seppp

seppp — CS2 Stats

DE76561199361654972[U:1:1401389244]Steam profile ↗✓ No bans

4,323Tracked matches23%Win rate2022Tracked since
5,729Hours in CS203Hrs last 2 wks
CSDB Rating2.0 LearningPositional Player
Premier CS Rating1,000Grey band · top ~95.8% of ranked players (population est.)
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 1,000 -3,001 30 Aug – 7 Oct · 9 days played
1,0004,641peak 4,64130 Aug7 Oct
4,641Peak Premier in tracked matches
7Days played since 2026-08-30

Premier CS Rating

  • 3,641 below peak (4,641)
  • -3,641 over 30 days · declining
  • Next: Light Blue band at 5,000 — 4,000 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches372——
Win rate33%——
K/D0.71——
Headshot %38%——

Measured 7 Sep 2026 → 7 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate39.2%38.2%39.9%meets
Shot accuracy5.2%3.6%7.0%1.8% short
Kill/death ratio0.690.830.920.23 short
Match win rate37.6%40.2%42.3%4.7% short

This profile matches the typical Light Blue band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsepppPREMIER1,000 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim26
Positioning24
Utility14

0–100 skill scores via Leetify.

Recent form

COLD27–72–1Last 10027%Win rateLLWLLLLLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +2.6pp headshot accuracy · +45ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 666ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 711ms

Last 20

  • 4–16 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 689ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim2.6
Utility1.4
Positioning2.4
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 693ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.6
Positioning2.4
Utility1.4
Mechanics5.3
Opening Duels0.0
Win Impact0.0

Composite 2.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time691ms−13ms
first ⅓ avg 705ms → last ⅓ avg 691ms
Headshot accuracy12.6%−0.6%
first ⅓ avg 13.2% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–3 · inferno, 6 Oct →
44%Best headshot accuracy · 5–13 · cache, 6 Oct →
438msFastest reaction time · 5–13 · inferno, 3 Oct →
13–3Biggest win · inferno, 6 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
6–10In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 40% over 20dust2Weakest map · 17% over 18
MapGradePlayedRecordWin rateAvg rating
nukeC208–1240%-0.02
dust2D183–1517%-0.05
mirageD175–1229%-0.03
infernoD173–1418%-0.04
cacheD102–820%-0.04
ancientD93–633%-0.04
anubisD93–633%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 18). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

75,173Lifetime kills
0.69K/D
6,875Matches
37.6%Match win rate
39.2%Headshot % · Top 50% of Grey band
5.2%Shot accuracy · Top 50% of Grey band
8,214MVPs
2,540Hours (in match)
5,334Bombs planted
1,168Bombs defused

Most-used weapons

AK-4721,548
MAC-103,927
MP93,726
MP73,045
AWP1,318
FAMAS1,182

Lifetime map wins

15,676dust2
12,432inferno
7,378nuke
1,784vertigo
1,072office
694train
119cbble
117italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

7Matches
14%Win rate
0.90Avg K/D
49.9ADR
38%Headshot %

Clutches & streaks

0%1v1 clutch win
20%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient20%0.6010.5
Mirage20%0.4710.0
Inferno1100%3.003.0
Dust210%0.466.0
Nuke10%0.6813.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
31.7%Accuracy (enemy spotted)
28.3%Spray accuracy
73.6%Counter-strafing
13.4°Preaim
693msReaction time
22.1%T opening success
24.4%CT opening success
0.23Enemies flashed / flash
2.3%Flash assists
4.56HE damage / grenade
1.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.3947° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.2921% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2298 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.0518%7 Oct →
mirage6–13-0.078%7 Oct →
nuke13–40.039%7 Oct →
dust26–13-0.095%7 Oct →
nuke10–13-0.0014%6 Oct →
dust28–13-0.0911%6 Oct →
cache8–13-0.037%6 Oct →
nuke10–13-0.0522%6 Oct →
cache5–13-0.1144%6 Oct →
anubis6–13-0.0613%6 Oct →
inferno9–13-0.0411%6 Oct →
mirage8–13-0.054%6 Oct →
mirage16–14-0.009%6 Oct →
inferno13–30.0716%6 Oct →
inferno4–13-0.1411%6 Oct →
ancient9–13-0.0522%6 Oct →
cache14–16-0.0515%6 Oct →
cache13–6-0.045%6 Oct →
inferno11–13-0.0416%6 Oct →
inferno7–13-0.0114%6 Oct →
mirage5–13-0.0012%6 Oct →
mirage9–13-0.055%6 Oct →
anubis13–5-0.0114%6 Oct →
anubis8–10.006%6 Oct →
nuke3–13-0.0411%5 Oct →
cache2–13-0.085%5 Oct →
anubis13–160.0120%5 Oct →
dust27–13-0.0812%5 Oct →
ancient5–13-0.0911%5 Oct →
mirage13–11-0.0117%5 Oct →
dust28–13-0.065%5 Oct →
anubis6–13-0.0214%5 Oct →
mirage16–12-0.018%5 Oct →
inferno7–13-0.116%5 Oct →
dust210–13-0.0520%5 Oct →
ancient13–11-0.046%5 Oct →
nuke9–13-0.0610%5 Oct →
mirage8–13-0.046%5 Oct →
cache3–13-0.0419%5 Oct →
dust211–13-0.0713%4 Oct →
nuke13–90.0018%4 Oct →
anubis13–6-0.0218%4 Oct →
mirage8–13-0.068%4 Oct →
mirage11–13-0.038%4 Oct →
mirage8–13-0.079%4 Oct →
nuke13–60.039%4 Oct →
nuke13–10-0.0117%4 Oct →
ancient13–160.0317%4 Oct →
inferno5–13-0.0922%4 Oct →
dust24–13-0.0525%4 Oct →
inferno9–13-0.078%4 Oct →
inferno8–13-0.0112%4 Oct →
nuke13–9-0.032%4 Oct →
nuke13–5-0.049%4 Oct →
cache9–13-0.0223%4 Oct →
cache9–130.0112%4 Oct →
mirage7–13-0.044%4 Oct →
inferno11–130.0212%4 Oct →
cache13–10-0.0217%3 Oct →
nuke11–13-0.0120%3 Oct →
ancient13–110.015%3 Oct →
dust213–10-0.0110%3 Oct →
dust211–130.0313%3 Oct →
nuke6–13-0.0716%3 Oct →
ancient6–13-0.126%3 Oct →
nuke13–11-0.0413%3 Oct →
dust210–13-0.0916%3 Oct →
inferno5–13-0.0323%3 Oct →
inferno8–13-0.065%3 Oct →
mirage14–160.028%3 Oct →
nuke13–10-0.0515%3 Oct →
inferno11–13-0.0513%3 Oct →
anubis8–13-0.0512%2 Oct →
dust213–9-0.0513%2 Oct →
anubis9–13-0.107%2 Oct →
mirage14–16-0.059%2 Oct →
nuke6–13-0.0317%2 Oct →
dust25–13-0.0118%2 Oct →
mirage13–40.027%2 Oct →
ancient15–15-0.0019%2 Oct →
nuke0–13-0.0814%2 Oct →
inferno13–11-0.0613%2 Oct →
inferno6–13-0.0615%2 Oct →
nuke7–130.0413%2 Oct →
mirage2–13-0.0310%2 Oct →
anubis10–13-0.0611%2 Oct →
inferno13–160.0219%2 Oct →
dust23–13-0.0719%2 Oct →
dust24–13-0.1313%1 Oct →
dust24–13-0.0411%1 Oct →
dust213–80.0412%1 Oct →
inferno13–10-0.0121%1 Oct →
mirage13–5-0.0114%1 Oct →
nuke8–13-0.0413%1 Oct →
dust25–13-0.078%1 Oct →
nuke8–130.016%1 Oct →
cache4–130.0314%1 Oct →
ancient13–9-0.019%1 Oct →
dust28–130.0221%1 Oct →
nuke8–13-0.0015%1 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.