dnaker

dnaker — CS2 Stats

GT76561199274833853[U:1:1314568125]Steam profile ↗✓ No bans

70Tracked matches54%Win rate2025Tracked since
409Hours in CS17Hrs last 2 wks
CSDB Rating3.2 LearningSupport
Premier CS Rating2,571Grey band · top ~89.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Nov 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 2,571 → 2,571
+2Tracked matches · now 70
0.0ppWin rate · 53.6% → 53.6%

Rating over time

Premier CS Rating: 2,571 +0 30 Jun – 6 Nov · 2 days played
2,5712,571peak 2,57130 Jun6 Nov
2,571Peak Premier in tracked matches
55Days played since 2025-07-12

Premier CS Rating

  • At peak — 2,571
  • Next: Light Blue band at 5,000 — 2,429 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches19——
Win rate32%——
K/D1.03——
Headshot %39%——

Measured 6 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate35.2%38.2%39.9%4.8% short
Shot accuracy0.0%3.6%7.0%6.9% short
Kill/death ratio1.060.830.92above
Match win rate48.0%40.2%42.3%above

This profile matches the typical Light Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGdnakerPREMIER2,571 · Grey bandcsdb.gg/stats

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Performance scores

Aim39
Positioning37
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY35–31–4Last 7050%Win rateLWLWLWWWLL

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −3.0pp headshot accuracy · −54ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 691ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 639ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 666ms

Newest first, from the last 70 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim3.9
Utility4.3
Positioning3.7
Opening Duels1.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 76% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 661ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning3.7
Utility4.3
Mechanics1.8
Opening Duels1.4
Win Impact6.2

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time669ms−1ms
first ⅓ avg 669ms → last ⅓ avg 669ms
Headshot accuracy13.2%+4.3%
first ⅓ avg 9.0% → last ⅓ avg 13.2%

Rolling 5-match average across the last 70 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–1 · vertigo, 30 Jul →
41%Best headshot accuracy · 3–13 · cache, 24 Jul →
477msFastest reaction time · 5–13 · vertigo, 15 Mar →
13–0Biggest win · anubis, 7 Feb →

Across the last 70 tracked matches.

Highlights

5Longest win streak
3–4In matches decided by ≤2 rounds

Map breakdown

vertigoBest map · 67% over 12trainWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
cacheC177–1041%0.00
vertigoS128–467%0.02
anubisA74–357%0.03
mirageS64–267%0.02
trainD61–517%-0.02
overpassA53–260%0.01
infernoD51–420%-0.03
nukeA53–260%-0.01
office—42–250%-0.02
dust2—22–0100%0.01
ancient—10–10%-0.05

Across the last 70 tracked matches.

Lifetime stats

8,950Lifetime kills
1.06K/D · Top 25% of Grey band
589Matches
48.0%Match win rate · Top 10% of Grey band
35.2%Headshot %
0.0%Shot accuracy
992MVPs
224Hours (in match)
275Bombs planted
111Bombs defused

Most-used weapons

Lifetime map wins

732vertigo
656dust2
391nuke
241train
235office
198inferno
5assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
34.8%Accuracy (enemy spotted)
32.6%Spray accuracy
58.2%Counter-strafing
9.1°Preaim
661msReaction time
31.2%T opening success
39.8%CT opening success
0.41Enemies flashed / flash
1.4%Flash assists
4.39HE damage / grenade
10.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1012% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.413 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1893% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis8–13-0.0310%10 Nov →
cache13–80.0317%26 Oct →
cache10–130.0318%26 Aug →
mirage13–5-0.0513%26 Aug →
cache3–13-0.039%13 Aug →
mirage13–80.137%11 Aug →
anubis13–7-0.0113%10 Aug →
vertigo13–60.026%5 Aug →
vertigo11–13-0.016%5 Aug →
train4–130.0218%2 Aug →
overpass8–130.0316%1 Aug →
vertigo13–10.2312%30 Jul →
vertigo13–30.033%30 Jul →
cache13–100.0313%25 Jul →
cache3–13-0.0241%24 Jul →
inferno13–50.0213%24 Jul →
anubis8–13-0.0510%22 Jul →
cache8–13-0.0316%20 Jul →
cache13–7-0.0111%14 Jul →
dust213–30.0614%14 Jul →
office3–13-0.049%12 Jul →
ancient12–12-0.0514%12 Jul →
mirage13–110.0416%3 Jul →
cache1–13-0.0219%1 Jul →
anubis12–70.0413%30 Jun →
dust213–7-0.0318%29 Jun →
mirage12–120.0112%13 Jun →
inferno6–13-0.066%7 Jun →
vertigo11–10.034%7 Jun →
vertigo3–13-0.0417%5 Jun →
anubis13–50.0816%27 May →
train1–13-0.058%25 May →
cache13–110.035%25 May →
vertigo13–7-0.0610%12 May →
nuke13–10-0.0310%11 May →
vertigo13–4-0.0217%10 May →
cache13–10.059%9 May →
cache12–12-0.0111%8 May →
office5–13-0.0213%7 May →
mirage13–110.018%3 May →
cache5–130.0119%3 May →
cache13–20.0423%3 May →
cache7–13-0.034%1 May →
cache8–13-0.046%1 May →
cache10–130.0110%29 Apr →
cache13–30.0216%29 Apr →
train6–13-0.0315%25 Apr →
vertigo11–8-0.028%15 Apr →
office13–80.017%10 Apr →
overpass11–13-0.064%10 Apr →
train10–13-0.0112%7 Apr →
overpass13–60.0120%7 Apr →
overpass13–10.0112%4 Apr →
vertigo10–130.0717%19 Mar →
anubis10–130.043%17 Mar →
vertigo5–13-0.038%15 Mar →
nuke13–4-0.038%12 Mar →
overpass13–50.046%12 Mar →
mirage1–8-0.040%11 Mar →
inferno12–12-0.034%10 Mar →
vertigo13–10.0813%5 Mar →
nuke13–90.0413%23 Feb →
train8–3-0.016%19 Feb →
nuke10–13-0.0115%18 Feb →
train2–13-0.065%14 Feb →
office13–6-0.017%12 Feb →
anubis13–00.148%7 Feb →
nuke11–13-0.004%27 Jan →
inferno11–13-0.0917%14 Jul →
inferno4–130.019%12 Jul →

Match data via Leetify.

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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