TaZ3R

TaZ3R — CS2 Stats

76561199376266706[U:1:1416000978]Steam profile ↗✓ No bans

3,231Tracked matches40%Win rate2023Tracked since
3,498Hours in CS16Hrs last 2 wks
CSDB Rating2.9 LearningPositional Player
FaceitLevel 8 · 1,764 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,764 → 1,764
+22Tracked matches · now 3,231
0.0ppWin rate · 40.0% → 40.0%

Rating over time

Faceit ELO: 1,764 +0 15 Sept – 17 Sept · 2 observations
1,7641,764peak 1,76415 Sept17 Sept
1,764Highest Faceit ELO seen on CSDB
80Days played since 2025-04-21

Faceit ELO

  • At peak — 1,764
  • Next: Level 10 at 2,001 — 237 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-15
  • Level 8 first seen 2026-09-15

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches25——
Win rate64%——
K/D0.97——
Headshot %39%——

Measured 15 Sep 2026 → 12 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=14,773), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate46.7%46.8%48.2%1.5% short
Shot accuracy2.4%13.0%13.3%10.8% short
Kill/death ratio0.931.061.070.14 short
Match win rate46.7%46.3%46.9%meets

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTaZ3RFACEITLevel 8 · 1,764 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,764csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim33
Positioning52
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY47–53Last 10047%Win rateLWLWLLWWLW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · −1.8pp headshot accuracy · −86ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 500ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 482ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 525ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim3.3
Utility3.5
Positioning5.2
Opening Duels3.0
Clutch3.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 52% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning5.2
Utility3.5
Mechanics0.5
Opening Duels2.6
Win Impact1.7

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time558ms−13ms
first ⅓ avg 572ms → last ⅓ avg 558ms
Headshot accuracy15.5%−1.3%
first ⅓ avg 16.8% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–9 · inferno, 2 May →
33%Best headshot accuracy · 13–11 · inferno, 4 May →
375msFastest reaction time · 5–13 · anubis, 29 Aug →
11–0Biggest win · overpass, 12 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
12–14In matches decided by ≤2 rounds
13Overtime games

Map breakdown

overpassBest map · 80% over 5anubisWeakest map · 27% over 22
MapGradePlayedRecordWin rateAvg rating
ancientA2616–1062%-0.00
infernoC2410–1442%-0.01
anubisD226–1627%-0.03
nukeA138–562%-0.02
overpassS54–180%0.02
mirage—42–250%0.01
train—21–150%-0.00
dust2—20–20%-0.03
office—10–10%-0.05
cache—10–10%-0.09

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (27% over 22). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

60,139Lifetime kills
0.93K/D
3,517Matches
46.7%Match win rate · Top 50% of Level 8 players
46.7%Headshot %
2.4%Shot accuracy
8,038MVPs
1,444Hours (in match)
3,103Bombs planted
709Bombs defused

Most-used weapons

AK-4719,557
AWP7,394
Knife2,795
MP92,691
MAC-102,336
FAMAS1,145

Lifetime map wins

5,606inferno
4,356vertigo
3,379nuke
1,989dust2
586train
73office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,250Matches
50%Win rate
1.02Avg K/D
77.9ADR
49%Headshot %

Clutches & streaks

38%1v1 clutch win
22%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis75050%1.0516.8
Ancient52352%1.0116.8
Mirage42147%1.0316.4
Inferno39749%1.0115.8
Vertigo32853%1.0216.8
Nuke26352%1.0617.0
Dust213841%0.9816.0
Overpass9753%0.9615.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.6%Headshot accuracy
33.2%Accuracy (enemy spotted)
33.4%Spray accuracy
52.3%Counter-strafing
12.9°Preaim
559msReaction time
24.9%T opening success
50.8%CT opening success
0.42Enemies flashed / flash
5.5%Flash assists
8.04HE damage / grenade
4.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.9154° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4202 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.1013%11 Oct →
nuke13–80.0921%9 Oct →
ancient11–13-0.0515%1 Oct →
ancient16–140.0210%14 Sept →
anubis8–13-0.078%13 Sept →
anubis11–13-0.049%7 Sept →
ancient16–14-0.0414%29 Aug →
ancient13–80.0626%29 Aug →
anubis5–13-0.0210%29 Aug →
ancient13–90.0912%15 Aug →
anubis11–13-0.0115%8 Aug →
ancient14–16-0.0313%8 Aug →
anubis1–13-0.109%6 Aug →
ancient3–13-0.0724%1 Aug →
ancient13–10-0.019%29 Jul →
inferno13–80.0218%25 Jul →
ancient10–13-0.0310%12 Jul →
office11–13-0.0522%5 Jul →
inferno10–13-0.0319%5 Jul →
nuke13–6-0.0419%13 Jun →
anubis4–13-0.147%13 Jun →
ancient13–7-0.020%6 Jun →
ancient13–8-0.0115%1 Jun →
ancient8–13-0.0331%31 May →
cache7–13-0.0913%30 May →
nuke10–130.0319%29 May →
ancient9–13-0.0330%17 May →
inferno13–90.1319%2 May →
overpass7–130.0122%25 Apr →
ancient16–14-0.0217%19 Apr →
nuke8–13-0.109%29 Mar →
anubis10–13-0.0714%29 Mar →
inferno13–11-0.0121%15 Feb →
inferno9–13-0.0216%9 Feb →
anubis9–13-0.0415%7 Feb →
anubis13–110.0421%6 Feb →
nuke14–160.0121%4 Feb →
anubis13–90.0113%4 Feb →
anubis16–13-0.0129%3 Feb →
ancient10–13-0.0620%17 Jan →
inferno9–13-0.0114%11 Jan →
overpass13–60.0621%2 Jan →
nuke13–7-0.0219%1 Jan →
ancient13–60.0431%29 Dec →
nuke13–70.0216%26 Dec →
nuke10–13-0.0618%21 Dec →
train11–13-0.0221%19 Dec →
nuke13–60.0314%17 Dec →
inferno13–9-0.0120%16 Nov →
train13–80.0114%26 Oct →
overpass13–11-0.0219%25 Oct →
ancient13–50.0125%23 Oct →
inferno10–13-0.0023%20 Oct →
inferno13–60.0130%19 Oct →
ancient8–130.0221%12 Oct →
inferno22–20-0.0022%18 Sept →
overpass11–00.0420%12 Sept →
ancient13–6-0.0423%31 Aug →
nuke13–5-0.0219%25 Aug →
inferno11–13-0.0219%11 Aug →
inferno5–130.1227%10 Aug →
nuke19–15-0.0221%9 Aug →
ancient13–9-0.0124%5 Aug →
overpass16–140.0321%5 Aug →
inferno13–110.0024%21 Jul →
anubis13–6-0.0710%11 Jul →
ancient6–130.0123%10 Jul →
anubis11–13-0.0123%10 Jul →
ancient13–8-0.0816%9 Jul →
inferno7–13-0.0412%7 Jul →
mirage11–13-0.0310%29 Jun →
anubis6–13-0.047%28 Jun →
mirage9–13-0.0220%15 Jun →
mirage13–30.0911%15 Jun →
inferno12–16-0.0714%8 Jun →
anubis13–11-0.0112%7 Jun →
anubis8–13-0.0414%2 Jun →
inferno7–13-0.0811%2 Jun →
ancient13–30.0520%2 Jun →
anubis4–13-0.0117%2 Jun →
dust211–13-0.0022%2 Jun →
mirage13–70.0215%1 Jun →
inferno11–13-0.0519%1 Jun →
anubis0–5-0.0519%25 May →
inferno4–13-0.0515%25 May →
inferno13–7-0.0315%24 May →
inferno13–100.0520%24 May →
anubis8–13-0.0319%24 May →
nuke16–14-0.0013%22 May →
ancient13–30.0723%18 May →
inferno11–130.0425%16 May →
anubis10–130.0120%15 May →
dust22–13-0.0712%11 May →
inferno10–13-0.0420%5 May →
ancient14–160.0216%5 May →
ancient19–160.0225%4 May →
inferno13–110.0133%4 May →
inferno7–13-0.0613%28 Apr →
anubis13–80.0719%27 Apr →
anubis2–13-0.066%21 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.