evoza1g

evoza1g — CS2 Stats

76561199372154296[U:1:1411888568]Steam profile ↗✓ No bans

1,179Tracked matches60%Win rate2022Tracked since
1,794Hours in CS1Hrs last 2 wks
CSDB Rating7.6 StrongPositional Player
Premier CS Rating20,584Top 50% of 175,286 CSDB-tracked playersPink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#66076 of 222953 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 20,584 → 20,584
+1Tracked matches · now 1,179
−3.3ppWin rate · 63.3% → 60.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 33 days played since 22 Aug 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 20,584 +2,860 22 Aug1 Sept · 20 days played
14,99920,963peak 20,96322 Aug1 Sept
20,963Peak Premier in tracked matches
33Days played since 2025-08-22

Premier CS Rating

  • 379 below peak (20,963)
  • 0 over 90 days
  • Next: Red band at 25,000 4,416 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=35,202), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate66.4%47.0%49.2%above
Shot accuracy10.2%13.0%13.4%3.1% short
Kill/death ratio1.341.081.12above
Match win rate52.3%46.7%48.5%above

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGevoza1gPREMIER20,584 · Pink bandcsdb.gg/stats

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Performance scores

Aim91
Positioning72
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY6040Last 10060%Win rateLWWWWWWLLL

Last 10 vs previous 10: +20pp win rate · +0.05 avg rating · +2.3pp headshot accuracy · −23ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 30%
  • Avg reaction 650ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 33%
  • Avg reaction 592ms

Last 20

  • 1010 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 31%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim9.1
Utility4.1
Positioning7.2
Opening Duels5.7
Clutch4.2

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.2
Utility4.1
Mechanics9.1
Opening Duels4.6
Win Impact8.3

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time583ms−65ms
first ⅓ avg 648ms → last ⅓ avg 583ms
Headshot accuracy32.2%+3.2%
first ⅓ avg 29.1% → last ⅓ avg 32.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–0 · nuke, 10 May
71%Best headshot accuracy · 0–13 · warden, 16 May
422msFastest reaction time · 10–4 · inferno, 8 May
13–0Biggest win · nuke, 10 May

Across the last 100 tracked matches.

Highlights

10Longest win streak
99In matches decided by ≤2 rounds
4Overtime games

Map breakdown

overpassBest map · 78% over 9ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
mirageB29141548%0.03
cacheS1914574%0.05
dust2A169756%0.01
overpassS97278%0.06
nukeS97278%0.06
ancientC83538%0.02
inferno440100%0.05
anubis21150%0.06
warden1010%-0.04
office1010%-0.02
train110100%0.11
vertigo1010%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,977Lifetime kills
1.34K/D · Top 25% of Pink band
1,351Matches
52.3%Match win rate · Top 25% of Pink band
66.4%Headshot % · Top 5% of Pink band
10.2%Shot accuracy
4,975MVPs
638Hours (in match)
1,105Bombs planted
292Bombs defused

Most-used weapons

Lifetime map wins

2,093dust2
1,302nuke
1,180inferno
895vertigo
207office
167train
68safehouse
51ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

311Matches
56%Win rate
1.34Avg K/D
91.2ADR
57%Headshot %

Clutches & streaks

41%1v1 clutch win
31%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage3453%1.2318.3
Dust21547%1.2618.1
Vertigo1164%1.0816.6
Overpass771%1.3820.3
Nuke560%1.4924.2
Ancient367%2.3125.3
Inferno367%1.1416.7
Anubis333%0.6410.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.5%Headshot accuracy
36.3%Accuracy (enemy spotted)
36.2%Spray accuracy
90.9%Counter-strafing
8.1°Preaim
597msReaction time
43.2%T opening success
53.7%CT opening success
0.49Enemies flashed / flash
2.6%Flash assists
7.21HE damage / grenade
6.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4912 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0811%12 Sept
dust213–7-0.0627%29 May
overpass13–70.0935%28 May
dust213–80.0340%22 May
nuke13–40.1939%16 May
anubis13–40.0920%16 May
overpass13–50.1026%16 May
anubis11–130.0231%16 May
cache8–130.0825%16 May
warden0–13-0.0471%16 May
office2–13-0.0222%16 May
inferno13–90.0238%12 May
nuke25–230.0430%11 May
dust210–13-0.0130%11 May
dust26–13-0.0133%11 May
dust27–13-0.0125%11 May
mirage13–40.0136%11 May
mirage7–13-0.0725%10 May
dust213–6-0.0139%10 May
ancient8–13-0.0223%10 May
nuke13–00.2530%10 May
mirage13–110.0524%10 May
cache1–13-0.0339%9 May
cache12–10.0528%9 May
cache13–30.1142%9 May
inferno10–40.0746%8 May
cache13–90.0329%8 May
cache13–110.0729%8 May
mirage10–130.0721%8 May
overpass13–11-0.0229%8 May
cache13–90.0342%6 May
mirage13–60.1033%6 May
cache13–90.0744%6 May
cache13–60.1126%6 May
dust213–50.1024%4 May
nuke6–130.0123%4 May
mirage13–100.0424%4 May
cache13–100.0723%4 May
overpass16–120.0727%3 May
inferno13–9-0.0332%3 May
mirage13–30.0943%3 May
cache13–6-0.0030%3 May
dust26–13-0.0048%1 May
mirage11–13-0.0424%1 May
dust210–130.0936%30 Apr
ancient11–130.0532%30 Apr
mirage10–13-0.0134%30 Apr
nuke13–20.0327%30 Apr
cache13–60.0524%30 Apr
cache10–130.0727%30 Apr
cache13–70.0834%30 Apr
cache13–20.1120%30 Apr
cache13–80.0124%30 Apr
cache1–13-0.1146%30 Apr
cache13–60.1135%30 Apr
cache6–130.0127%29 Apr
mirage13–110.0335%28 Apr
dust213–80.1245%28 Apr
train13–110.1135%28 Apr
ancient16–13-0.0220%28 Apr
nuke13–11-0.0223%25 Apr
mirage13–100.0835%25 Apr
dust213–90.0129%25 Apr
overpass13–50.0534%25 Apr
ancient13–110.0338%15 Apr
mirage13–50.0227%14 Apr
overpass5–130.0032%14 Apr
mirage5–13-0.0546%14 Apr
mirage10–130.0528%19 Mar
nuke13–100.0534%18 Mar
mirage6–13-0.0332%20 Feb
dust213–20.0420%13 Feb
mirage13–80.1238%7 Feb
mirage13–00.2029%7 Feb
nuke7–13-0.0520%7 Feb
mirage10–130.0621%7 Feb
mirage10–130.1429%2 Feb
mirage13–80.0727%24 Dec
ancient11–130.0833%19 Sept
mirage11–13-0.0227%14 Sept
mirage13–30.0325%14 Sept
dust26–13-0.0260%8 Sept
ancient13–80.0548%8 Sept
mirage16–120.0433%8 Sept
overpass8–130.0739%25 Aug
nuke13–30.0734%25 Aug
overpass13–40.0417%25 Aug
inferno13–60.1225%25 Aug
mirage11–130.0426%25 Aug
ancient11–13-0.0019%25 Aug
mirage13–70.0126%24 Aug
dust211–13-0.0026%24 Aug
dust213–7-0.0221%22 Aug
dust213–11-0.0421%22 Aug
mirage9–13-0.0232%22 Aug
mirage9–130.0128%22 Aug
mirage10–130.0023%22 Aug
ancient11–130.0122%22 Aug
overpass13–50.1120%22 Aug
vertigo1–130.0331%22 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →