raivottaja

raivottaja — CS2 Stats

76561199176712003[U:1:1216446275]Steam profile ↗✓ No bans

98Tracked matches50%Win rate2024Tracked since
93Hours in CS
CSDB Rating3.6 LearningPositional Player
Premier CS Rating7,060Light Blue band · top ~69% of ranked players (population est.)
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Oct 2026 (16 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,060 +3,897 24 Sept – 20 Oct · 12 days played
3,1637,060peak 7,06024 Sept20 Oct
7,060Peak Premier in tracked matches
46Days played since 2024-09-17

Premier CS Rating

  • At peak — 7,060
  • +3,897 over 30 days · improving
  • Next: Blue band at 10,000 — 2,940 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate47.2%39.9%42.0%above
Shot accuracy0.3%7.0%9.6%9.4% short
Kill/death ratio0.890.920.980.09 short
Match win rate44.0%42.3%43.8%meets

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGraivottajaPREMIER7,060 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim47
Positioning42
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY51–45–2Last 9852%Win rateLWLLLWWWLW

Last 10 vs previous 10: −20pp win rate · −0.05 avg rating · −2.8pp headshot accuracy · +26ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 15%
  • Avg reaction 623ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 655ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 643ms

Newest first, from the last 98 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim4.7
Utility3.1
Positioning4.2
Opening Duels0.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 647ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.7
Positioning4.2
Utility3.1
Mechanics3.8
Opening Duels1.7
Win Impact5.0

Composite 3.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time649ms−22ms
first ⅓ avg 671ms → last ⅓ avg 649ms
Headshot accuracy22.0%+2.4%
first ⅓ avg 19.6% → last ⅓ avg 22.0%

Rolling 5-match average across the last 98 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–7 · nuke, 28 Sept →
67%Best headshot accuracy · 2–13 · nuke, 2 Oct →
422msFastest reaction time · 12–1 · ancient, 4 Oct →
13–1Biggest win · inferno, 20 Oct →

Across the last 98 tracked matches.

Highlights

7Longest win streak
6–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 88% over 8nukeWeakest map · 48% over 33
MapGradePlayedRecordWin rateAvg rating
nukeB3316–1748%0.00
mirageB2311–1248%0.01
ancientA106–460%0.03
vertigoS96–367%-0.00
infernoS87–188%0.02
dust2B84–450%0.00
anubis—40–40%-0.05
cache—31–233%0.01

Across the last 98 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (48% over 33). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

3,389Lifetime kills
0.89K/D
257Matches
44.0%Match win rate · Top 50% of Light Blue band
47.2%Headshot % · Top 25% of Light Blue band
0.3%Shot accuracy
534MVPs
93Hours (in match)
287Bombs planted
71Bombs defused

Most-used weapons

Lifetime map wins

547nuke
265dust2
254inferno
199vertigo
121train
18office
10italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
30.8%Accuracy (enemy spotted)
35.5%Spray accuracy
67.1%Counter-strafing
11.1°Preaim
647msReaction time
42.3%T opening success
31.6%CT opening success
0.42Enemies flashed / flash
1.7%Flash assists
6.01HE damage / grenade
7.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.424 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.64% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

48% win rate across 33 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0515%25 Oct →
mirage13–5-0.0114%25 Oct →
nuke6–9-0.1021%24 Oct →
nuke2–13-0.107%23 Oct →
nuke3–9-0.1317%22 Oct →
inferno13–70.0334%20 Oct →
inferno13–10.0828%20 Oct →
nuke13–100.029%20 Oct →
mirage3–13-0.0121%20 Oct →
nuke13–70.0113%17 Oct →
ancient2–130.0221%17 Oct →
dust213–30.0817%16 Oct →
inferno13–60.0018%16 Oct →
nuke13–100.0525%15 Oct →
mirage10–130.0120%15 Oct →
ancient13–90.0020%15 Oct →
mirage13–110.0012%4 Oct →
anubis5–130.0219%4 Oct →
ancient12–10.0124%4 Oct →
mirage13–90.1029%4 Oct →
dust28–13-0.0618%3 Oct →
nuke7–13-0.0517%3 Oct →
nuke6–5-0.0327%3 Oct →
nuke13–8-0.0425%3 Oct →
mirage4–13-0.0522%3 Oct →
anubis7–13-0.0621%3 Oct →
anubis13–16-0.0416%2 Oct →
nuke13–70.0322%2 Oct →
nuke2–13-0.0267%2 Oct →
cache2–13-0.0633%1 Oct →
dust27–13-0.0925%1 Oct →
ancient13–40.0526%1 Oct →
nuke16–140.0325%30 Sept →
inferno13–50.0234%30 Sept →
mirage13–9-0.0324%30 Sept →
nuke9–70.1716%28 Sept →
inferno13–60.1022%27 Sept →
dust213–70.0216%26 Sept →
inferno11–130.0627%25 Sept →
cache6–130.0517%25 Sept →
inferno13–10-0.0520%25 Sept →
cache13–80.0319%25 Sept →
ancient13–90.0815%25 Sept →
mirage13–60.0317%25 Sept →
mirage13–90.1013%25 Sept →
nuke8–8-0.1017%25 Sept →
ancient13–100.0314%24 Sept →
dust213–100.1416%24 Sept →
vertigo2–13-0.0615%24 Sept →
dust27–130.0326%22 Sept →
mirage5–13-0.0219%22 Sept →
nuke13–80.0319%21 Sept →
mirage14–160.0524%21 Sept →
mirage13–70.0313%21 Sept →
mirage7–13-0.064%20 Sept →
mirage8–13-0.0717%20 Sept →
nuke5–9-0.0717%18 Sept →
nuke9–50.0916%18 Sept →
ancient8–130.027%17 Sept →
mirage10–13-0.0516%17 Sept →
nuke8–80.0415%17 Sept →
nuke10–130.0620%17 Sept →
nuke6–13-0.0526%16 Sept →
nuke9–00.026%16 Sept →
nuke9–30.0014%16 Sept →
vertigo9–6-0.0125%16 Sept →
nuke4–90.0716%15 Sept →
vertigo9–70.1013%14 Sept →
mirage8–13-0.0329%13 Sept →
dust213–8-0.0420%12 Sept →
nuke13–90.0621%11 Sept →
mirage5–110.0214%10 Sept →
dust28–13-0.0713%9 Sept →
nuke9–60.1322%9 Sept →
anubis8–13-0.138%5 Sept →
mirage13–70.0133%4 Sept →
nuke13–40.0532%4 Sept →
ancient11–130.0710%4 Sept →
nuke7–90.0128%4 Sept →
mirage6–130.0216%4 Sept →
vertigo13–1-0.0013%4 Sept →
nuke5–9-0.0916%4 Sept →
vertigo13–10-0.0317%3 Sept →
nuke4–13-0.0613%3 Sept →
mirage13–7-0.0220%2 Sept →
mirage13–30.1718%2 Sept →
nuke9–50.0416%2 Sept →
nuke5–13-0.0412%27 Aug →
mirage16–13-0.0425%26 Aug →
vertigo13–11-0.0329%8 Jan →
nuke13–40.0632%2 Sept →
ancient11–130.0110%1 Jan →
vertigo2–13-0.0350%31 Dec →
ancient13–1-0.0421%30 Dec →
vertigo10–130.008%18 Dec →
mirage2–90.0314%17 Dec →
inferno13–11-0.0822%12 Dec →
vertigo13–20.0415%17 Sept →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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