Mina

Mina — CS2 Stats

RO76561199272221392[U:1:1311955664]Steam profile ↗✓ No bans

3,245Tracked matches54%Win rate2023Tracked since
3,101Hours in CS
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating11,930Blue band · top ~44.7% of ranked players (population est.)
FaceitLevel 3 · 932 ELOTop 90.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,930 +421 12 Aug – 11 Nov · 24 days played
9,39513,041peak 13,04112 Aug11 Nov
13,097Peak Premier in tracked matches
932Highest Faceit ELO seen on CSDB
44Days played since 2026-08-05

Faceit ELO

  • At peak — 932
  • Next: Level 5 at 1,051 — 119 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-02
  • Level 3 first seen 2026-09-02

Premier CS Rating

  • 1,111 below peak (13,041)
  • +328 over 30 days · steady
  • +401 over 90 days
  • Next: Purple band at 15,000 — 3,070 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-02
  • Light Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,505), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate39.7%41.8%42.7%3.0% short
Shot accuracy8.2%12.2%11.2%3.1% short
Kill/death ratio0.850.980.990.14 short
Match win rate45.1%43.3%43.9%above

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMinaFACEITLevel 3 · 932 ELOSTANDINGTop 90.6% of rankedPREMIER11,930 · Blue bandPEAK ELO932csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim60
Positioning66
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY45–46–9Last 10045%Win rateWLWLLWWLWW

Last 10 vs previous 10: +40pp win rate · −0.00 avg rating · +6.3pp headshot accuracy · −39ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 719ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 22%
  • Avg reaction 710ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 729ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim6.0
Utility3.4
Positioning6.6
Opening Duels4.1
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 714ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning6.6
Utility3.4
Mechanics5.8
Opening Duels5.3
Win Impact6.2

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time720ms+83ms
first ⅓ avg 637ms → last ⅓ avg 720ms
Headshot accuracy18.9%+3.8%
first ⅓ avg 15.1% → last ⅓ avg 18.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–6 · inferno, 12 Sept →
41%Best headshot accuracy · 7–9 · inferno, 12 Aug →
414msFastest reaction time · 5–9 · inferno, 12 Aug →
13–1Biggest win · cache, 11 Oct →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–13In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 75% over 8nukeWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
infernoB3014–1647%0.00
dust2C176–1135%-0.02
nukeD143–1121%-0.01
mirageB136–746%0.01
anubisS96–367%0.02
ancientS86–275%-0.01
cacheA74–357%0.01
train—10–10%-0.05
overpass—10–10%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

134,263Lifetime kills
0.85K/D
10,061Matches
45.1%Match win rate · Top 50% of Level 3 players
39.7%Headshot %
8.2%Shot accuracy
19,752MVPs
3,101Hours (in match)
10,713Bombs planted
2,737Bombs defused

Most-used weapons

AK-4724,657
Galil AR13,943
AWP8,428
XM10147,652
SG 5533,715
MP93,082

Lifetime map wins

16,422dust2
13,059inferno
6,166nuke
4,702vertigo
2,353train
683office
551cbble
79lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,015Matches
49%Win rate
0.94Avg K/D
72.6ADR
40%Headshot %

Clutches & streaks

39%1v1 clutch win
22%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage81950%1.0014.3
Dust270448%0.8713.8
Anubis41247%0.9014.0
Ancient36345%0.9615.0
Inferno30854%1.0515.4
Nuke19348%0.8714.3
Vertigo12750%0.9314.5
Train4149%0.7812.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.8%Headshot accuracy
37.0%Accuracy (enemy spotted)
38.0%Spray accuracy
76.0%Counter-strafing
9.7°Preaim
714msReaction time
50.1%T opening success
52.3%CT opening success
0.50Enemies flashed / flash
5.3%Flash assists
6.17HE damage / grenade
5.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 713.5973ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4966 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–80.0315%13 Nov →
mirage8–130.0116%11 Nov →
inferno13–100.0312%3 Nov →
dust211–13-0.0217%3 Nov →
dust29–130.0533%1 Nov →
anubis13–40.0138%1 Nov →
cache13–40.0736%1 Nov →
cache8–13-0.0520%31 Oct →
dust216–12-0.0114%31 Oct →
ancient13–9-0.0719%31 Oct →
dust211–13-0.0115%31 Oct →
nuke8–8-0.0420%30 Oct →
anubis11–13-0.0210%26 Oct →
mirage8–13-0.0311%26 Oct →
anubis10–130.0721%25 Oct →
inferno13–10-0.0113%25 Oct →
cache7–130.0211%25 Oct →
anubis13–30.1015%25 Oct →
anubis8–130.0316%24 Oct →
nuke15–15-0.0225%23 Oct →
ancient13–90.0214%23 Oct →
dust215–15-0.0516%22 Oct →
mirage11–130.0126%18 Oct →
inferno6–5-0.1026%18 Oct →
dust214–16-0.0210%17 Oct →
dust213–160.0111%17 Oct →
dust213–7-0.0813%17 Oct →
dust213–3-0.0113%16 Oct →
anubis13–10-0.0415%16 Oct →
cache13–6-0.0619%16 Oct →
ancient13–100.0029%16 Oct →
nuke8–80.0526%16 Oct →
nuke7–9-0.0028%15 Oct →
nuke6–90.0413%13 Oct →
dust213–10-0.0319%12 Oct →
nuke13–11-0.0222%12 Oct →
anubis13–40.0623%11 Oct →
dust213–70.0530%11 Oct →
cache13–10.0216%11 Oct →
mirage13–100.0524%10 Oct →
anubis13–8-0.0217%10 Oct →
anubis13–110.0315%10 Oct →
mirage8–130.0323%10 Oct →
dust26–13-0.0119%10 Oct →
nuke5–9-0.0319%9 Oct →
train6–13-0.0525%9 Oct →
mirage11–13-0.065%4 Oct →
inferno4–9-0.1320%28 Sept →
inferno5–9-0.0813%12 Sept →
inferno9–60.2119%12 Sept →
nuke5–13-0.0321%10 Sept →
nuke8–8-0.097%8 Sept →
inferno7–9-0.0118%7 Sept →
overpass5–9-0.0017%7 Sept →
nuke9–50.1112%7 Sept →
inferno8–80.065%7 Sept →
inferno6–9-0.0911%7 Sept →
inferno7–90.1222%7 Sept →
inferno3–9-0.1618%6 Sept →
inferno6–90.0123%6 Sept →
inferno9–5-0.0027%6 Sept →
inferno9–70.0625%5 Sept →
inferno9–70.0024%5 Sept →
inferno6–90.0612%5 Sept →
cache13–160.0524%4 Sept →
ancient13–70.0418%4 Sept →
cache13–80.0210%2 Sept →
inferno9–40.1110%2 Sept →
inferno4–9-0.0114%1 Sept →
ancient13–100.0218%30 Aug →
inferno9–40.0511%30 Aug →
mirage5–13-0.060%29 Aug →
dust213–9-0.0716%29 Aug →
mirage13–70.0010%29 Aug →
inferno8–8-0.048%29 Aug →
inferno13–9-0.026%29 Aug →
nuke7–13-0.0412%27 Aug →
dust211–130.0211%23 Aug →
dust25–13-0.1021%23 Aug →
mirage13–100.0210%22 Aug →
ancient10–13-0.0519%19 Aug →
dust26–13-0.0414%14 Aug →
ancient11–13-0.0115%13 Aug →
ancient13–9-0.0013%13 Aug →
dust212–120.0713%12 Aug →
inferno9–40.1515%12 Aug →
nuke4–9-0.0712%12 Aug →
inferno5–9-0.2019%12 Aug →
nuke10–130.0115%12 Aug →
inferno9–5-0.0930%12 Aug →
inferno7–90.0541%12 Aug →
mirage13–30.079%12 Aug →
nuke13–40.0413%12 Aug →
mirage13–20.1125%12 Aug →
inferno9–40.1419%11 Aug →
mirage9–13-0.0515%7 Aug →
inferno5–9-0.0314%6 Aug →
inferno9–5-0.047%5 Aug →
inferno8–80.0133%5 Aug →
inferno7–9-0.0113%5 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.