Khlvs

Khlvs — CS2 Stats

CZ76561199237694675[U:1:1277428947]Steam profile ↗✓ No bans

1,144Tracked matches37%Win rate2024Tracked since
1,036Hours in CS8Hrs last 2 wks
CSDB Rating2.6 LearningPositional Player
Premier CS Rating13,408Blue band · top ~36.8% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Nov 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

+1174Premier CS Rating · 12,234 → 13,408
+9Tracked matches · now 1,144
+3.3ppWin rate · 33.3% → 36.7%

Rating over time

Premier CS Rating: 12,234 -1,350 11 Oct – 3 Nov · 3 observations
12,23414,003peak 14,00311 Oct3 Nov
14,003Peak Premier on CSDB
3Days observed since 2026-10-11

Premier CS Rating

  • 595 below peak (14,003)
  • -176 over 30 days · steady
  • Next: Purple band at 15,000 — 1,592 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-10-11
  • Light Blue band first seen 2026-10-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches33——
Win rate42%——
K/D0.80——
Headshot %41%——

Measured 11 Oct 2026 → 15 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,404), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate38.0%40.9%41.3%3.3% short
Shot accuracy0.4%14.2%12.7%12.3% short
Kill/death ratio0.650.950.950.31 short
Match win rate41.5%42.1%42.6%1.1% short

This profile sits below the typical Level 2 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKhlvsFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER13,408 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim24
Positioning52
Utility6

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim2.4
Utility0.6
Positioning5.2
Opening Duels2.4
Clutch1.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 73% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 59% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.4
Positioning5.2
Utility0.6
Mechanics2.5
Opening Duels4.3
Win Impact0.6

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

15,820Lifetime kills
0.65K/D
1,405Matches
41.5%Match win rate
38.0%Headshot %
0.4%Shot accuracy
2,628MVPs
514Hours (in match)
933Bombs planted
574Bombs defused

Most-used weapons

Lifetime map wins

2,388inferno
1,673nuke
1,234dust2
506vertigo
194train
157office
54italy
10militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

130Matches
40%Win rate
0.71Avg K/D
59.6ADR
39%Headshot %

Clutches & streaks

28%1v1 clutch win
13%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage5139%0.7010.0
Dust22245%0.7611.6
Anubis1850%0.7710.7
Ancient1533%0.7011.5
Inferno1217%0.6511.0
Nuke838%0.579.0
Cache2100%0.7714.0
Vertigo10%0.7213.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
27.0%Accuracy (enemy spotted)
27.9%Spray accuracy
61.2%Counter-strafing
11.0°Preaim
655msReaction time
58.5%T opening success
36.0%CT opening success
0.14Enemies flashed / flash
0.0%Flash assists
6.46HE damage / grenade
0.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1361 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.9592% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.