❀ mimi ❀

❀ mimi ❀ — CS2 Stats

MK76561199163844834[U:1:1203579106]Steam profile ↗✓ No bans

1,496Tracked matches43%Win rate2023Tracked since
2,285Hours in CS116Hrs last 2 wks
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating13,417Blue band · top ~36.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,417 +1,468 22 Oct – 4 Nov · 14 days played
11,55716,188peak 16,18822 Oct4 Nov
16,188Peak Premier in tracked matches
14Days played since 2026-10-22

Premier CS Rating

  • 2,771 below peak (16,188)
  • Next: Purple band at 15,000 — 1,583 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate31.4%42.0%44.4%12.9% short
Shot accuracy9.1%9.6%11.9%2.7% short
Kill/death ratio0.730.981.030.30 short
Match win rate40.9%43.8%45.2%4.3% short

This profile sits below the typical Purple band player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG❀ mimi ❀PREMIER13,417 · Blue bandcsdb.gg/stats

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Performance scores

Aim40
Positioning52
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY48–48–4Last 10048%Win rateLWLLLTWWWL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −2.5pp headshot accuracy · +15ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 8%
  • Avg reaction 650ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 8%
  • Avg reaction 678ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 671ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim4.0
Utility5.0
Positioning5.2
Opening Duels1.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 71% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning5.2
Utility5.0
Mechanics5.4
Opening Duels3.4
Win Impact2.6

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.04
Reaction time661ms+58ms
first ⅓ avg 603ms → last ⅓ avg 661ms
Headshot accuracy10.0%−1.8%
first ⅓ avg 11.9% → last ⅓ avg 10.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–3 · anubis, 29 Oct →
31%Best headshot accuracy · 1–13 · dust2, 1 Nov →
438msFastest reaction time · 15–15 · inferno, 30 Oct →
13–0Biggest win · cache, 27 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–5In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 67% over 21nukeWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
anubisS2114–767%-0.01
cacheA2012–860%-0.01
mirageC198–1142%-0.03
ancientC114–736%-0.02
nukeD102–820%-0.03
infernoC104–640%-0.05
dust2B84–450%-0.02
train—10–10%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

41,023Lifetime kills
0.73K/D
3,298Matches
40.9%Match win rate
31.4%Headshot %
9.1%Shot accuracy
4,003MVPs
1,116Hours (in match)
2,412Bombs planted
511Bombs defused

Most-used weapons

Lifetime map wins

5,828nuke
2,456inferno
1,487dust2
1,190vertigo
134train
55cbble
44italy
5assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.4%Headshot accuracy
32.3%Accuracy (enemy spotted)
37.6%Spray accuracy
74.4%Counter-strafing
11.0°Preaim
663msReaction time
51.2%T opening success
36.3%CT opening success
0.56Enemies flashed / flash
7.0%Flash assists
8.41HE damage / grenade
5.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.435% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.2543% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache7–13-0.063%4 Nov →
nuke13–10-0.069%4 Nov →
cache5–13-0.062%4 Nov →
anubis7–13-0.0620%4 Nov →
inferno9–13-0.115%4 Nov →
anubis15–15-0.036%4 Nov →
cache13–80.0010%3 Nov →
anubis13–3-0.0410%3 Nov →
cache13–10-0.028%3 Nov →
mirage6–13-0.0912%3 Nov →
dust213–9-0.0321%3 Nov →
dust28–13-0.0211%2 Nov →
anubis13–7-0.055%2 Nov →
cache13–11-0.0010%2 Nov →
mirage11–13-0.056%2 Nov →
dust213–11-0.0416%2 Nov →
anubis3–13-0.069%2 Nov →
cache11–130.018%1 Nov →
anubis13–7-0.045%1 Nov →
cache13–50.0118%1 Nov →
ancient3–13-0.075%1 Nov →
mirage7–13-0.073%1 Nov →
dust211–13-0.037%1 Nov →
anubis13–9-0.053%1 Nov →
inferno15–15-0.067%1 Nov →
cache9–13-0.0212%1 Nov →
anubis9–13-0.019%1 Nov →
mirage14–16-0.068%1 Nov →
mirage13–6-0.0015%1 Nov →
dust21–13-0.0731%1 Nov →
dust210–130.0416%1 Nov →
nuke4–13-0.009%1 Nov →
nuke13–50.0114%31 Oct →
cache13–4-0.0210%31 Oct →
anubis10–13-0.0712%31 Oct →
mirage13–7-0.0216%31 Oct →
dust213–60.0213%31 Oct →
anubis13–2-0.0311%30 Oct →
ancient13–50.022%30 Oct →
cache10–13-0.0718%30 Oct →
mirage7–13-0.089%30 Oct →
inferno15–15-0.0514%30 Oct →
cache8–13-0.0515%30 Oct →
anubis9–1-0.030%30 Oct →
mirage13–8-0.0511%29 Oct →
inferno10–13-0.0518%29 Oct →
anubis13–9-0.019%29 Oct →
ancient13–7-0.0415%29 Oct →
ancient3–13-0.037%29 Oct →
anubis13–30.107%29 Oct →
nuke10–13-0.048%29 Oct →
nuke4–13-0.066%29 Oct →
ancient8–13-0.0313%29 Oct →
ancient13–8-0.0216%29 Oct →
inferno5–13-0.140%29 Oct →
cache9–13-0.0214%29 Oct →
dust213–100.0122%29 Oct →
nuke3–13-0.089%28 Oct →
ancient13–40.085%28 Oct →
cache13–90.0810%28 Oct →
cache13–9-0.0310%28 Oct →
ancient9–13-0.057%28 Oct →
anubis13–10.075%28 Oct →
mirage13–11-0.016%28 Oct →
mirage13–5-0.0210%28 Oct →
nuke6–13-0.027%28 Oct →
mirage16–140.0411%28 Oct →
inferno13–100.0112%27 Oct →
ancient6–13-0.049%27 Oct →
nuke11–13-0.056%27 Oct →
inferno13–80.038%27 Oct →
anubis13–10-0.0210%27 Oct →
cache13–70.0315%27 Oct →
inferno5–9-0.130%27 Oct →
cache13–00.0719%27 Oct →
mirage7–13-0.0311%26 Oct →
mirage10–13-0.0411%26 Oct →
inferno13–8-0.004%26 Oct →
mirage9–13-0.043%26 Oct →
mirage6–130.0818%26 Oct →
inferno16–14-0.0212%26 Oct →
mirage6–13-0.0712%26 Oct →
anubis13–50.0110%26 Oct →
mirage13–4-0.0020%25 Oct →
cache13–100.0511%25 Oct →
mirage13–6-0.0119%25 Oct →
nuke12–120.0114%25 Oct →
train10–13-0.0315%25 Oct →
anubis10–13-0.0827%24 Oct →
anubis9–130.0610%24 Oct →
cache13–70.0112%23 Oct →
anubis16–140.0312%23 Oct →
ancient6–13-0.012%23 Oct →
mirage5–13-0.0612%22 Oct →
cache13–9-0.0418%22 Oct →
nuke6–13-0.0617%22 Oct →
anubis16–130.0111%22 Oct →
ancient10–13-0.083%22 Oct →
anubis13–90.0115%22 Oct →
cache8–13-0.0615%22 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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