MichaelFlick

MichaelFlick — CS2 Stats

IQ76561199231970379[U:1:1271704651]Steam profile ↗✓ No bans

824Tracked matches33%Win rate2022Tracked since
1,166Hours in CS0Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
FaceitLevel 5 · 1,061 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (59 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,061 → 1,061
+4Tracked matches · now 824
0.0ppWin rate · 33.3% → 33.3%

Rating over time

Premier CS Rating: 15,629 +3,120 27 Feb – 16 May · 17 days played
12,50915,870peak 15,87027 Feb16 May
16,027Peak Premier in tracked matches
1,061Highest Faceit ELO seen on CSDB
37Days played since 2026-02-27

Faceit ELO

  • At peak — 1,061
  • Next: Level 6 at 1,201 — 140 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-02
  • Level 4 first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate50.5%43.8%44.8%above
Shot accuracy5.4%12.0%12.4%7.0% short
Kill/death ratio0.841.021.030.19 short
Match win rate46.6%44.7%45.2%above

This profile matches the typical Level 6 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMichaelFlickFACEITLevel 5 · 1,061 ELOSTANDINGTop 67.6% of rankedPEAK ELO1,061csdb.gg/stats

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Performance scores

Aim81
Positioning41
Utility16

0–100 skill scores via Leetify.

Recent form

COLD38–59–3Last 10038%Win rateLWLLLLLWWL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −1.6pp headshot accuracy · +11ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 600ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 24%
  • Avg reaction 666ms

Last 20

  • 5–15 · 25% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 660ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.1
Utility1.6
Positioning4.1
Opening Duels2.6
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 82% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 40 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 665ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning4.1
Utility1.6
Mechanics7.4
Opening Duels2.1
Win Impact0.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time675ms+2ms
first ⅓ avg 672ms → last ⅓ avg 675ms
Headshot accuracy24.5%−2.3%
first ⅓ avg 26.8% → last ⅓ avg 24.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 8–13 · office, 23 Apr →
67%Best headshot accuracy · 0–2 · cache, 2 May →
391msFastest reaction time · 1–9 · inferno, 8 Apr →
13–1Biggest win · nuke, 8 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 50% over 10infernoWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
cacheC2810–1836%0.01
infernoD154–1127%-0.01
mirageC146–843%0.01
nukeB105–550%-0.00
dust2C83–538%-0.00
vertigoD62–433%0.02
ancientD62–433%0.01
anubis—43–175%-0.01
italy—20–20%0.03
office—20–20%0.08
train—21–150%0.03
shelter—11–0100%0.04
stronghold—10–10%0.01
overpass—11–0100%-0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

18,915Lifetime kills
0.84K/D
1,211Matches
46.6%Match win rate · Top 50% of Level 5 players
50.5%Headshot % · Top 25% of Level 5 players
5.4%Shot accuracy
2,458MVPs
484Hours (in match)
1,363Bombs planted
300Bombs defused

Most-used weapons

Lifetime map wins

1,731inferno
1,366dust2
1,285nuke
533vertigo
325train
66cbble
49office
31italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

426Matches
47%Win rate
0.84Avg K/D
64.5ADR
49%Headshot %

Clutches & streaks

38%1v1 clutch win
15%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage11843%0.7712.0
Ancient7155%0.8111.7
Inferno4943%0.8812.4
Dust24243%0.9012.7
Nuke3653%1.0315.6
Anubis3647%0.8311.8
Vertigo1464%1.1512.4
Train1136%0.7111.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.0%Headshot accuracy
37.4%Accuracy (enemy spotted)
39.0%Spray accuracy
83.5%Counter-strafing
8.3°Preaim
665msReaction time
35.0%T opening success
42.0%CT opening success
0.28Enemies flashed / flash
3.3%Flash assists
1.48HE damage / grenade
2.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2774 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.9805% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno5–130.0327%24 Aug →
shelter13–40.0448%16 Aug →
mirage4–13-0.0515%16 Aug →
cache9–13-0.006%7 Jun →
cache4–130.0235%26 May →
nuke8–13-0.094%26 May →
dust23–5-0.0425%25 May →
nuke13–11-0.0317%24 May →
cache13–60.0127%24 May →
cache6–13-0.0435%23 May →
cache9–13-0.0820%23 May →
cache7–13-0.0833%21 May →
cache4–130.0224%21 May →
cache2–13-0.0514%17 May →
cache13–110.0426%16 May →
mirage11–130.0320%16 May →
dust213–20.1222%16 May →
cache5–130.0127%16 May →
cache8–130.0431%16 May →
inferno4–90.0139%16 May →
italy10–130.0528%16 May →
anubis10–10.0314%16 May →
vertigo2–30.1136%16 May →
ancient13–50.0919%16 May →
dust23–13-0.0819%16 May →
mirage0–50.0220%16 May →
cache13–10-0.0629%14 May →
dust27–13-0.0414%13 May →
cache13–110.0238%12 May →
inferno13–90.0339%9 May →
cache3–13-0.0317%7 May →
cache11–13-0.0235%6 May →
ancient6–130.076%4 May →
office2–13-0.0414%4 May →
inferno3–50.0322%4 May →
stronghold8–130.0134%4 May →
cache7–130.1124%4 May →
inferno5–9-0.0219%4 May →
cache6–130.0116%3 May →
cache13–70.0616%3 May →
ancient13–50.0533%2 May →
cache8–13-0.0020%2 May →
cache13–60.0512%2 May →
cache0–20.0867%2 May →
inferno9–130.0026%2 May →
cache13–110.1016%2 May →
ancient11–13-0.0521%2 May →
overpass13–9-0.0014%1 May →
mirage13–70.0010%1 May →
cache12–120.0431%1 May →
nuke13–90.0021%1 May →
mirage13–20.0117%1 May →
cache4–13-0.0133%1 May →
cache13–90.0120%29 Apr →
cache13–110.0450%29 Apr →
nuke6–13-0.0726%29 Apr →
cache8–130.0924%29 Apr →
cache13–3-0.0811%29 Apr →
office8–130.2034%23 Apr →
italy1–130.0219%23 Apr →
inferno5–13-0.0150%23 Apr →
train6–130.0231%23 Apr →
mirage12–2-0.025%18 Apr →
dust216–130.0133%17 Apr →
inferno13–30.1628%17 Apr →
mirage13–110.0523%17 Apr →
nuke5–90.0324%17 Apr →
inferno16–13-0.0330%17 Apr →
inferno6–9-0.0612%17 Apr →
vertigo1–9-0.1943%17 Apr →
vertigo13–10-0.0522%11 Apr →
inferno6–13-0.0524%11 Apr →
vertigo12–12-0.0326%9 Apr →
vertigo9–00.1954%9 Apr →
mirage16–140.0029%8 Apr →
inferno6–13-0.0235%8 Apr →
inferno1–9-0.2440%8 Apr →
nuke13–10.0544%8 Apr →
mirage15–150.0218%8 Apr →
nuke13–6-0.0121%7 Apr →
ancient6–13-0.0829%7 Apr →
nuke7–130.0235%7 Apr →
dust29–130.0844%7 Apr →
anubis3–13-0.0024%7 Apr →
mirage6–130.0218%6 Apr →
mirage10–13-0.0117%2 Apr →
ancient10–13-0.0015%2 Apr →
dust213–50.0328%1 Apr →
anubis13–7-0.0120%28 Mar →
train13–70.0314%10 Mar →
anubis13–10-0.0620%10 Mar →
vertigo11–130.0816%10 Mar →
inferno9–13-0.0533%5 Mar →
mirage5–13-0.0354%4 Mar →
inferno13–70.0614%4 Mar →
mirage5–12-0.0221%4 Mar →
dust22–13-0.1030%4 Mar →
nuke13–110.0815%28 Feb →
nuke10–13-0.0120%27 Feb →
mirage13–50.1217%27 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.