Mar →
484msFastest reaction time · 4–13 · mirage, 17 Feb →
13–2Biggest win · mirage, 21 Dec →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–3In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 55% over 29vertigoWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
mirageA2916–1355%-0.00
infernoB2612–1446%0.01
vertigoD143–1121%-0.02
ancientD93–633%-0.01
dust2C52–340%-0.06
overpassC52–340%0.01
nuke—42–250%-0.02
cache—32–167%0.01
anubis—31–233%0.01
whistle—10–10%-0.28
palais—10–10%-0.07

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,756Lifetime kills
1.06K/D · Top 25% of Light Blue band
846Matches
47.0%Match win rate · Top 25% of Light Blue band
53.5%Headshot % · Top 10% of Light Blue band
3.7%Shot accuracy
2,373MVPs
207Hours (in match)
757Bombs planted
129Bombs defused

Most-used weapons

Lifetime map wins

1,670vertigo
1,428inferno
330dust2
258nuke
95cbble
9train
2lake
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
39.5%Accuracy (enemy spotted)
43.4%Spray accuracy
91.6%Counter-strafing
9.5°Preaim
725msReaction time
33.5%T opening success
54.2%CT opening success
0.70Enemies flashed / flash
3.8%Flash assists
5.51HE damage / grenade
6.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 725.4555ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.4525% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage0–8-0.1320%19 May →
nuke13–80.0223%19 May →
cache6–130.0023%29 Apr →
cache13–10-0.0328%29 Apr →
cache13–30.0618%29 Apr →
mirage13–70.0620%17 Apr →
anubis11–2-0.0114%17 Apr →
anubis8–13-0.0121%16 Apr →
dust213–7-0.0117%16 Apr →
mirage16–13-0.0220%16 Apr →
mirage8–130.0618%14 Apr →
nuke6–130.0529%14 Apr →
nuke13–5-0.0815%12 Apr →
mirage8–1-0.0411%9 Apr →
ancient6–130.0431%8 Apr →
anubis7–130.0511%6 Apr →
mirage8–130.0225%3 Apr →
ancient9–130.0339%2 Apr →
vertigo4–9-0.0426%28 Mar →
vertigo5–9-0.0046%23 Mar →
vertigo5–130.0823%22 Mar →
vertigo9–60.1026%14 Mar →
vertigo9–20.1436%14 Mar →
mirage4–13-0.0626%5 Mar →
nuke2–13-0.0620%5 Mar →
mirage12–12-0.0419%1 Mar →
ancient10–13-0.0315%26 Feb →
dust21–13-0.0729%26 Feb →
mirage7–13-0.0921%18 Jan →
mirage11–130.0524%11 Jan →
mirage13–8-0.0325%7 Jan →
dust213–9-0.0620%5 Jan →
vertigo1–13-0.109%6 Apr →
vertigo2–9-0.0718%15 Mar →
inferno1–9-0.185%15 Mar →
inferno9–50.1121%15 Mar →
mirage13–9-0.0122%9 Mar →
mirage13–110.0411%2 Mar →
vertigo1–9-0.1812%2 Mar →
inferno9–60.2534%2 Mar →
vertigo2–9-0.1718%1 Mar →
overpass8–80.0138%1 Mar →
inferno9–60.1913%28 Feb →
inferno7–90.0422%28 Feb →
inferno6–9-0.0438%28 Feb →
mirage13–110.0319%22 Feb →
dust22–9-0.110%18 Feb →
mirage4–130.0125%17 Feb →
overpass4–9-0.0522%17 Feb →
mirage13–11-0.0128%17 Feb →
ancient4–130.0019%16 Feb →
whistle1–9-0.2818%16 Feb →
palais3–9-0.0718%16 Feb →
overpass9–50.0825%2 Feb →
inferno2–9-0.1910%2 Feb →
inferno4–9-0.0331%2 Feb →
dust27–13-0.0631%29 Jan →
inferno9–70.0618%29 Jan →
vertigo6–9-0.0610%25 Jan →
vertigo5–9-0.0016%29 Dec →
inferno9–70.1220%29 Dec →
mirage13–9-0.0016%28 Dec →
mirage8–13-0.0414%28 Dec →
mirage13–10-0.0211%28 Dec →
mirage1–13-0.0121%26 Dec →
mirage13–90.0025%23 Dec →
mirage13–40.0622%23 Dec →
ancient3–13-0.0514%23 Dec →
mirage10–10.077%22 Dec →
inferno9–60.1020%22 Dec →
mirage2–13-0.068%22 Dec →
mirage13–20.0824%21 Dec →
inferno9–50.0211%21 Dec →
inferno2–9-0.2125%21 Dec →
inferno9–30.1111%21 Dec →
vertigo8–8-0.019%21 Dec →
overpass3–9-0.1211%21 Dec →
mirage13–7-0.039%19 Dec →
inferno7–13-0.0210%19 Dec →
ancient13–10-0.007%19 Dec →
mirage13–3-0.0126%19 Dec →
inferno4–9-0.2018%19 Dec →
mirage5–13-0.0214%18 Dec →
vertigo6–9-0.0215%17 Dec →
overpass7–30.1510%17 Dec →
inferno6–9-0.0311%17 Dec →
inferno7–9-0.0111%17 Dec →
inferno2–6-0.0712%16 Dec →
ancient8–13-0.1117%20 Sept →
inferno9–60.0716%20 Sept →
ancient13–100.000%31 Aug →
inferno9–10.218%31 Aug →
inferno9–20.1920%31 Aug →
inferno9–70.0210%31 Aug →
inferno8–8-0.0810%31 Aug →
inferno3–9-0.1021%25 Aug →
inferno15–15-0.0117%23 Aug →
mirage5–130.0116%23 Aug →
vertigo13–100.0715%23 Aug →
ancient13–20.0423%23 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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