Frisky_Bull

Frisky_Bull — CS2 Stats

76561199422699290[U:1:1462433562]Steam profile ↗✓ No bans

1,298Tracked matches26%Win rate2023Tracked since
1,988Hours in CS4Hrs last 2 wks
CSDB Rating1.3 LearningPositional Player
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (40 days ago). Ranks are recorded once per day this page is viewed.

+43Tracked matches · now 1,298
−15.5ppWin rate · 41.4% → 25.9%

Rating over time

39Days played since 2026-07-09

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim10
Positioning18
Utility6

0–100 skill scores via Leetify.

Recent form

COLD32–64–4Last 10032%Win rateLLLWLLLTLL

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +17.6pp headshot accuracy · +83ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 39%
  • Avg reaction 681ms

Last 10

  • 1–8–1 · 10% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 27%
  • Avg reaction 770ms

Last 20

  • 3–15–2 · 15% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 729ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1 against its own average).

Aim1.0
Utility0.6
Positioning1.8
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 722ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.0
Positioning1.8
Utility0.6
Mechanics3.9
Opening Duels0.0
Win Impact0.0

Composite 1.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time729ms+51ms
first ⅓ avg 678ms → last ⅓ avg 729ms
Headshot accuracy14.1%+4.3%
first ⅓ avg 9.8% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · nuke, 12 Sept →
75%Best headshot accuracy · 5–13 · nuke, 9 Oct →
359msFastest reaction time · 1–13 · nuke, 21 Jul →
13–3Biggest win · nuke, 18 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
4–6In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 33% over 79vertigoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
nukeD7926–5333%-0.01
vertigoD71–614%0.03
inferno—31–233%-0.01
office—21–150%-0.03
overpass—21–150%-0.02
cache—20–20%-0.04
dust2—20–20%0.02
mirage—11–0100%-0.00
shelter—10–10%0.05
eldorado—11–0100%-0.03

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

47,850Lifetime kills
0.82K/D
3,015Matches
37.0%Match win rate
27.2%Headshot %
9.8%Shot accuracy
5,627MVPs
1,312Hours (in match)
1,705Bombs planted
623Bombs defused

Most-used weapons

AK-4712,451
AWP10,728
Knife2,525
MP91,057
MAG-71,016

Lifetime map wins

12,403nuke
1,525dust2
1,214inferno
993vertigo
504office
262train
28cbble
26italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.7%Headshot accuracy
28.0%Accuracy (enemy spotted)
31.1%Spray accuracy
67.3%Counter-strafing
17.8°Preaim
722msReaction time
19.7%T opening success
10.6%CT opening success
0.12Enemies flashed / flash
0.0%Flash assists
4.07HE damage / grenade
0.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 17.7833° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6749% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 721.9556ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke7–13-0.0258%9 Oct →
nuke5–130.0175%9 Oct →
nuke11–13-0.0116%9 Oct →
nuke13–11-0.0112%9 Oct →
nuke1–13-0.1033%9 Oct →
nuke6–13-0.0213%5 Oct →
nuke2–13-0.1014%5 Oct →
office12–12-0.0527%25 Sept →
nuke9–13-0.106%25 Sept →
nuke6–130.1011%24 Sept →
nuke5–13-0.016%24 Sept →
vertigo2–13-0.029%24 Sept →
nuke13–10-0.0811%22 Sept →
nuke13–110.018%22 Sept →
nuke12–12-0.063%22 Sept →
nuke9–13-0.0019%21 Sept →
nuke6–13-0.040%20 Sept →
nuke10–13-0.1213%20 Sept →
nuke8–13-0.0513%20 Sept →
nuke10–130.089%20 Sept →
nuke2–13-0.0717%20 Sept →
nuke13–40.096%20 Sept →
nuke12–120.079%19 Sept →
nuke10–13-0.0217%19 Sept →
nuke5–13-0.080%13 Sept →
nuke10–13-0.090%13 Sept →
nuke6–13-0.069%13 Sept →
nuke13–50.1515%12 Sept →
nuke4–10.020%12 Sept →
nuke8–40.0111%12 Sept →
nuke5–13-0.028%10 Sept →
nuke7–130.025%10 Sept →
nuke10–130.0715%10 Sept →
nuke2–130.0313%10 Sept →
nuke2–13-0.010%10 Sept →
nuke13–80.095%9 Sept →
nuke8–13-0.076%9 Sept →
nuke4–13-0.049%9 Sept →
nuke13–100.039%9 Sept →
nuke13–5-0.030%8 Sept →
nuke8–13-0.060%8 Sept →
nuke2–13-0.0215%8 Sept →
inferno2–12-0.059%8 Sept →
overpass2–13-0.029%3 Sept →
nuke2–13-0.0312%3 Sept →
overpass13–8-0.038%1 Sept →
nuke3–5-0.0117%31 Aug →
nuke12–90.027%31 Aug →
nuke10–70.0133%30 Aug →
nuke6–13-0.0312%30 Aug →
nuke13–7-0.0421%30 Aug →
nuke11–130.048%30 Aug →
nuke9–60.0721%30 Aug →
nuke13–8-0.0012%30 Aug →
nuke13–60.0713%26 Aug →
mirage13–10-0.0010%24 Aug →
cache8–13-0.037%24 Aug →
nuke3–13-0.077%19 Aug →
nuke7–13-0.0215%18 Aug →
nuke13–30.086%18 Aug →
nuke6–13-0.0313%18 Aug →
nuke12–120.040%18 Aug →
nuke13–100.019%18 Aug →
nuke13–11-0.030%18 Aug →
nuke4–130.0710%18 Aug →
nuke2–13-0.0316%15 Aug →
nuke11–13-0.0113%15 Aug →
nuke1–13-0.070%15 Aug →
nuke5–130.0118%12 Aug →
nuke13–30.1310%12 Aug →
dust25–130.1016%7 Aug →
nuke5–13-0.053%7 Aug →
nuke2–13-0.1013%7 Aug →
vertigo5–13-0.030%7 Aug →
nuke6–13-0.066%7 Aug →
nuke13–40.057%6 Aug →
nuke13–70.0110%6 Aug →
nuke4–13-0.049%6 Aug →
nuke13–11-0.0118%3 Aug →
nuke13–70.0311%3 Aug →
nuke2–13-0.0313%31 Jul →
cache0–13-0.0620%29 Jul →
vertigo11–130.054%29 Jul →
dust26–13-0.0512%29 Jul →
nuke10–13-0.0619%26 Jul →
nuke5–13-0.100%26 Jul →
nuke13–70.092%24 Jul →
vertigo11–120.045%23 Jul →
nuke8–13-0.0315%23 Jul →
nuke13–40.065%22 Jul →
nuke1–13-0.0614%21 Jul →
inferno2–130.004%17 Jul →
vertigo10–130.0511%14 Jul →
inferno9–60.0017%13 Jul →
vertigo7–130.1011%11 Jul →
vertigo13–80.0313%11 Jul →
office13–8-0.0012%11 Jul →
nuke6–130.038%10 Jul →
shelter3–130.053%9 Jul →
eldorado9–6-0.0316%9 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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