N3x0r_2

N3x0r_2 — CS2 Stats

76561199387831073[U:1:1427565345]Steam profile ↗✓ No bans

293Tracked matches54%Win rate2025Tracked since
1,338Hours in CS46Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating21,899Top 50% of 215,386 CSDB-tracked playersPink band · top ~6.4% of ranked players (population est.)
CSDB Leaderboard#58390 of 261542 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,899 +3,120 27 Sept – 12 Nov · 30 days played
18,77922,725peak 22,72527 Sept12 Nov
22,725Peak Premier in tracked matches
40Days played since 2026-09-26

Premier CS Rating

  • 826 below peak (22,725)
  • +33 over 30 days · steady
  • Next: Red band at 25,000 — 3,101 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate54.9%48.2%50.9%above
Shot accuracy11.5%13.2%13.7%2.2% short
Kill/death ratio1.241.071.09above
Match win rate51.1%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGN3x0r_2FACEITLevel 9STANDINGTop 20.7% of rankedPREMIER21,899 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning59
Utility46

0–100 skill scores via Leetify.

Recent form

COLD48–47–5Last 10048%Win rateWLLLWLLWLT

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −3.9pp headshot accuracy · −13ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 558ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 559ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim8.6
Utility4.6
Positioning5.9
Opening Duels3.1
Clutch3.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 92% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 62% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.9
Utility4.6
Mechanics7.7
Opening Duels4.9
Win Impact6.2

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.00
Reaction time561ms+25ms
first ⅓ avg 536ms → last ⅓ avg 561ms
Headshot accuracy22.9%−0.0%
first ⅓ avg 23.0% → last ⅓ avg 22.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 9–5 · inferno, 3 Oct →
41%Best headshot accuracy · 13–6 · nuke, 24 Oct →
375msFastest reaction time · 8–8 · inferno, 12 Oct →
13–2Biggest win · anubis, 23 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
8–13In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 70% over 10ancientWeakest map · 13% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2213–959%0.02
infernoC198–1142%0.02
cacheC177–1041%-0.01
anubisA148–657%0.01
dust2S107–370%-0.00
ancientD81–713%-0.02
nukeA74–357%0.02
vertigo—20–20%-0.03
poseidon—10–10%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (13% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

44,497Lifetime kills
1.24K/D · Top 25% of Level 9 players
2,381Matches
51.1%Match win rate · Top 25% of Level 9 players
54.9%Headshot % · Top 25% of Level 9 players
11.5%Shot accuracy
7,390MVPs
763Hours (in match)
2,488Bombs planted
527Bombs defused

Most-used weapons

AK-4716,711
AWP5,321
MP91,396
Knife755

Lifetime map wins

2,534inferno
1,599dust2
948nuke
915vertigo
178cbble
140train
24office
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

125Matches
60%Win rate
1.26Avg K/D
80.7ADR
56%Headshot %

Clutches & streaks

38%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage4560%1.3615.9
Dust22875%1.2515.9
Anubis1650%1.0815.4
Ancient1258%1.2321.0
Cache1070%1.3514.7
Inferno743%1.2215.7
Nuke520%0.9814.4
Vertigo250%0.8014.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
36.4%Accuracy (enemy spotted)
41.9%Spray accuracy
84.5%Counter-strafing
9.4°Preaim
553msReaction time
61.5%T opening success
37.3%CT opening success
0.46Enemies flashed / flash
7.6%Flash assists
8.60HE damage / grenade
3.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4577 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.3424% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

13% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–110.0321%13 Nov →
ancient4–130.0124%13 Nov →
ancient10–13-0.0419%12 Nov →
ancient9–13-0.0723%11 Nov →
mirage13–80.1221%11 Nov →
anubis11–13-0.0128%11 Nov →
cache7–13-0.0428%11 Nov →
inferno13–11-0.0313%10 Nov →
inferno9–13-0.0127%8 Nov →
anubis12–12-0.0913%7 Nov →
cache13–5-0.0524%7 Nov →
cache6–20.0235%6 Nov →
cache11–13-0.0031%6 Nov →
vertigo8–130.0529%5 Nov →
nuke8–13-0.0522%5 Nov →
ancient6–13-0.0326%5 Nov →
inferno13–11-0.0411%5 Nov →
anubis13–60.0623%4 Nov →
mirage13–70.0222%4 Nov →
dust213–11-0.0632%3 Nov →
cache16–130.0429%2 Nov →
dust213–60.0333%2 Nov →
cache13–70.0226%2 Nov →
dust213–70.0320%1 Nov →
anubis15–150.0619%1 Nov →
nuke11–130.0630%29 Oct →
anubis13–90.0113%28 Oct →
ancient10–13-0.0221%28 Oct →
anubis13–5-0.0415%28 Oct →
dust29–130.0333%28 Oct →
mirage13–60.0718%27 Oct →
cache1–5-0.0913%27 Oct →
mirage7–130.0416%27 Oct →
cache13–100.0322%27 Oct →
anubis13–40.0925%26 Oct →
nuke11–130.0832%26 Oct →
mirage8–130.0133%26 Oct →
mirage13–11-0.0018%25 Oct →
dust213–50.0319%25 Oct →
nuke13–6-0.0241%24 Oct →
cache11–130.0020%23 Oct →
cache7–130.0026%23 Oct →
anubis13–70.0325%23 Oct →
anubis13–2-0.056%23 Oct →
dust210–13-0.0322%22 Oct →
mirage13–40.0330%22 Oct →
cache10–13-0.0321%22 Oct →
mirage11–130.0119%22 Oct →
cache11–130.0133%22 Oct →
ancient13–30.0718%21 Oct →
mirage15–15-0.0523%21 Oct →
anubis11–13-0.0321%21 Oct →
anubis11–130.1026%21 Oct →
dust210–13-0.0116%20 Oct →
inferno9–30.2837%19 Oct →
mirage13–70.0123%19 Oct →
cache13–11-0.0213%18 Oct →
inferno11–130.0619%18 Oct →
cache4–130.0033%18 Oct →
mirage11–13-0.0118%15 Oct →
inferno4–130.0241%14 Oct →
mirage13–11-0.0216%12 Oct →
ancient13–16-0.0217%12 Oct →
inferno8–80.0112%12 Oct →
inferno6–9-0.0529%11 Oct →
inferno9–40.0635%11 Oct →
inferno1–9-0.1714%11 Oct →
mirage13–80.0622%11 Oct →
dust213–30.0631%11 Oct →
vertigo6–9-0.1021%11 Oct →
inferno0–9-0.194%10 Oct →
mirage13–20.0725%9 Oct →
inferno9–50.0422%9 Oct →
mirage14–16-0.0023%7 Oct →
inferno9–50.1432%7 Oct →
inferno8–8-0.0710%6 Oct →
mirage13–11-0.0312%6 Oct →
nuke13–40.0513%6 Oct →
nuke13–6-0.0435%4 Oct →
nuke13–40.0730%4 Oct →
inferno9–50.0114%4 Oct →
cache7–13-0.0127%4 Oct →
inferno9–50.3119%3 Oct →
dust213–9-0.0626%3 Oct →
mirage10–13-0.0022%3 Oct →
cache9–13-0.0321%3 Oct →
mirage9–130.0622%2 Oct →
inferno10–13-0.0023%2 Oct →
anubis13–80.0322%2 Oct →
cache16–13-0.0517%2 Oct →
mirage13–90.0539%1 Oct →
mirage2–13-0.0228%30 Sept →
anubis13–9-0.0131%29 Sept →
anubis11–13-0.0430%27 Sept →
ancient0–7-0.0118%27 Sept →
inferno7–13-0.0421%27 Sept →
dust213–5-0.0324%27 Sept →
inferno3–130.0121%27 Sept →
mirage16–120.0423%26 Sept →
poseidon6–9-0.0529%26 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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