I work 72 hours a dang day

I work 72 hours a dang day — CS2 Stats

76561199197385399[U:1:1237119671]Steam profile ↗✓ No bans

543Tracked matches38%Win rate2021Tracked since
1,421Hours in CS15Hrs last 2 wks
CSDB Rating3.0 LearningSupport
Premier CS Rating5,644Light Blue band · top ~75.7% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (24 days ago). Ranks are recorded once per day this page is viewed.

−3114Premier CS Rating · 8,758 → 5,644
0Faceit ELO · 906 → 906
+5Tracked matches · now 543
0.0ppWin rate · 37.9% → 37.9%

Rating over time

Premier CS Rating: 5,644 -51 7 Nov – 11 Oct · 14 days played
5,6448,940peak 8,9407 Nov11 Oct
Faceit ELO: 906 +0 31 Aug – 17 Sept · 2 observations
906906peak 90631 Aug17 Sept
9,050Peak Premier in tracked matches
906Highest Faceit ELO seen on CSDB
28Days played since 2025-11-07

Faceit ELO

  • At peak — 906
  • Next: Level 5 at 1,051 — 145 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-31
  • Level 3 first seen 2026-08-31

Premier CS Rating

  • 3,296 below peak (8,940)
  • -3,114 over 30 days · declining
  • Next: Blue band at 10,000 — 4,356 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches14——
Win rate43%——
K/D0.78——
Headshot %42%——

Measured 10 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate41.5%39.9%42.0%meets
Shot accuracy8.6%7.0%9.6%1.0% short
Kill/death ratio0.670.920.980.31 short
Match win rate26.7%42.3%43.8%17.1% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGI work 72 hours a dang dayPREMIER5,644 · Light Blue bandPEAK ELO906csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim33
Positioning38
Utility45

0–100 skill scores via Leetify.

Recent form

COLD41–51–8Last 10041%Win rateWLLLLLLWTL

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · −3.7pp headshot accuracy · −49ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 659ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 652ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 676ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).

Aim3.3
Utility4.5
Positioning3.8
Opening Duels0.0
Clutch2.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 71% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning3.8
Utility4.5
Mechanics4.9
Opening Duels0.7
Win Impact1.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time683ms−11ms
first ⅓ avg 694ms → last ⅓ avg 683ms
Headshot accuracy14.4%+1.7%
first ⅓ avg 12.7% → last ⅓ avg 14.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–0 · inferno, 4 Aug →
35%Best headshot accuracy · 13–7 · ancient, 8 Aug →
469msFastest reaction time · 5–13 · ancient, 5 Aug →
13–0Biggest win · nuke, 6 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–4In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 48% over 27dust2Weakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
infernoB2713–1448%-0.02
ancientB209–1145%-0.04
dust2D154–1127%-0.06
nukeC146–843%-0.03
mirageD144–1029%-0.04
anubis—42–250%-0.05
cache—32–167%-0.05
overpass—31–233%-0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,880Lifetime kills
0.67K/D
2,053Matches
26.7%Match win rate
41.5%Headshot % · Top 50% of Light Blue band
8.6%Shot accuracy · Top 50% of Light Blue band
1,516MVPs
552Hours (in match)
1,208Bombs planted
177Bombs defused

Most-used weapons

Lifetime map wins

2,618inferno
1,464nuke
1,154dust2
156office
147vertigo
110train
77lake
61safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

39Matches
38%Win rate
0.77Avg K/D
59.9ADR
41%Headshot %

Clutches & streaks

31%1v1 clutch win
6%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient1258%0.7210.3
Inferno729%0.8912.1
Nuke714%0.709.9
Mirage633%0.9215.0
Dust2540%0.5311.0
Overpass10%0.7311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
27.8%Accuracy (enemy spotted)
32.4%Spray accuracy
71.9%Counter-strafing
10.8°Preaim
675msReaction time
24.0%T opening success
35.6%CT opening success
0.36Enemies flashed / flash
2.7%Flash assists
3.52HE damage / grenade
12.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.858% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.365 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.9531% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–80.0314%11 Oct →
mirage10–130.0215%11 Oct →
mirage7–13-0.049%11 Oct →
nuke4–110.0127%9 Oct →
ancient7–13-0.078%22 Aug →
mirage8–13-0.0910%16 Aug →
dust23–13-0.093%15 Aug →
anubis13–110.0112%15 Aug →
nuke15–15-0.078%15 Aug →
ancient13–16-0.107%15 Aug →
cache0–13-0.099%14 Aug →
mirage1–13-0.0914%14 Aug →
ancient13–7-0.0421%13 Aug →
dust26–13-0.1314%13 Aug →
overpass0–9-0.189%11 Aug →
inferno9–40.0215%10 Aug →
inferno9–40.1412%10 Aug →
ancient12–16-0.0421%10 Aug →
inferno13–80.0128%10 Aug →
inferno13–7-0.027%9 Aug →
inferno12–16-0.0216%9 Aug →
ancient13–7-0.0621%9 Aug →
inferno4–9-0.195%9 Aug →
mirage7–13-0.099%9 Aug →
ancient13–7-0.0135%8 Aug →
ancient13–40.0913%8 Aug →
dust28–13-0.0418%7 Aug →
nuke1–13-0.0411%7 Aug →
cache13–7-0.027%6 Aug →
inferno13–4-0.0317%6 Aug →
nuke13–00.0321%6 Aug →
ancient14–16-0.1115%6 Aug →
nuke4–13-0.0525%6 Aug →
ancient11–13-0.0316%6 Aug →
inferno4–9-0.109%6 Aug →
inferno6–9-0.0323%6 Aug →
mirage3–13-0.085%6 Aug →
dust26–13-0.0719%5 Aug →
cache13–2-0.050%5 Aug →
ancient9–13-0.0414%5 Aug →
ancient5–130.0621%5 Aug →
inferno8–8-0.0620%5 Aug →
inferno8–8-0.0313%5 Aug →
dust213–16-0.0419%5 Aug →
dust216–12-0.0628%5 Aug →
mirage13–10-0.0210%5 Aug →
nuke15–15-0.1015%5 Aug →
dust24–13-0.1515%5 Aug →
inferno9–4-0.0818%5 Aug →
inferno6–9-0.0813%5 Aug →
inferno9–60.0610%5 Aug →
overpass8–80.0324%5 Aug →
inferno8–80.0219%5 Aug →
inferno9–40.0614%4 Aug →
inferno5–9-0.046%4 Aug →
inferno4–9-0.047%4 Aug →
inferno9–00.1419%4 Aug →
overpass9–7-0.1220%4 Aug →
inferno9–7-0.018%4 Aug →
mirage13–11-0.086%4 Aug →
ancient13–11-0.0919%4 Aug →
inferno10–13-0.1214%4 Aug →
dust213–11-0.0715%4 Aug →
ancient11–13-0.1020%4 Aug →
nuke8–8-0.0516%4 Aug →
inferno9–6-0.0516%4 Aug →
anubis13–11-0.0513%4 Aug →
inferno3–13-0.0326%4 Aug →
inferno9–50.1117%4 Aug →
inferno3–9-0.0913%4 Aug →
mirage1–13-0.0925%27 Feb →
anubis10–13-0.0710%21 Feb →
anubis3–13-0.1111%21 Feb →
nuke13–9-0.0515%21 Feb →
dust213–60.0014%21 Feb →
ancient12–12-0.0512%21 Feb →
dust28–13-0.0520%19 Feb →
ancient13–10-0.0220%19 Feb →
mirage8–13-0.0019%19 Feb →
mirage8–13-0.0513%16 Feb →
dust25–13-0.120%15 Feb →
ancient2–13-0.090%9 Jan →
nuke13–9-0.0420%24 Dec →
ancient13–8-0.0231%12 Nov →
inferno7–13-0.0712%11 Nov →
nuke11–13-0.0413%10 Nov →
mirage13–10.005%10 Nov →
nuke13–80.043%9 Nov →
dust25–13-0.055%9 Nov →
mirage4–130.018%8 Nov →
dust21–13-0.0611%8 Nov →
dust216–120.0111%8 Nov →
nuke13–4-0.0510%8 Nov →
ancient13–5-0.0514%8 Nov →
inferno13–20.098%8 Nov →
mirage13–90.0110%7 Nov →
ancient8–13-0.088%7 Nov →
ancient13–50.0318%7 Nov →
dust27–13-0.0013%7 Nov →
nuke9–13-0.056%7 Nov →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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