Chee

Chee — CS2 Stats

US76561199196537413[U:1:1236271685]Steam profile ↗✓ No bans

681Tracked matches50%Win rate2023Tracked since
CSDB Rating5.0 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

+26Tracked matches · now 681
−7.1ppWin rate · 57.1% → 50.0%

Rating over time

Premier CS Rating: 6,831 +235 29 May – 6 Jul · 4 days played
6,5966,895peak 6,89529 May6 Jul
7,258Peak Premier in tracked matches
48Days played since 2026-05-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim68
Positioning46
Utility35

0–100 skill scores via Leetify.

Recent form

COLD51–40–9Last 10051%Win rateLWTLWTLWLL

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · −9.5pp headshot accuracy · −17ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 619ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 601ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim6.8
Utility3.5
Positioning4.6
Opening Duels1.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.6
Utility3.5
Mechanics6.6
Opening Duels0.7
Win Impact5.0

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time608ms−88ms
first ⅓ avg 696ms → last ⅓ avg 608ms
Headshot accuracy19.5%+2.9%
first ⅓ avg 16.6% → last ⅓ avg 19.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–6 · vertigo, 3 Jun →
59%Best headshot accuracy · 13–6 · nuke, 27 Sept →
422msFastest reaction time · 8–13 · nuke, 27 Sept →
13–0Biggest win · nuke, 7 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
3–6In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 74% over 19nukeWeakest map · 37% over 30
MapGradePlayedRecordWin rateAvg rating
nukeC3011–1937%-0.00
cacheB2311–1248%-0.02
mirageS1914–574%0.01
infernoB126–650%-0.03
vertigoC52–340%0.05
anubis—32–167%0.01
dust2—33–0100%-0.02
office—21–150%-0.02
train—10–10%0.04
shelter—11–0100%-0.06
ancient—10–10%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (37% over 30). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
36.6%Accuracy (enemy spotted)
38.1%Spray accuracy
79.5%Counter-strafing
11.7°Preaim
607msReaction time
34.7%T opening success
30.6%CT opening success
0.54Enemies flashed / flash
8.6%Flash assists
7.17HE damage / grenade
2.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.6888% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 30 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke10–13-0.076%6 Oct →
nuke13–80.0116%5 Oct →
cache12–12-0.0118%1 Oct →
vertigo10–130.0116%1 Oct →
mirage13–90.0316%1 Oct →
nuke12–12-0.0128%1 Oct →
nuke10–130.0213%30 Sept →
nuke13–60.0519%30 Sept →
nuke11–130.0316%30 Sept →
nuke10–13-0.0614%30 Sept →
anubis13–30.0116%29 Sept →
train6–130.0414%29 Sept →
mirage9–13-0.0124%28 Sept →
nuke5–130.0219%28 Sept →
nuke8–130.0023%27 Sept →
nuke13–10-0.0135%27 Sept →
nuke13–60.0459%27 Sept →
nuke13–4-0.0919%26 Sept →
nuke13–60.0837%25 Sept →
mirage13–8-0.0011%25 Sept →
mirage6–13-0.086%19 Sept →
anubis13–80.0235%19 Sept →
inferno13–50.0126%19 Sept →
mirage13–90.0219%17 Sept →
nuke10–10-0.0314%16 Sept →
nuke4–13-0.0216%16 Sept →
dust213–10-0.018%14 Sept →
cache11–13-0.0417%24 Aug →
dust213–10-0.0612%15 Aug →
inferno6–13-0.0924%27 Jul →
mirage13–7-0.035%22 Jul →
inferno13–20.0324%22 Jul →
shelter13–8-0.0622%19 Jul →
mirage13–20.1328%19 Jul →
inferno5–13-0.0721%17 Jul →
inferno8–13-0.097%16 Jul →
cache13–11-0.0414%16 Jul →
mirage13–10-0.0118%9 Jul →
dust213–70.0130%9 Jul →
nuke13–70.005%9 Jul →
mirage13–90.0112%7 Jul →
mirage13–6-0.0515%7 Jul →
inferno6–13-0.030%7 Jul →
inferno8–13-0.110%7 Jul →
inferno7–13-0.0415%6 Jul →
anubis8–130.0218%6 Jul →
nuke13–80.0327%6 Jul →
cache13–60.0211%6 Jul →
nuke13–8-0.039%6 Jul →
cache8–13-0.039%3 Jul →
cache13–8-0.0115%3 Jul →
cache10–13-0.0824%3 Jul →
nuke9–130.1237%30 Jun →
cache12–12-0.0821%30 Jun →
nuke15–15-0.0120%28 Jun →
mirage6–13-0.0331%26 Jun →
vertigo12–120.0212%26 Jun →
cache12–120.0010%25 Jun →
cache13–40.0731%25 Jun →
cache13–3-0.0023%22 Jun →
cache13–2-0.0324%22 Jun →
cache4–00.0429%18 Jun →
cache10–13-0.0620%17 Jun →
inferno13–6-0.0425%15 Jun →
mirage7–10.0325%15 Jun →
inferno13–20.0321%14 Jun →
nuke9–130.0240%14 Jun →
cache13–40.1126%13 Jun →
inferno13–110.0213%13 Jun →
mirage12–12-0.0211%11 Jun →
cache10–13-0.0310%11 Jun →
cache5–130.0224%10 Jun →
office13–50.0116%10 Jun →
nuke6–13-0.0422%9 Jun →
nuke12–12-0.0714%8 Jun →
cache1–13-0.0426%8 Jun →
cache13–3-0.026%8 Jun →
mirage13–80.0626%8 Jun →
nuke9–13-0.0118%7 Jun →
nuke13–00.0736%7 Jun →
mirage12–12-0.0231%7 Jun →
nuke9–13-0.0417%5 Jun →
mirage13–20.1133%5 Jun →
mirage13–5-0.0211%4 Jun →
mirage13–30.0210%4 Jun →
cache11–13-0.0115%4 Jun →
vertigo13–60.1915%3 Jun →
vertigo13–70.0432%3 Jun →
nuke13–9-0.0315%2 Jun →
vertigo9–130.014%1 Jun →
nuke7–13-0.0420%31 May →
ancient11–13-0.0211%30 May →
mirage13–80.1129%30 May →
nuke11–13-0.0410%29 May →
inferno13–11-0.0213%29 May →
cache13–7-0.045%29 May →
office4–13-0.060%29 May →
cache0–5-0.049%29 May →
nuke7–130.0110%28 May →
cache13–8-0.0714%28 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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