el-boel

el-boel — CS2 Stats

SE76561199167064534[U:1:1206798806]Steam profile ↗✓ No bans

329Tracked matches54%Win rate2023Tracked since
815Hours in CS1Hrs last 2 wks
CSDB Rating3.4 LearningAll-Rounder
Premier CS Rating14,045Blue band · top ~33.5% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 4 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 14,045 +8,926 4 Jun16 Sept · 37 days played
5,03814,736peak 14,7364 Jun16 Sept
14,736Peak Premier in tracked matches
38Days played since 2026-06-04

Premier CS Rating

  • 691 below peak (14,736)
  • +174 over 30 days · steady
  • +7,109 over 90 days
  • Next: Purple band at 15,000 955 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-30
  • Light Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches1
Win rate100%
K/D0.92
Headshot %26%

Measured 12 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=12,417), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate35.9%43.8%44.8%8.9% short
Shot accuracy8.9%12.0%12.4%3.6% short
Kill/death ratio0.961.021.040.07 short
Match win rate42.7%44.7%45.2%2.5% short

This profile sits below the typical Level 6 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGel-boelFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,045 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim28
Positioning39
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY51436Last 10051%Win rateWLLWWWWTLW

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −0.1pp headshot accuracy · +45ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 552ms

Last 10

  • 631 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 656ms

Last 20

  • 1172 · 55% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 633ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim2.8
Utility3.5
Positioning3.9
Opening Duels2.4
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 68% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning3.9
Utility3.5
Mechanics4.2
Opening Duels2.0
Win Impact6.2

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time647ms+19ms
first ⅓ avg 628ms → last ⅓ avg 647ms
Headshot accuracy11.1%+1.6%
first ⅓ avg 9.5% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 8–8 · nuke, 24 Jul
26%Best headshot accuracy · 14–16 · nuke, 27 Jul
469msFastest reaction time · 13–4 · inferno, 18 Jul
13–1Biggest win · nuke, 28 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
64In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 64% over 11infernoWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB32171553%-0.03
nukeA26151158%-0.01
dust2A117464%-0.05
cacheB105550%-0.04
infernoD92722%-0.06
anubisC52340%-0.06
ancientC52340%-0.06
overpass21150%-0.06

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,400Lifetime kills
0.96K/D
1,419Matches
42.7%Match win rate
35.9%Headshot %
8.9%Shot accuracy
3,015MVPs
420Hours (in match)
1,242Bombs planted
220Bombs defused

Most-used weapons

Lifetime map wins

2,042inferno
1,825nuke
745dust2
469vertigo
357cbble
288lake
57italy
41train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

15Matches
60%Win rate
1.26Avg K/D
79.9ADR
37%Headshot %

Clutches & streaks

33%1v1 clutch win
67%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage475%0.7912.3
Nuke367%2.9213.7
Vertigo250%1.1718.5
Ancient250%0.6013.0
Inferno250%1.1620.0
Dust21100%0.6213.0
Anubis10%0.4810.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.3%Headshot accuracy
29.1%Accuracy (enemy spotted)
30.3%Spray accuracy
69.0%Counter-strafing
11.8°Preaim
638msReaction time
31.1%T opening success
44.7%CT opening success
0.47Enemies flashed / flash
9.8%Flash assists
9.30HE damage / grenade
1.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.3313% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4695 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1461% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke16–14-0.038%16 Sept
nuke0–9-0.0610%5 Sept
anubis3–13-0.066%22 Aug
mirage13–11-0.0313%20 Aug
mirage13–9-0.0420%16 Aug
cache13–60.019%16 Aug
ancient13–7-0.096%16 Aug
mirage15–15-0.0510%15 Aug
mirage5–10-0.0217%31 Jul
mirage13–9-0.018%29 Jul
nuke14–16-0.0526%27 Jul
inferno6–9-0.085%27 Jul
anubis3–10-0.0818%26 Jul
nuke13–20.0114%26 Jul
nuke13–90.0210%26 Jul
mirage6–13-0.080%26 Jul
anubis15–15-0.077%26 Jul
dust213–5-0.0116%26 Jul
cache13–8-0.063%25 Jul
mirage13–5-0.099%25 Jul
mirage13–3-0.036%25 Jul
mirage9–130.017%25 Jul
cache5–13-0.0311%25 Jul
cache9–13-0.1018%24 Jul
nuke3–13-0.090%24 Jul
mirage13–11-0.0214%24 Jul
nuke8–80.1413%24 Jul
mirage6–13-0.0214%24 Jul
nuke13–9-0.017%23 Jul
nuke10–13-0.0413%23 Jul
dust213–10-0.0612%21 Jul
cache11–13-0.0820%20 Jul
dust28–13-0.0416%19 Jul
mirage10–13-0.044%19 Jul
nuke13–10-0.026%19 Jul
ancient13–50.0211%19 Jul
mirage10–13-0.054%19 Jul
cache9–13-0.025%19 Jul
nuke13–70.027%19 Jul
mirage13–7-0.0218%18 Jul
inferno6–13-0.069%18 Jul
inferno13–4-0.016%18 Jul
nuke13–20.016%16 Jul
cache13–60.0111%16 Jul
anubis13–6-0.090%16 Jul
nuke13–60.006%15 Jul
mirage9–13-0.1013%15 Jul
cache13–6-0.0113%13 Jul
nuke13–3-0.030%13 Jul
cache13–7-0.068%13 Jul
mirage7–13-0.0515%13 Jul
nuke13–6-0.048%12 Jul
dust213–9-0.0510%12 Jul
mirage13–80.026%12 Jul
ancient10–13-0.048%12 Jul
inferno8–8-0.045%12 Jul
dust27–13-0.0919%11 Jul
inferno4–13-0.048%11 Jul
mirage16–12-0.087%11 Jul
nuke14–160.0010%10 Jul
mirage13–10-0.090%10 Jul
mirage7–8-0.0412%9 Jul
dust210–13-0.0514%6 Jul
overpass2–6-0.0614%5 Jul
nuke10–13-0.029%4 Jul
mirage2–130.035%4 Jul
nuke0–9-0.109%3 Jul
ancient4–13-0.086%2 Jul
inferno13–10-0.0510%2 Jul
mirage13–11-0.016%2 Jul
nuke3–13-0.044%2 Jul
mirage8–130.0215%1 Jul
dust213–3-0.0613%30 Jun
overpass3–0-0.050%30 Jun
anubis13–8-0.026%29 Jun
dust213–11-0.072%29 Jun
mirage13–11-0.048%29 Jun
mirage13–50.039%29 Jun
mirage10–13-0.033%28 Jun
nuke5–13-0.059%28 Jun
dust213–6-0.0710%28 Jun
mirage13–50.002%28 Jun
nuke13–4-0.0214%28 Jun
nuke13–10.0113%28 Jun
mirage13–30.0212%28 Jun
nuke13–30.0122%28 Jun
cache12–12-0.080%9 Jun
dust213–16-0.037%7 Jun
mirage7–13-0.017%6 Jun
dust213–90.0113%6 Jun
inferno10–13-0.049%6 Jun
inferno5–13-0.0614%6 Jun
nuke13–40.1313%5 Jun
nuke13–60.1121%5 Jun
mirage3–13-0.039%5 Jun
nuke12–12-0.059%4 Jun
ancient5–13-0.127%4 Jun
inferno1–13-0.1122%4 Jun
mirage13–10-0.029%4 Jun
mirage13–6-0.039%4 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →