Legendary Member

Legendary Member — CS2 Stats

GS76561199198914600[U:1:1238648872]Steam profile ↗✓ No bans

1,115Tracked matches67%Win rate2022Tracked since
513Hours in CS
CSDB Rating6.0 SolidPositional Player
Premier CS Rating18,517Purple band · top ~14.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2025 (410 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,517 -1,482 11 Aug – 2 Sept · 11 days played
18,51723,240peak 23,24011 Aug2 Sept
23,240Peak Premier in tracked matches
14Days played since 2025-08-10

Premier CS Rating

  • 4,723 below peak (23,240)
  • Next: Pink band at 20,000 — 1,483 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate43.1%44.3%46.9%3.9% short
Shot accuracy8.6%11.9%13.0%4.4% short
Kill/death ratio1.261.031.08above
Match win rate49.2%45.2%46.7%above

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLegendary MemberPREMIER18,517 · Purple bandcsdb.gg/stats

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Performance scores

Aim64
Positioning69
Utility14

0–100 skill scores via Leetify.

Recent form

HOT61–31–8Last 10061%Win rateWWLWWWWWLW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +2.0pp headshot accuracy · −20ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 772ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 686ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 696ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim6.4
Utility1.4
Positioning6.9
Opening Duels5.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 70% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 688ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning6.9
Utility1.4
Mechanics7.3
Opening Duels3.8
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.03
first ⅓ avg 0.07 → last ⅓ avg 0.03
Reaction time688ms+62ms
first ⅓ avg 626ms → last ⅓ avg 688ms
Headshot accuracy19.7%+1.2%
first ⅓ avg 18.5% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–1 · inferno, 24 Aug →
44%Best headshot accuracy · 13–6 · vertigo, 25 Aug →
445msFastest reaction time · 8–13 · mirage, 14 Aug →
13–1Biggest win · inferno, 20 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
10–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

officeBest map · 86% over 7overpassWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA2112–957%0.05
nukeB179–853%0.05
infernoS1613–381%0.07
ancientA116–555%0.03
grailA95–456%0.04
officeS76–186%0.04
overpassB63–350%0.06
anubis—43–175%0.08
dust2—30–30%0.05
vertigo—21–150%0.07
train—11–0100%0.04
agency—10–10%0.04
jura—11–0100%0.17
dogtown—11–0100%0.09

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,255Lifetime kills
1.26K/D · Top 25% of Purple band
1,534Matches
49.2%Match win rate · Top 25% of Purple band
43.1%Headshot %
8.6%Shot accuracy
4,119MVPs
513Hours (in match)
1,681Bombs planted
281Bombs defused

Most-used weapons

Lifetime map wins

3,954nuke
2,780dust2
1,427inferno
1,147vertigo
717office
403train
84italy
13ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
42.6%Accuracy (enemy spotted)
36.9%Spray accuracy
82.8%Counter-strafing
13.8°Preaim
688msReaction time
37.5%T opening success
52.9%CT opening success
0.08Enemies flashed / flash
0.0%Flash assists
9.92HE damage / grenade
0.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8181° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0824 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–110.0126%3 Sept →
mirage13–4-0.0623%3 Sept →
nuke2–13-0.0112%2 Sept →
train13–50.0411%2 Sept →
ancient13–50.0110%2 Sept →
inferno13–70.0621%2 Sept →
grail13–50.0512%2 Sept →
nuke13–110.1025%1 Sept →
overpass7–130.1121%1 Sept →
office3–3-0.0227%1 Sept →
nuke13–110.0916%1 Sept →
agency12–120.0419%1 Sept →
mirage13–60.0320%1 Sept →
mirage8–13-0.0517%29 Aug →
dust215–150.0317%29 Aug →
grail13–80.0712%29 Aug →
nuke5–13-0.0319%29 Aug →
mirage13–100.1521%29 Aug →
office13–20.0610%29 Aug →
grail6–130.0317%29 Aug →
mirage3–13-0.0119%26 Aug →
inferno13–80.0324%26 Aug →
overpass13–6-0.0127%26 Aug →
mirage13–6-0.0028%26 Aug →
ancient13–80.0314%26 Aug →
dust27–130.0124%26 Aug →
overpass10–130.0227%26 Aug →
inferno11–130.0813%26 Aug →
office12–120.0126%26 Aug →
nuke13–30.0414%26 Aug →
nuke11–130.0821%26 Aug →
inferno13–80.0129%26 Aug →
grail13–30.1329%25 Aug →
inferno13–110.0629%25 Aug →
nuke11–130.0228%25 Aug →
vertigo13–60.0544%25 Aug →
grail6–130.0022%25 Aug →
inferno13–50.0229%25 Aug →
office13–20.0842%25 Aug →
mirage15–150.0820%25 Aug →
ancient13–110.0417%25 Aug →
anubis7–130.0914%25 Aug →
ancient11–130.0625%25 Aug →
ancient13–90.0319%24 Aug →
mirage13–70.0725%24 Aug →
nuke13–80.0528%24 Aug →
inferno9–10.2124%24 Aug →
jura13–40.1720%24 Aug →
office13–80.1026%24 Aug →
anubis13–110.0817%24 Aug →
overpass11–130.0735%24 Aug →
vertigo7–130.0819%24 Aug →
inferno13–50.0827%24 Aug →
nuke15–150.0113%24 Aug →
nuke13–30.0325%22 Aug →
dogtown9–30.0915%22 Aug →
nuke9–130.0522%22 Aug →
office13–60.0618%22 Aug →
grail10–5-0.0120%22 Aug →
anubis13–110.0816%22 Aug →
anubis13–30.0518%22 Aug →
ancient3–13-0.0412%22 Aug →
mirage9–130.0118%22 Aug →
inferno13–90.0011%22 Aug →
nuke13–90.0522%22 Aug →
ancient9–130.0012%21 Aug →
mirage16–130.0212%21 Aug →
mirage13–90.1219%20 Aug →
nuke13–70.1411%20 Aug →
mirage10–130.0112%20 Aug →
mirage13–40.1117%20 Aug →
inferno13–10.1321%20 Aug →
mirage8–130.0919%20 Aug →
inferno13–70.1010%20 Aug →
grail9–130.0317%19 Aug →
mirage9–130.1218%19 Aug →
ancient13–110.0123%19 Aug →
overpass13–40.0221%19 Aug →
inferno13–50.1313%19 Aug →
nuke13–100.0523%19 Aug →
nuke3–80.0322%19 Aug →
mirage8–130.0125%14 Aug →
inferno13–110.0617%14 Aug →
inferno14–160.1115%14 Aug →
ancient11–130.0515%14 Aug →
grail13–70.0414%14 Aug →
mirage9–130.0516%14 Aug →
grail11–13-0.0413%14 Aug →
ancient13–50.0324%14 Aug →
inferno15–150.0318%11 Aug →
inferno13–60.0826%11 Aug →
overpass13–50.1315%11 Aug →
mirage13–60.0524%11 Aug →
mirage13–40.1320%11 Aug →
ancient12–120.1021%11 Aug →
nuke4–130.0731%11 Aug →
office13–4-0.0322%11 Aug →
mirage13–30.0622%11 Aug →
mirage13–60.069%10 Aug →
dust212–120.1018%10 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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