Momo

Momo — CS2 Stats

SY76561199077992062[U:1:1117726334]Steam profile ↗✓ No bans

215Tracked matches56%Win rate2021Tracked since
241Hours in CS
CSDB Rating6.5 SolidPositional Player
Premier CS Rating22,544Top 25% of 175,286 CSDB-tracked playersPink band · top ~5.7% of ranked players (population est.)
CSDB Leaderboard#43522 of 222464 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 215 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 31 days played since 12 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 22,544 +2,761 13 Apr14 Sept · 21 days played
19,78323,465peak 23,46513 Apr14 Sept
23,475Peak Premier in tracked matches
31Days played since 2026-04-12

Premier CS Rating

  • 921 below peak (23,465)
  • Next: Red band at 25,000 2,456 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 10 Sep 2026 and 17 Sep 2026.

Measured 10 Sep 202617 Sep 2026; previous 4 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=11,912), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate55.8%45.8%46.8%above
Shot accuracy10.2%12.7%13.0%2.8% short
Kill/death ratio1.221.051.06above
Match win rate50.8%45.7%46.3%above

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMomoFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER22,544 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning59
Utility25

0–100 skill scores via Leetify.

Recent form

COLD62317Last 10062%Win rateWTLWLWLLLL

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −4.9pp headshot accuracy · +22ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 28%
  • Avg reaction 670ms

Last 10

  • 361 · 30% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 28%
  • Avg reaction 624ms

Last 20

  • 992 · 45% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 31%
  • Avg reaction 613ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim8.4
Utility2.5
Positioning5.9
Opening Duels4.6
Clutch4.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.4° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 625ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.9
Utility2.5
Mechanics8.3
Opening Duels3.5
Win Impact6.9

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.01 → last ⅓ avg 0.04
Reaction time623ms−31ms
first ⅓ avg 654ms → last ⅓ avg 623ms
Headshot accuracy28.6%+6.0%
first ⅓ avg 22.6% → last ⅓ avg 28.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 12–12 · dust2, 9 May
50%Best headshot accuracy · 13–3 · nuke, 15 May
453msFastest reaction time · 11–13 · dust2, 13 Apr
13–0Biggest win · nuke, 10 May

Across the last 100 tracked matches.

Highlights

5Longest win streak
95In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 82% over 11dust2Weakest map · 47% over 17
MapGradePlayedRecordWin rateAvg rating
cacheS2819968%0.04
mirageA2213959%0.01
dust2B178947%0.05
nukeS119282%0.02
infernoS75271%0.05
overpassS64267%0.02
ancient42250%0.02
warden1010%0.05
office1010%-0.05
train110100%-0.04
italy110100%0.04
anubis1010%-0.00

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (47% over 17). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

13,265Lifetime kills
1.22K/D · Top 25% of Level 7 players
677Matches
50.8%Match win rate · Top 25% of Level 7 players
55.8%Headshot % · Top 25% of Level 7 players
10.2%Shot accuracy
1,856MVPs
241Hours (in match)
684Bombs planted
140Bombs defused

Most-used weapons

Lifetime map wins

1,078inferno
971dust2
643nuke
256vertigo
173train
126office
59lake
27italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

54Matches
67%Win rate
1.26Avg K/D
86.0ADR
59%Headshot %

Clutches & streaks

41%1v1 clutch win
42%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1292%1.2515.1
Dust21060%1.3817.2
Anubis650%1.0616.8
Nuke580%1.7122.2
Inferno560%1.0314.4
Ancient333%1.0219.0
Cache3100%1.3316.0
Overpass2100%1.8518.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
36.6%Accuracy (enemy spotted)
38.6%Spray accuracy
87.5%Counter-strafing
10.4°Preaim
625msReaction time
37.7%T opening success
50.0%CT opening success
0.41Enemies flashed / flash
4.0%Flash assists
5.62HE damage / grenade
3.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4114 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6848% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
overpass13–7-0.0332%28 May
dust212–120.1732%27 May
dust26–130.0420%18 May
mirage13–100.0831%18 May
inferno4–130.0624%17 May
inferno13–70.0221%16 May
cache8–130.0517%16 May
warden0–130.0548%16 May
office2–13-0.0530%16 May
nuke10–130.0026%15 May
nuke13–30.0950%15 May
mirage2–13-0.0322%15 May
inferno13–90.0645%12 May
dust213–30.1338%12 May
cache13–110.0640%12 May
dust27–13-0.0421%11 May
mirage13–40.1342%11 May
mirage7–13-0.0218%10 May
dust213–60.0128%10 May
cache12–12-0.0028%10 May
mirage13–110.0728%10 May
ancient8–130.0824%10 May
nuke13–0-0.0324%10 May
mirage13–110.0430%10 May
inferno13–80.0934%10 May
dust213–70.0320%9 May
ancient10–13-0.0422%9 May
nuke13–80.0425%9 May
dust210–13-0.0217%9 May
dust212–120.2227%9 May
dust213–100.0631%9 May
cache13–100.0623%8 May
inferno10–40.0426%8 May
cache13–9-0.0128%8 May
cache13–11-0.1017%8 May
mirage10–13-0.0220%8 May
overpass13–11-0.0039%8 May
dust213–11-0.0017%7 May
dust212–120.0819%7 May
mirage13–60.0620%7 May
cache13–9-0.1019%6 May
mirage13–60.0129%6 May
cache13–90.0427%6 May
cache13–60.0431%6 May
cache12–120.0025%6 May
cache13–60.1319%5 May
dust211–13-0.0020%5 May
overpass13–60.0829%5 May
cache7–130.0430%4 May
nuke6–13-0.0513%4 May
mirage13–10-0.0427%4 May
cache13–100.0827%4 May
cache13–30.0718%4 May
inferno9–60.1122%4 May
mirage1–10-0.040%3 May
dust213–60.0921%3 May
mirage13–40.0822%3 May
cache13–40.0923%3 May
cache13–80.1516%3 May
cache12–120.1518%3 May
cache13–6-0.0122%2 May
cache10–130.0223%2 May
nuke13–8-0.0320%2 May
nuke13–80.0016%2 May
cache13–10.1721%1 May
cache12–120.0219%1 May
dust26–130.0123%1 May
mirage11–130.0025%1 May
mirage10–13-0.0519%30 Apr
nuke13–20.1030%30 Apr
cache13–60.0317%30 Apr
cache13–7-0.0018%30 Apr
cache13–2-0.0029%30 Apr
cache13–80.0333%30 Apr
cache1–13-0.0517%30 Apr
cache13–60.0123%30 Apr
cache6–130.0727%29 Apr
train13–11-0.0428%28 Apr
ancient16–130.0134%28 Apr
italy13–70.0424%27 Apr
anubis7–13-0.0028%26 Apr
nuke13–110.0321%25 Apr
mirage13–10-0.0513%25 Apr
mirage13–100.0220%25 Apr
dust213–90.046%25 Apr
overpass13–50.0023%25 Apr
inferno11–13-0.0412%23 Apr
dust213–60.0817%22 Apr
mirage13–30.0214%21 Apr
mirage11–130.0420%19 Apr
mirage13–5-0.0519%14 Apr
overpass5–130.0639%14 Apr
mirage5–13-0.0313%14 Apr
nuke13–20.0322%13 Apr
ancient13–110.0121%13 Apr
dust211–130.0024%13 Apr
mirage13–7-0.0226%13 Apr
mirage10–130.0133%13 Apr
overpass4–13-0.0134%12 Apr
nuke13–7-0.0119%12 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →